Vote for Sudden Death Rule-

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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invernomuto
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RE: Vote for Sudden Death Rule-

Post by invernomuto »

I agree with the optional sudden death rule.


alfonso
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RE: Vote for Sudden Death Rule-

Post by alfonso »

ORIGINAL: invernomuto

I agree with a sudden death rule.



There is already a sudden death rule. What it is voted here is the alternative optional sudden death rule proposed by Wadortch.
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Commanderski
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RE: Vote for Sudden Death Rule-

Post by Commanderski »

NO. I wouldn't use it. However if it doesn't detract from other improvements being done and is only listed in the Game Options or Preferences section as a clickable feature then I would have no objections to it being done.
sajer
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RE: Vote for Sudden Death Rule-

Post by sajer »


My vote is NO
Cerion
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RE: Vote for Sudden Death Rule-

Post by Cerion »

My vote is YES
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wadortch
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RE: Vote for Sudden Death Rule-

Post by wadortch »

ORIGINAL: Jakerson

I like the current scoring where player have total freedom take whatever towns and cities he like.  

If player want to take all VC locations in the south he can do it. If players want to take all VC locations in the center he can do it. If he wants push all fronts he can do it. Sudden death is already in the game if Germany can grab prober number of points.  

I do not like any type of scoring system where player is always forced to push toward same cities witch turns campaign always very predictable assault toward same cities every game, fortify same sudden death cities every game type.

My math may be wrong but I don't think the 290 VP's are attainable without taking Leningrad, Moscow and there light urban location in the center and north.
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Uxbridge
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RE: Vote for Sudden Death Rule-

Post by Uxbridge »

ORIGINAL: pzgndr

... there's still the automatic sudden death victory condition in the campaigns, although it's a static number. It should be very simple to code some VP number for Germans for 1941 and 1942, and another VP number for Russians for 1943, 1944 and 1945. Or whatever. And all that could just be for a popup to declare a decisive victory and ASK players if they want to end the game at that point or continue playing. It's no biggie to offer another reasonable option. But to hear the arguments against such a simple thing is amazing. It used to be we could play with rules like this and nobody whined about it. Too funny. [8|]

This is good. Or why not have the option to set all these VP levels individually by players before start at both players discretion? If both agree that 290 VP is too high, it could be lowered to an agreed level.

Very important is to be able to continue an intersting game (even after standard deadline in 1945 is on wishlist) and that the thing is purely optional.
horse1974
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RE: Vote for Sudden Death Rule-

Post by horse1974 »

yes, please.
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Jeffrey H.
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RE: Vote for Sudden Death Rule-

Post by Jeffrey H. »

Yes.
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asdicus
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RE: Vote for Sudden Death Rule-

Post by asdicus »

No thank-you.

Having just bought this game I am slightly dismayed that the developers seem to have said that no further game balance changes are likely to be made. I am firmly of the belief that significant issues such as the Lvov opening and unlimited supply availability for offensives should be fixed/looked at before any other game coding issues are even considered.
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Rasputitsa
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RE: Vote for Sudden Death Rule-

Post by Rasputitsa »

Yes.
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Priapus1
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RE: Vote for Sudden Death Rule-

Post by Priapus1 »

yes.
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Q-Ball
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RE: Vote for Sudden Death Rule-

Post by Q-Ball »

No to sudden death rule for me
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Tarhunnas
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RE: Vote for Sudden Death Rule-

Post by Tarhunnas »

I am in favour of an optional sudden death rule, but with some tweaking of the exact conditions.
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delatbabel
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RE: Vote for Sudden Death Rule-

Post by delatbabel »

No. I would not want it to exist in the game. If it was an optional rule I would not play any game containing that rule.
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Omat
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RE: Vote for Sudden Death Rule-

Post by Omat »


No

First I think dictatorial states are unlikely to stop fighting.

The germans did not ...and the soviets had plans to make a "fall back" to Samara for the Communist Party and governmental organizations, diplomatic missions of foreign countries, leading cultural establishments and their staff if Moscow should be lost. In Samara they build the Stalin Bunker.

Why should the surrender 41-42 when thy even have plans and make arrangements for a evacuation far east? *



Omat

* Andrew Nagorski: The Greatest Battle, 2007, pp. 165-166



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Mehring
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RE: Vote for Sudden Death Rule-

Post by Mehring »

The sudden death rules being suggested carry no historical weight whatsoever. So why can't people who want them just play house rules if they want them? Will the rules be less fantastical for being made 'official' in game code? Of course not, they just carry the game further away from simulation and towards 'gamey'.

So lets say you get the 'official' thumbs up for your 'official' house rules. The next twenty threads will be taken up squabbling over their exact nature, wasting time which could be spent sorting the game. Of course, somebody will correctly point out the squabbling over how to best simulate the WitE. To this I answer there is a qualitative difference arguing over how to improve something and arguing how to take it up a blind alley.

Don't let 2 by 3 off the hook, if you're sticking by this game, demand they fix it, however long it takes.

And for those who wish to restrict discussion to 'yes' or 'no' let me remind you of the fascist pedigree of such democracy.
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Jim D Burns
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RE: Vote for Sudden Death Rule-

Post by Jim D Burns »

No
OTZ
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RE: Vote for Sudden Death Rule-

Post by OTZ »

I vote yes. I may never use it, but I see no harm in adddng it.
janh
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RE: Vote for Sudden Death Rule-

Post by janh »

If it really doesn't distract the devs, and doesn't mean other stuff fails get's its necessary attention, I bet no one will object.  Especially if the game can continue after that by choice of players, meaning that neither side is actually defeated, but played a good game.

The critical votes here, however, seem to be those who state that they will play with "lighter victory conditions" aka "Sudden Death rules" as SOVIET players -- not only, but also. 
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