PT Boat

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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flyboy999
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PT Boat

Post by flyboy999 »

What can we do with PT Boat?

I try to use them against different sort of TF and nothing happen except being sunk[&:]!

Any idea

Thx
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Lecivius
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RE: PT Boat

Post by Lecivius »

Port defense, or short range strikes against  Amphib TF's, in a medium to large group on moonless nights, and these little GOMERS can ruin a JFB's day.
If it ain't broke, don't fix it!
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nashvillen
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RE: PT Boat

Post by nashvillen »

Just attack IJN destroyers, nothing else. [:D]
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Schanilec
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RE: PT Boat

Post by Schanilec »

IRL they were very effective on coastal barge traffic. Anything else was pretty much a lucky hit.
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GreyJoy
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RE: PT Boat

Post by GreyJoy »

Moonless night is the key...you can sink a whole amphib TF with a strong group of PTs in a moonless night and with a good commander...tried it and it worked perfectly
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DivePac88
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RE: PT Boat

Post by DivePac88 »

We JFB's hateses these wee stingy things, we do my precious!

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crsutton
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RE: PT Boat

Post by crsutton »

And, don't use them in deep water. Coastal hexes and shallow water. As said, vs surface warships they usually tend poorly but are good for harrassment and will cause the SCTF to use ammo and OP points. The are good for intercepting and throwing off schedule fast transports and very good at killing barges. I have lost a lot of em but you get a lot of em. I have hit a couple of cruisers and DDs and perhaps one BB, so I can't say they are not valuable.
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dr.hal
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RE: PT Boat

Post by dr.hal »

They can be very effective as my opponent Paul found out to his dissatisfaction! Use them in choke points, between islands, etc. Use them on patrol and hope they are hit on at night, that's where they are best. As suggested, use a good aggressive commander, and given the rank, it takes very few points to make that happen. If going up against surprised or lightly defended forces, then can ruin the target's whole day!
Smeulders
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RE: PT Boat

Post by Smeulders »

2 nice xAP sunk for the loss of 1 Dutch PT just last turn, they can work.
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steamboateng
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RE: PT Boat

Post by steamboateng »

I set PT TF's to React1, they don't seem to want to attack anything! If I set a PT TF to a patrol zone, will it retun to Home Port to refuel regularly?
pws1225
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RE: PT Boat

Post by pws1225 »

ORIGINAL: dr.hal

They can be very effective as my opponent Paul found out to his dissatisfaction! Use them in choke points, between islands, etc. Use them on patrol and hope they are hit on at night, that's where they are best. As suggested, use a good aggressive commander, and given the rank, it takes very few points to make that happen. If going up against surprised or lightly defended forces, then can ruin the target's whole day!

Too true!

Regards, Paul
spence
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RE: PT Boat

Post by spence »

They have apparently effected a Japanese bombardment in a PBEM. A BB is not very likely to eat a torpedo but you can bet that would be a really bad thing for a Japanese Player. A whole squadron of PTs is worth 4-6 pts. One of the old IJN BBs is worth over 100 - sounds like a fair trade to any Allied Player.
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carnifex
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RE: PT Boat

Post by carnifex »

ORIGINAL: flyboy999

What can we do with PT Boat?

I try to use them against different sort of TF and nothing happen except being sunk[&:]!

Any idea

Thx

Sometimes they are useful :)

Day Time Surface Combat, near Laoag at 80,71, Range 1,000 Yards

Japanese Ships
xAK Kokuryu Maru, Shell hits 39, Torpedo hits 1, heavy fires, heavy damage

Allied Ships
PT-31
PT-32
PT-34
PT-41
PT Q-111
PT Q-112
PT Q-113

Japanese ground losses:
Guns lost 10 (1 destroyed, 9 disabled)



Reduced visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 1,000 yards
Range closes to 2,000 yards...
Range closes to 1,000 yards...
Zaforetza W. gains tactical advantage
Range increases to 2,000 yards
PT Q-112 engages xAK Kokuryu Maru at 2,000 yards
PT-41 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
Range increases to 3,000 yards
Range closes to 2,000 yards
PT Q-111 engages xAK Kokuryu Maru at 2,000 yards
PT-34 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
PT-31 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
Task forces break off...


