Moving a Crippled CV
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Moving a Crippled CV
Hello.
I have a problem. A while back I had a CVL crippled by two US TT hits. By a miracle of GOOD Japanese damage control I got the ship to Port and repaired all the damage except major damage. Once this was done I successfully moved her to Rabaul (2 hexes a day) and am now trying to get her home. Problem is everytime I get a few hexes away from Port she very slowly begins to take more damage and then slows to 1 hex a day.
FRUSTRATING!
When repaired the CVL is at 0 Sys, 70 Flot, 24 Eng. HOW do I get her home? I've got an AR always nearby, there is an ARD somewhat close...any suggestions would really help.
Thanks.
I have a problem. A while back I had a CVL crippled by two US TT hits. By a miracle of GOOD Japanese damage control I got the ship to Port and repaired all the damage except major damage. Once this was done I successfully moved her to Rabaul (2 hexes a day) and am now trying to get her home. Problem is everytime I get a few hexes away from Port she very slowly begins to take more damage and then slows to 1 hex a day.
FRUSTRATING!
When repaired the CVL is at 0 Sys, 70 Flot, 24 Eng. HOW do I get her home? I've got an AR always nearby, there is an ARD somewhat close...any suggestions would really help.
Thanks.
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Moving a Crippled CV
Sure. If you have an AR and an ARD, use them. Float damage that high is very dangerous.
RE: Moving a Crippled CV
Put her in Port at Rabaul with an AR both disbanded (the ARD might not have the ability due to tonnage of the CVL), then select repair ship as the repair option.ORIGINAL: John 3rd
When repaired the CVL is at 0 Sys, 70 Flot, 24 Eng. HOW do I get her home? I've got an AR always nearby, there is an ARD somewhat close...any suggestions would really help.
Thanks.
Good luck
-
- Posts: 184
- Joined: Sat Apr 30, 2011 6:30 pm
RE: Moving a Crippled CV
Island hopping maybe? Plot a course from island to island and let the AR/ARD do as much as possible before making the next jump. Could you plot a course where the ship won't have to go more than a half dozen hexes from port to port? Possibly hugging a landmass or following an island chain? By the way if you take this advice and don't want your opponent reading it, just let me know and I'll edit it out. Not sure how classified this post is supposed to be.
RE: Moving a Crippled CV
I'm sure John's opponent is aware of the damage, and is gloating over it[;)]
Big problem will be avoiding any subs between your CVL and destination, it wont take much more to put it under.
Big problem will be avoiding any subs between your CVL and destination, it wont take much more to put it under.
Interdum feror cupidine partium magnarum Europae vincendarum
RE: Moving a Crippled CV
Just keeping her afloat has felt like a Strategic Victory!
OK. Think I will do that. Repair, move a little, repair, etc... The only thing going for her is the Captain and ZERO Sys Damage!
OK. Think I will do that. Repair, move a little, repair, etc... The only thing going for her is the Captain and ZERO Sys Damage!
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Moving a Crippled CV
I'm in a same situation with one warship. Island hopping is the key, and plenty of escorts. It sure takes time to get the ship back to Japan...
You are already using cruise speed, right? Cruise speed reduce risk of further damage.
You are already using cruise speed, right? Cruise speed reduce risk of further damage.
- Treetop64
- Posts: 929
- Joined: Tue Apr 12, 2005 4:20 am
- Location: 519 Redwood City - BASE (Hex 218, 70)
RE: Moving a Crippled CV
Make sure the task force your damaged ship is in is using CRUISE instead of MISSION. As long as you have 0 sys damage and set to CRUISE, you stand a better chance of making it to the next port.
RE: Moving a Crippled CV
It must be "heck" for the Japanese players to move heavily damaged ships considering the hit that they take on damage control. Any Allied ship is pretty safe to move with 0 sys damage and 70 flotation. The sys damage is the key. I just tried to move Boise out of danger when she had only 9 flotation damage but still about 60 sys. She got halfway there and then went under to massive flooding in one turn. Broke my heart. Don't anyone tell Viperpol about this...[:D]
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: Moving a Crippled CV
ORIGINAL: Puhis
I'm in a same situation with one warship. Island hopping is the key, and plenty of escorts. It sure takes time to get the ship back to Japan...
