ORIGINAL: Flaviusx
I tried it long ago and abandoned it because it was problematic under the old rules set for various reasons.
But it's perfect the present game.
We may nerf cavalry corps at some point btw. They are probably a bit too good.
Eventually the game will have to allow Germans to build units in order to clean out the pools from stuff that should be at the front fighting, OR restrict the Soviet OOB to its historical predecessor. Until then, the Soviets can min/max every unit type to suit a given Axis strategy, while the Axis is, meanwhile, stuck with the same armies, OOBs, and divisions each and every game.
Meanwhile, the fact that the Soviets get all units back for free through November 1941, and the fact that Soviet admin costs are much, much cheaper than German enable the Soviet player to employ in 1941 tactics that did not appear until winter 1943.
This is why I encourage all players with German gameplay interests to stop playing so long as we're forced to fight with 1 full hand, and 3 fingers of the other tied behind our backs.
Soviet C2 is far superior to German in 1941, and the hindsight advantage combined with design advantage create a game where the Soviet player effectively dictates the entire course of options to the Axis player throughout the entire war.
Don't get me wrong, Soviet offensive CVs are BS, but the game compensates for that by making the German gameplay experience arbitrarily constricted, which is, to most people with German gameplay sympathies, unfun and
unacceptable.
We could take the logistics system we have, which most people admit won't be changed any time soon, and pair it with more equanimity (even if not complete) between the two sides for C&C freedom (German division re-designation should cost the same as Soviet), and the game would be better, not worse.
Despite its lack of realism (I'm talking to you SMG squads!), game balance isn't too far from nominal. And I wish we could quit talking about 'realism' in a game where 120mm mortars outperform 155mm radio-directed field artillery. We must take it as a fact that our combat system rewards close-range weaponry over long-range, because it's not likely to be changed soon (or ever). We must take it as fact that the logistics system is too lenient on offense, because it's not likely to be changed soon. We should focus future change on making a better game, rather than a 'more realistic' one; we cannot create a more realistic one given the pig-with-lipstick (the tasty kind, mind you, that you have for Christmas dinner) combat and supply engine that we are currently saddled with.