Repair to big ships take a long time, and originally I didn't think it was repairing - reason why I moved the Y to the bigger Repairyard of 100 points (can't remember which base but it close at hand).ORIGINAL: seydlitz
Thanks for looking at this. I will upgrade to P7. Oddly enough, I had previously tried repairing at both Kobe and Osaka. Glad to hear this was addressed in P6.ORIGINAL: michaelm
ORIGINAL: michaelm
In this save, I see the Yamato in Yokohama.
Either way, the value under the Weapon column is the max device that needs to be repaired - in this save it is 3219 which is the "effect" value of the damaged weapon (#2 turret 46cm gun).
To repair such a large value will require a shipyard of at least 161 - rule of thumb is ship yard can repair device of 20 x Shipyard size (pg 248 of manual).
The current beta shows the damaged device from the Manage Repair screen. There was a fix in p6 that I think for this.
There seems to be a special case in the code for shipyard repairs to large devices.
Shipyards in Osaka, Karachi and San Francisco, or a shipyard of size 90+ can repair any device cost (effect) upto 9999.
The repair code had the above exception but not the estimate repair code. I have added it to the estimate code to keep them in sync.
In that case, the damage to Yamato's weapons would have repaired regardless of the 'X' under the weapon's column.
To assist in this, I added a 'Repair points' to the Manage Repair screen which shows the 'repairs'.
I suggest waiting till I drop in p9 which has this and a few other repair interface changes.