Way points?

Share your best strategies and tactics with other players by posting them here.

Moderator: MOD_PanzerCorps

Post Reply
Amadeus
Posts: 181
Joined: Sat Apr 16, 2005 10:53 am

Way points?

Post by Amadeus »

Is there a way to set waypoints for a unit. Sometimes the way shown is not the way I want the unit to go.
"You have to practice what you preach"(RONALD BELFORD SCOTT)
User avatar
Razz1
Posts: 2560
Joined: Sun Oct 21, 2007 3:09 pm
Location: CaLiForNia

RE: Way points?

Post by Razz1 »

No
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: Way points?

Post by Locarnus »

That would indeed be helpful.
Like you press eg ALT and then "draw" the path you want to go...
greykemp@gmail.com
Posts: 41
Joined: Wed Jul 27, 2011 8:43 pm

RE: Way points?

Post by greykemp@gmail.com »

Way points would be helpful but it's really micromanaging the game. And think most of us would use the waypoints as a way of getting around enemy units we aren't supposed to know about....but do.
dig In
User avatar
Locarnus
Posts: 287
Joined: Sun May 30, 2010 4:47 pm
Location: Earth, Sol

RE: Way points?

Post by Locarnus »

example:

there is a river with a bridge, and behind the bridge is a city.

2 tiles away i have a bridging unit on the river.
I want my tank to cross the river over the bridging unit to flank the likely enemy postion.
wont happen unless you can see the enemy inf in the city.

and with some alt+ it is optional micromanagement anyway.
User avatar
Rood
Posts: 68
Joined: Sat Jul 16, 2011 6:28 am

RE: Way points?

Post by Rood »

I thought about this and still haven't tested it properly but I thought the game always takes the path over visible i.e. discovered hexes (if the lenght of the path/amount of movement points is the same of course).
That path could still take you into the zoc of an enemy unit so yes then it would be nice to be able to specify the path.

I'll happily micromanage my way around then in that case [;)].



Post Reply

Return to “The War Room”