Advice for Blueprint

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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hein
Posts: 21
Joined: Fri Feb 04, 2011 1:22 pm

Advice for Blueprint

Post by hein »

i'd like try to make my own blueprint and it's relatively difficult for a beginner so I search advices based on your experience for the different ships that we can make. (sorry for mistake but english is not my native language)
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ehsumrell1
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RE: Advice for Blueprint

Post by ehsumrell1 »

Hello Hein, and welcome to the forum!

If you take some time to look through the 'Design and Modding' and 'War Room' threads you will find many
different blueprints and ship/base design ideas. Enjoy the game! [:)]
Shields are useless in "The Briar Patch"...
hein
Posts: 21
Joined: Fri Feb 04, 2011 1:22 pm

RE: Advice for Blueprint

Post by hein »

ok, thanx i look at that
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Nedrear
Posts: 702
Joined: Sat Oct 29, 2011 12:43 pm

RE: Advice for Blueprint

Post by Nedrear »

If you love to micromanage - no auto update of ships etc. - you can construct several stations of the same type for every need like higher extraction, special extractions or border stations with weapons and listening. Or specialised ship types like a tech-destroyer for a fleet to save special components in others and give them more firepower and shields. You will have a lot of strategic fun. But if you micromanage hard... play on the same difficulty.
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