PT Boat
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: PT Boat
Port defense, or short range strikes against Amphib TF's, in a medium to large group on moonless nights, and these little GOMERS can ruin a JFB's day.
If it ain't broke, don't fix it!
- nashvillen
- Posts: 3835
- Joined: Mon Jul 03, 2006 3:07 am
- Location: Christiana, TN
RE: PT Boat
IRL they were very effective on coastal barge traffic. Anything else was pretty much a lucky hit.
This is one Czech that doesn't bounce.
RE: PT Boat
Moonless night is the key...you can sink a whole amphib TF with a strong group of PTs in a moonless night and with a good commander...tried it and it worked perfectly
RE: PT Boat
We JFB's hateses these wee stingy things, we do my precious!
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RE: PT Boat
And, don't use them in deep water. Coastal hexes and shallow water. As said, vs surface warships they usually tend poorly but are good for harrassment and will cause the SCTF to use ammo and OP points. The are good for intercepting and throwing off schedule fast transports and very good at killing barges. I have lost a lot of em but you get a lot of em. I have hit a couple of cruisers and DDs and perhaps one BB, so I can't say they are not valuable.
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RE: PT Boat
They can be very effective as my opponent Paul found out to his dissatisfaction! Use them in choke points, between islands, etc. Use them on patrol and hope they are hit on at night, that's where they are best. As suggested, use a good aggressive commander, and given the rank, it takes very few points to make that happen. If going up against surprised or lightly defended forces, then can ruin the target's whole day!
RE: PT Boat
2 nice xAP sunk for the loss of 1 Dutch PT just last turn, they can work.
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- steamboateng
- Posts: 354
- Joined: Sat Mar 20, 2010 10:10 pm
- Location: somewhere in Massachusetts
RE: PT Boat
I set PT TF's to React1, they don't seem to want to attack anything! If I set a PT TF to a patrol zone, will it retun to Home Port to refuel regularly?
RE: PT Boat
ORIGINAL: dr.hal
They can be very effective as my opponent Paul found out to his dissatisfaction! Use them in choke points, between islands, etc. Use them on patrol and hope they are hit on at night, that's where they are best. As suggested, use a good aggressive commander, and given the rank, it takes very few points to make that happen. If going up against surprised or lightly defended forces, then can ruin the target's whole day!
Too true!
Regards, Paul
RE: PT Boat
They have apparently effected a Japanese bombardment in a PBEM. A BB is not very likely to eat a torpedo but you can bet that would be a really bad thing for a Japanese Player. A whole squadron of PTs is worth 4-6 pts. One of the old IJN BBs is worth over 100 - sounds like a fair trade to any Allied Player.
- carnifex
- Posts: 1294
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RE: PT Boat
ORIGINAL: flyboy999
What can we do with PT Boat?
I try to use them against different sort of TF and nothing happen except being sunk[&:]!
Any idea
Thx
Sometimes they are useful
Day Time Surface Combat, near Laoag at 80,71, Range 1,000 Yards
Japanese Ships
xAK Kokuryu Maru, Shell hits 39, Torpedo hits 1, heavy fires, heavy damage
Allied Ships
PT-31
PT-32
PT-34
PT-41
PT Q-111
PT Q-112
PT Q-113
Japanese ground losses:
Guns lost 10 (1 destroyed, 9 disabled)
Reduced visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 1,000 yards
Range closes to 2,000 yards...
Range closes to 1,000 yards...
Zaforetza W. gains tactical advantage
Range increases to 2,000 yards
PT Q-112 engages xAK Kokuryu Maru at 2,000 yards
PT-41 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
Range increases to 3,000 yards
Range closes to 2,000 yards
PT Q-111 engages xAK Kokuryu Maru at 2,000 yards
PT-34 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
PT-31 engages xAK Kokuryu Maru at 2,000 yards
PT Q-113 engages xAK Kokuryu Maru at 2,000 yards
Task forces break off...