---------------------------------------------

Day Time Surface Combat, near Laoag at 80,71, Range 2,000 Yards

Japanese Ships
xAK Argun Maru, Shell hits 13, heavy fires

Allied Ships
PT-31
PT-32
PT-34
PT-41
PT Q-111
PT Q-112
PT Q-113

Japanese ground losses:
150 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 13 disabled
Guns lost 2 (2 destroyed, 0 disabled)



Reduced visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 2,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
PT Q-113 engages xAK Argun Maru at 2,000 yards
Range increases to 4,000 yards
Range closes to 3,000 yards
PT Q-113 engages xAK Argun Maru at 3,000 yards
PT-41 engages xAK Argun Maru at 3,000 yards
Range increases to 4,000 yards
PT-41 engages xAK Argun Maru at 4,000 yards
Range closes to 3,000 yards
Range closes to 2,000 yards
PT Q-113 engages xAK Argun Maru at 2,000 yards
PT Q-111 engages xAK Argun Maru at 2,000 yards
PT-41 engages xAK Argun Maru at 2,000 yards
Range increases to 4,000 yards
Range closes to 3,000 yards
PT Q-113 engages xAK Argun Maru at 3,000 yards
Task forces break off...
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Shark7
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RE: PT Boat

Post by Shark7 »

And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness. [;)]
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'When in doubt...attack!'
CV 2
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RE: PT Boat

Post by CV 2 »

ORIGINAL: Shark7

And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness. [;)]

PT boat = 1 point.
Jap airplane = 1 point.
Dead Jap pilot = priceless.

Dont waste your pilots chasing PTs unless absolutely necessary.
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Bullwinkle58
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RE: PT Boat

Post by Bullwinkle58 »

With kamis active they are good bait. I park two large TFs of them at Toyohara "for harbor defense" (yeah, that's the ticket) and incoming kami strikes home on them like honey. Taken out probably 50 multi-engine kamis for the cost of 50 PTs. I'll take the trade.

Hey, it's not my fault. I didn't write the target selection code.
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Shark7
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RE: PT Boat

Post by Shark7 »

ORIGINAL: CV 2

ORIGINAL: Shark7

And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness. [;)]

PT boat = 1 point.
Jap airplane = 1 point.
Dead Jap pilot = priceless.

Dont waste your pilots chasing PTs unless absolutely necessary.

Pt boat = 1 point
1 jap plane = 1 point
repulsed invasion or sunk capital ship = priceless

I'd rather clear them with 1 point planes than take a chance on losing a 33 point cruiser or having half an invasion fleet surprised and sunk. But that is just me.
Distant Worlds Fan

'When in doubt...attack!'
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KenchiSulla
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RE: PT Boat

Post by KenchiSulla »

Meeh, points are overrated..
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CV 2
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RE: PT Boat

Post by CV 2 »

ORIGINAL: Shark7

ORIGINAL: CV 2

ORIGINAL: Shark7

And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness. [;)]

PT boat = 1 point.
Jap airplane = 1 point.
Dead Jap pilot = priceless.

Dont waste your pilots chasing PTs unless absolutely necessary.

Pt boat = 1 point
1 jap plane = 1 point
repulsed invasion or sunk capital ship = priceless

I'd rather clear them with 1 point planes than take a chance on losing a 33 point cruiser or having half an invasion fleet surprised and sunk. But that is just me.

Counting on an airstrike even flying much less actually killing PTs to save your ships or to allow an invasion to get in is not a sound strategy. Only way to kill PTs is ship to ship, and the only way to insure an invasion gets to where it is going is by leading it in with SCTFs. [;)]

Secondly I guess you didnt see the "absolutely necessary" part.
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Shark7
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RE: PT Boat

Post by Shark7 »

I've lost too many big ships to PTs in the past, I'm going to weaken them with planes first.

Also, any plane on 100' naval attack can attack them, and even a 50kg bomb will destroy one. [;)] Still the fighter strafing is more likely to hit them.
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'When in doubt...attack!'
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