Patch 06 - Public Beta - Build 1108r9 updated 21 January 2012 (2nd part)

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jmalter
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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Post by jmalter »


Tweak Added option to release most EXP pilots from group [MEM]

sweet! thanks michaelm.
Itdepends
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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Post by Itdepends »

You bloody beauty (RE release most experienced pilots)
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Ginella1946
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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Post by Ginella1946 »

[:(]awful !!!
my opponent had reinstalled the game and updated q5 ! infortunately he could not open the file q5 too i'd sent to him !
really! the patch management is too messy for players who are not experienced and it's not fair to leave the game after 1 year!
do you think you are Lucky punk?
Theages
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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Post by Theages »

I stumbled over a minor glitch (bug).
Load up the attached save (japanese side)
Seek out Okamoto Det in Truk.
Open pilot's data view.
Mouse over the pilot 'LT Ohara U.'
'Click to make active' is shown.
Left clicking results in the question, if the pilot should be sent to general reserve. Right clicking results in asking, if the pilot should be made active.

Shouldn't the mouse over read 'left click to send to general reserve' and 'right click make active' ?

A comparison with 17th KuT-1 (also at Truk) shows the correct mouse over info (eg. LCDR Sagara S.)
Attachments
wpae006.zip
(2.43 MiB) Downloaded 8 times
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khyberbill
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RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Post by khyberbill »

Added Hotkey '5' will show the supply path from the selected base where the number shows the lessening effect of supply [MEM]
I don't get a number, just a yellow dot.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
CV 2
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RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Post by CV 2 »

I believe you get numbers vs the AI, and dots in 2 player games.
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Pascal_slith
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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Post by Pascal_slith »

ORIGINAL: dirtyharry

[:(]awful !!!
my opponent had reinstalled the game and updated q5 ! infortunately he could not open the file q5 too i'd sent to him !
really! the patch management is too messy for players who are not experienced and it's not fair to leave the game after 1 year!

Do you keep earlier saves before q5 that were working? If so, go back to that version first and step up to q5 from there.

In PBEM my opponent and I keep all the old files from the beginning (which is overkill, but at least it's there).
So much WitP and so little time to play.... :-(

Image
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witpqs
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RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Post by witpqs »

ORIGINAL: khyberbill
Added Hotkey '5' will show the supply path from the selected base where the number shows the lessening effect of supply [MEM]
I don't get a number, just a yellow dot.

IIRC that's the PBM code so that you can't gain Intel about which hexes are blocked due to enemy presence.
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khyberbill
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RE: Patch 06 - Public Beta - Build 1108q5 updated 25 September (2nd part)

Post by khyberbill »

I see. Dots dont tell me much.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
LowCommand
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Location: VA

RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by LowCommand »

I seem to have found a glich with the transfer screen in 1108q4 and 1108q5. On some TF's I can't see or transfer some of the ships. There should be a screen shot of TF24 with 23 ships. After that I'll try to post one with the transfer screen showing only two.

Image
Attachments
Whats Actu..n The TF.jpg
Whats Actu..n The TF.jpg (79.03 KiB) Viewed 136 times
"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
LowCommand
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by LowCommand »

OK, here's TF24 in the transfer screen - this time only 2 of the 23 ships show up.


Image
Attachments
TransferS..nGlitch.jpg
TransferS..nGlitch.jpg (85.09 KiB) Viewed 136 times
"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
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pompack
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by pompack »

I THINK the problem is that the other ships have cargo that they are currently unloading. Try cancel unload and then try the transfer again
LowCommand
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by LowCommand »


Nope pompack. The two SC's don't have any cargo and they are not showing up. I hadn't thought about that aspect though. I also have had problems transfering the ships that do show up. I forget what I did, but it was something like grab the ships I wanted using the transfer screen for a different TF.
"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
ckammp
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RE: Patch 06 - Public Beta - Build 1108p3 updated 10 July (2nd part)

Post by ckammp »

ORIGINAL: LowCommand


Nope pompack. The two SC's don't have any cargo and they are not showing up. I hadn't thought about that aspect though. I also have had problems transfering the ships that do show up. I forget what I did, but it was something like grab the ships I wanted using the transfer screen for a different TF.


The screen shows 1300 ships availablefor transfer; at a size 3 (max 4) port,you might somehow have run out of room to transfer any more than 2 ships from the TF.
ckammp
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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Post by ckammp »

ORIGINAL: Theages

I stumbled over a minor glitch (bug).
Load up the attached save (japanese side)
Seek out Okamoto Det in Truk.
Open pilot's data view.
Mouse over the pilot 'LT Ohara U.'
'Click to make active' is shown.
Left clicking results in the question, if the pilot should be sent to general reserve. Right clicking results in asking, if the pilot should be made active.

Shouldn't the mouse over read 'left click to send to general reserve' and 'right click make active' ?

A comparison with 17th KuT-1 (also at Truk) shows the correct mouse over info (eg. LCDR Sagara S.)


The Okamoto Det is scheduled for withdraw, the 17th KuT-1 is not; air units scheduled for withdraw show a different text if you mouse over the pilots' name.
Since this is the same for both the beta patch and the latest official version of AE, I don't believe it is a bug.
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michaelm75au
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Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Post by michaelm75au »

ORIGINAL: Theages

I stumbled over a minor glitch (bug).
Load up the attached save (japanese side)
Seek out Okamoto Det in Truk.
Open pilot's data view.
Mouse over the pilot 'LT Ohara U.'
'Click to make active' is shown.
Left clicking results in the question, if the pilot should be sent to general reserve. Right clicking results in asking, if the pilot should be made active.

Shouldn't the mouse over read 'left click to send to general reserve' and 'right click make active' ?

A comparison with 17th KuT-1 (also at Truk) shows the correct mouse over info (eg. LCDR Sagara S.)
Withdrawing groups will have a different mouse over if the number of pilots is less than group size. In the case you are referring to, the mouse over is being incoorectly generated from the wrong variable.
Michael
LowCommand
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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Post by LowCommand »


Ckammp, too many TF's, not enought room, is probably not the problem - the transfer screen works as expected for most other TF's at that port. Besides, I think I had the problem at a different port with only three TF's present. That time I worried, but didn't see anybody else talking about it, so I just kept going. I'm a little shy about posting problems. I've discovered that AE has many undocumented features. I thought I'd found a bug with ground attack, only it was WAD. If you order a ground attck mission and there is nothing to attack, why, funny the AC will attack elswhere. The AC will also not attack if the "comander" decides the target is not worth attacking (that is, does a ground attack on "comanders descression," instead of as ordered.)

"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
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michaelm75au
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Location: Melbourne, Australia

RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Post by michaelm75au »

Did you post a save?
Michael
LowCommand
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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Post by LowCommand »


The save wpae190.zip should be attached
Attachments
wpae190.zip
(3.01 MiB) Downloaded 5 times
"Mines reported in the fairway,
"Warn all traffic and detain,
"'Sent up Unity, Cralibel, Assyrian, Stormcock, and Golden Gain."
User avatar
Ginella1946
Posts: 33
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Location: france
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RE: Patch 06 - Public Beta - Build 1108q4 updated 18 September (2nd part)

Post by Ginella1946 »

yes we did it !
pbem will start again after reinstalling for my opponent!
for me ,i'm playng another game in q3 !
nevertheless, updating is very hazardous [:D]
do you think you are Lucky punk?
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