---------------------------------------------
Day Time Surface Combat, near Laoag at 80,71, Range 2,000 Yards
Japanese Ships
xAK Argun Maru, Shell hits 13, heavy fires
Allied Ships
PT-31
PT-32
PT-34
PT-41
PT Q-111
PT Q-112
PT Q-113
Japanese ground losses:
150 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 12 disabled
Engineers: 0 destroyed, 13 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Reduced visibility due to Thunderstorms
Maximum visibility in Thunderstorms: 2,000 yards
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 2,000 yards
CONTACT: Allied lookouts spot Japanese task force at 2,000 yards
PT Q-113 engages xAK Argun Maru at 2,000 yards
Range increases to 4,000 yards
Range closes to 3,000 yards
PT Q-113 engages xAK Argun Maru at 3,000 yards
PT-41 engages xAK Argun Maru at 3,000 yards
Range increases to 4,000 yards
PT-41 engages xAK Argun Maru at 4,000 yards
Range closes to 3,000 yards
Range closes to 2,000 yards
PT Q-113 engages xAK Argun Maru at 2,000 yards
PT Q-111 engages xAK Argun Maru at 2,000 yards
PT-41 engages xAK Argun Maru at 2,000 yards
Range increases to 4,000 yards
Range closes to 3,000 yards
PT Q-113 engages xAK Argun Maru at 3,000 yards
Task forces break off...
RE: PT Boat
And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness. [;)]
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
RE: PT Boat
ORIGINAL: Shark7
And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness. [;)]
PT boat = 1 point.
Jap airplane = 1 point.
Dead Jap pilot = priceless.
Dont waste your pilots chasing PTs unless absolutely necessary.
- Bullwinkle58
- Posts: 11297
- Joined: Tue Feb 24, 2009 12:47 pm
RE: PT Boat
With kamis active they are good bait. I park two large TFs of them at Toyohara "for harbor defense" (yeah, that's the ticket) and incoming kami strikes home on them like honey. Taken out probably 50 multi-engine kamis for the cost of 50 PTs. I'll take the trade.
Hey, it's not my fault. I didn't write the target selection code.
Hey, it's not my fault. I didn't write the target selection code.
The Moose
RE: PT Boat
ORIGINAL: CV 2
ORIGINAL: Shark7
And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness. [;)]
PT boat = 1 point.
Jap airplane = 1 point.
Dead Jap pilot = priceless.
Dont waste your pilots chasing PTs unless absolutely necessary.
Pt boat = 1 point
1 jap plane = 1 point
repulsed invasion or sunk capital ship = priceless
I'd rather clear them with 1 point planes than take a chance on losing a 33 point cruiser or having half an invasion fleet surprised and sunk. But that is just me.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'
- KenchiSulla
- Posts: 2956
- Joined: Wed Oct 22, 2008 3:19 pm
- Location: the Netherlands
RE: PT Boat
Meeh, points are overrated..
AKA Cannonfodder
"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
RE: PT Boat
ORIGINAL: Shark7
ORIGINAL: CV 2
ORIGINAL: Shark7
And the easiest way to deal with them as a JFB is to set some 20mm armed fighters (read ZERO) to naval attack at 100' to strafe them. It might not sink them, but it will damage them and lower their effectiveness. [;)]
PT boat = 1 point.
Jap airplane = 1 point.
Dead Jap pilot = priceless.
Dont waste your pilots chasing PTs unless absolutely necessary.
Pt boat = 1 point
1 jap plane = 1 point
repulsed invasion or sunk capital ship = priceless
I'd rather clear them with 1 point planes than take a chance on losing a 33 point cruiser or having half an invasion fleet surprised and sunk. But that is just me.
Counting on an airstrike even flying much less actually killing PTs to save your ships or to allow an invasion to get in is not a sound strategy. Only way to kill PTs is ship to ship, and the only way to insure an invasion gets to where it is going is by leading it in with SCTFs. [;)]
Secondly I guess you didnt see the "absolutely necessary" part.
RE: PT Boat
I've lost too many big ships to PTs in the past, I'm going to weaken them with planes first.
Also, any plane on 100' naval attack can attack them, and even a 50kg bomb will destroy one. [;)] Still the fighter strafing is more likely to hit them.
Also, any plane on 100' naval attack can attack them, and even a 50kg bomb will destroy one. [;)] Still the fighter strafing is more likely to hit them.
Distant Worlds Fan
'When in doubt...attack!'
'When in doubt...attack!'