Combat results question.

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

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stormbringer3
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Combat results question.

Post by stormbringer3 »

Does anyone know the difference between an orange X and a white X in the estimated combat loss screen? I haven't been able to find this.
Thanks.
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Barthheart
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RE: Combat results question.

Post by Barthheart »

I think orange is a step kill and white is a step suppression.
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2xPelin
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RE: Combat results question.

Post by 2xPelin »

ORIGINAL: Barthheart

I think orange is a step kill and white is a step suppression.

Yes, that is right :)
SeaMonkey
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RE: Combat results question.

Post by SeaMonkey »


What is the significance of placing an attachment at various positions in the step array? Does this mean it can be protected from suppression or elimination the further back is is place in the step sequence?

Are there other reasons for a varied arrangement?
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2xTom
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RE: Combat results question.

Post by 2xTom »


Maybe the most effective way to explain the significance of this is in terms of extremes.

On one hand, the Tiger specialist step is positioned so that it's second in line to absorb losses (in attack). This is to represent the numerous problems Germans had in using these new tanks which were desperately rushed to the front at the time. So if you have a Tiger specialist, it hits hard, but you have to take care not to lose it because of its forward position.

The other example is NKVD, which is always close to the back of the line. Obviously these guys were the last ones to absorb losses (we are talking strictly about NKVD blocking detachments here). This makes the units with an NKVD specialist even more difficult to disloge from strategic points like cities or bridges.
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SeaMonkey
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RE: Combat results question.

Post by SeaMonkey »


Interesting, this feature gives the formation an organized echelon of committment, a very unique wargame characteristic. Now, it seems, and I may be surmising incorrectly that there is no control of where the attachment step is placed by the player? If so, then the developers may need to rethink this concept and allow the players to intervene and choose where these attachments will be placed in the step scheme.

In other words, a new world of tactical deployment will be opened up by the player's actions. For example an attachment of Tiger specialists, placed last, along with a pionere attachment(there should be numerous attachments in the future availabe to a unit) will act as a counterattacking reserve force for the owning unit and lend a different combat resolution to the battle.

How about an air attachment in the form of a CAS, placed at the front of the step scheme allows a greater attack factor, placed in the back it lends itself to the defense. Artillery can be used in a similar manner and on and on as an assortment of possibilities open up to the players.
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