ORIGINAL: Joel Billings
We have said we are willing to look at implementing an optional rule with different victory conditions (especially if they use existing mechanisms), but the few attempts by the community to come up with something have not come up with anything.
Joel, tracking VP's in the manner as scenarios do works very well. I'm doing that manually for the game Q-Ball and me are playing, and I'm liking what I'm seeing. Q-Ball VP advantage was well over 3:1 until September 1941, then start to slowly decline until having stabilized around 2.5:1. I think I'll have a hell of a hard time to even that out (he's got a 2:1 advantage on on-map VP's and a 3.5:1 advantage on losses, and we've yet to see what happens during Summer and Autumn of 1942). I just left out Air losses since I think it's not working well w.r.t. German tactical aviation losses.
On the x-axis you can see the turn "number" (odd is Axis, even is Soviet). So turn 51 is actually Axis turn 25, 52 is Soviet turn 25.
Here you can see the VP advantage for the Axis (computed by taking the ratio between Axis total VP's to date and Soviet total VP's to date):
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the picture really says it all. Q-Ball is winning, but his advantage has been declining, slowly but at a constant rate, ever since the Red Army started to get its act together.
Each turn, 10% of the VP's corresponding to Victory Locations held by either side, are added to the accumulate VP. Here's the plot of how many of such points have been awarded so far:
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so the Axis is being rewarded - handsomely I think - for having pushed as far as it has pushed in our game.
Finally, let's see how VP's due to losses have been piling up
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Note the inflection point for the VP's awarded to the Soviet Union: it's right about blizzard. Note the inflection point for the Axis on turn 76 or so. That's March 1942.
Sincerely, I don't get this remark about "the community not coming up with anything interesting". Guys, you
already have a wonderful VP system for scenarios which, for reasons I can't fathom, hasn't been applied to
campaign scenarios. What's the problem with it? I don't see any, and I think it's truly a good reflection of what's happening on the battlefield in terms of VP's.