You are already using cruise speed, right? Cruise speed reduce risk of further damage.
You know--I think I have her at normal speed. Will check and put her to cruise (all of 7 Knots!).
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Moving a Crippled CV
ORIGINAL: crsutton
It must be "heck" for the Japanese players to move heavily damaged ships considering the hit that they take on damage control. Any Allied ship is pretty safe to move with 0 sys damage and 70 flotation. The sys damage is the key. I just tried to move Boise out of danger when she had only 9 flotation damage but still about 60 sys. She got halfway there and then went under to massive flooding in one turn. Broke my heart. Don't anyone tell Viperpol about this...[:D]
The BOISE sank??!!
BANZAI! Ohhhh....I mean...ahhhh...I am sorry for your loss...
You are totally correct about the system damage being key to the whole thing. I can get her home...it just might take until 1943...
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Moving a Crippled CV
ORIGINAL: John 3rd
ORIGINAL: crsutton
It must be "heck" for the Japanese players to move heavily damaged ships considering the hit that they take on damage control. Any Allied ship is pretty safe to move with 0 sys damage and 70 flotation. The sys damage is the key. I just tried to move Boise out of danger when she had only 9 flotation damage but still about 60 sys. She got halfway there and then went under to massive flooding in one turn. Broke my heart. Don't anyone tell Viperpol about this...[:D]
The BOISE sank??!!
BANZAI! Ohhhh....I mean...ahhhh...I am sorry for your loss...
You are totally correct about the system damage being key to the whole thing. I can get her home...it just might take until 1943...
3/44. She had seen some hard fighting since Dec 7. That is no way to lose her.
I am the Holy Roman Emperor and am above grammar.
Sigismund of Luxemburg
Sigismund of Luxemburg
RE: Moving a Crippled CV
OK. Shifted her to cruise speed. We shall now see what happens.
Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
RE: Moving a Crippled CV
Cruise speed is manditory and if religious, Pray
RE: Moving a Crippled CV
Also remember to set the target port as the home port too or you will have the ship moving part way and then converting to an escort TF and returning to its home port. I have move moved subs in worse condition from places like Marcus Island and such all the way to Japan this way... But like the others say Cruise speed is your best friend... You can survive at cruise but 1 turn at mission speed and you can easily sink.
Xargun
Xargun
- Treetop64
- Posts: 929
- Joined: Tue Apr 12, 2005 4:20 am
- Location: 519 Redwood City - BASE (Hex 218, 70)
RE: Moving a Crippled CV
Worth repeating: CRUISE is your freind in damaged TFs. In fact, with a suitably low system damage on the crippled vessel, you'll see your other non-critical damage points be reduced during the voyage to a repair port. This will not occur if in MISSION. In fact, your damage points increase if the TF is left on MISSION.
I've only recently discovered this although I've been playing the game for years now.
I've only recently discovered this although I've been playing the game for years now.
-
- Posts: 1514
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Moving a Crippled CV
ORIGINAL: PaxMondo
yep, cruise is very important. at least 4 DD's will help as well.
... and a Shinto Priest? <grin>
Mac
LAV-25 2147
-
- Posts: 1514
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Moving a Crippled CV
ORIGINAL: n01487477
Put her in Port at Rabaul with an AR both disbanded (the ARD might not have the ability due to tonnage of the CVL), then select repair ship as the repair option.Good luckORIGINAL: John 3rd
When repaired the CVL is at 0 Sys, 70 Flot, 24 Eng. HOW do I get her home? I've got an AR always nearby, there is an ARD somewhat close...any suggestions would really help.
Thanks.
Damien -
My understanding is that if repair is set to "pier side", any unassigned AR present in port would automatically add it's repair points. This would - IIRC optimize the use of both port and AR repair points.
If I am on the wrong track, please let me know.
Mac
LAV-25 2147
RE: Moving a Crippled CV
ORIGINAL: Mac Linehan
ORIGINAL: PaxMondo
yep, cruise is very important. at least 4 DD's will help as well.
... and a Shinto Priest? <grin>
Mac
I think a priest of Poseidon might make more sense.