Please post graphics mods here
Moderators: JAMiAM, ralphtricky
RE: Please post graphics mods here
Feel free to do so. Maybe a bit less saturation for the bridge symbols would fit better to your new mod (maybe even to mine). I also thought about merging them with the actual road tiles as in your screenshot, but i didn't like the look with the road tiles i use (damezzi's).
RE: Please post graphics mods here
I am currently working on a new own mod (something different from my old ones). The mod uses a mixture of own creations and (modified and unmodified) parts of other mods. Here's a preview:
- Attachments
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- telu3preview.jpg (228.11 KiB) Viewed 236 times
Telu Mod III
My new mod - i've been working on this occasionally over the last months. Some graphics are my own creation, some are from other mods and some are from other mods but have been manipulated or adapted by me. Call it 'the last mod before transparency".. I'll continue to work on this when the new patch (someday) will be released.
The zip file actually contains three Mods. The screenshots below are from the basic/default mod and can serve as a basis for the other two mods, called Mod 01 and Mod 02, to use them you can overwrite the files in the default mod with those from the according folder in the zip file (a good part of the graphic tiles are shared by all three mods). I also added some alternative/extras/goodies in the folder ALT in the zip file.
Have fun, combine at will.
Download link: http://sites.google.com/site/toawzone/T ... edirects=0
Previews:
Standard version:
mod 01:
mod 02:
The zip file actually contains three Mods. The screenshots below are from the basic/default mod and can serve as a basis for the other two mods, called Mod 01 and Mod 02, to use them you can overwrite the files in the default mod with those from the according folder in the zip file (a good part of the graphic tiles are shared by all three mods). I also added some alternative/extras/goodies in the folder ALT in the zip file.
Have fun, combine at will.
Download link: http://sites.google.com/site/toawzone/T ... edirects=0
Previews:
Standard version:
mod 01:
mod 02:
RE: Telu Mod III
Very nice, Telumar!
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
.PNG Graphic Mod for TOAW 3.4
I couldn't resist..
Here is my Graphic Mod for TOAW 3.4 - clean and green (for the most part..)
Based mainly on the excellent work of Damezzi. I didn't modify escarpments, badlands, wadi, rivers, fortified line and m-forest. The mod might look best with Damezzi's original .png files (as in the screenshots) or with those from the latest JMass Mod (except maybe m-forests). The Mod also contains some alternative graphic files.
You can download it in two parts from google sites:
Normal and small tiles (10.9 MB): https://sites.google.com/site/toawzone/ ... ects=0&d=1
and H_tiles (11.7 MB): https://sites.google.com/site/toawzone/ ... ects=0&d=1
Or the entire package from rapidshare (22.14 MB):
http://rapidshare.com/files/434162494/T ... 4_Full.zip
There's also still an earlier version (call it beta..) available which i posted on the german TOAW forum some months ago:
https://sites.google.com/site/toawzone/ ... ects=0&d=1
Here is my Graphic Mod for TOAW 3.4 - clean and green (for the most part..)
Based mainly on the excellent work of Damezzi. I didn't modify escarpments, badlands, wadi, rivers, fortified line and m-forest. The mod might look best with Damezzi's original .png files (as in the screenshots) or with those from the latest JMass Mod (except maybe m-forests). The Mod also contains some alternative graphic files.
You can download it in two parts from google sites:
Normal and small tiles (10.9 MB): https://sites.google.com/site/toawzone/ ... ects=0&d=1
and H_tiles (11.7 MB): https://sites.google.com/site/toawzone/ ... ects=0&d=1
Or the entire package from rapidshare (22.14 MB):
http://rapidshare.com/files/434162494/T ... 4_Full.zip
There's also still an earlier version (call it beta..) available which i posted on the german TOAW forum some months ago:
https://sites.google.com/site/toawzone/ ... ects=0&d=1
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RE: .PNG Graphic Mod for TOAW 3.4
TY again Telumar. Great mod. [&o] Trying it out with the new beta! [:D]
There is no difference in ideology between the (American) Democrat & Republican Parties...only different special interest groups. They have one thing in common...self interest.
RE: .PNG Graphic Mod for TOAW 3.4
Again... a new version of my TOAW 3.4 Mod. More here: http://thetoawbeachhead.wordpress.com/t ... ic-mod-ii/#
- Curtis Lemay
- Posts: 13846
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
PNG tiles fix
We've discovered a minor issue with a few of the png tiles. It applies to the Fortified Line, Escarpment, and Major Escarpment tiles. Small, Normal, and Huge versions are affected. We've devised replacement tiles that fix the problems and they will be attached further down.
First, I'll illustrate the problems via a few screenshots. The first shot is from the CFNA map, with bogus escarpments circled in red:
First, I'll illustrate the problems via a few screenshots. The first shot is from the CFNA map, with bogus escarpments circled in red:
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- Escarpment..oldpng.jpg (108.22 KiB) Viewed 222 times
- Curtis Lemay
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RE: PNG tiles fix
And here is a shot of the same location, but using the new, corrected, png tiles. The bogus escarpments are gone - just as they are when using bmp tiles.
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- Escarpment..newpng.jpg (104.36 KiB) Viewed 224 times
- Curtis Lemay
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- Location: Houston, TX
RE: PNG tiles fix
And here is a shot from Gotterdamerung showing bogus Fortified Lines using the old png tiles:
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- Fortified..oldPNG.jpg (102.21 KiB) Viewed 221 times
- Curtis Lemay
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- Location: Houston, TX
RE: PNG tiles fix
Finally, here is a shot of the same location using the corrected png tiles:
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- Fortified..newPNG.jpg (73.08 KiB) Viewed 223 times
- Curtis Lemay
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- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: PNG tiles fix
Now I'll post the corrected tiles. Unfortunately, due to the board's attachment size limits, I have to post them in four separate zip files. The first zip is attached to this post.
Once you have all the tiles, I recommend putting them in the Altgraphics sub-folder. You can put them in the Graphics sub-folder if you wish, but that will overwrite the originals, making it hard to go back, if that ever becomes necessary.
These tiles will be included in the next update, whenever that occurs, but we thought folks might like to get the fix now.
Let's thank Bill Lott for making the corrections. I was stumped because of the alpha channel.
Once you have all the tiles, I recommend putting them in the Altgraphics sub-folder. You can put them in the Graphics sub-folder if you wish, but that will overwrite the originals, making it hard to go back, if that ever becomes necessary.
These tiles will be included in the next update, whenever that occurs, but we thought folks might like to get the fix now.
Let's thank Bill Lott for making the corrections. I was stumped because of the alpha channel.
- Attachments
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- Updatedpngtiles1.zip
- (213.5 KiB) Downloaded 85 times
- Curtis Lemay
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- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: PNG tiles fix
Here's the second zip file.
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- Updatedpngtiles2.zip
- (138.25 KiB) Downloaded 74 times
- Curtis Lemay
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- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: PNG tiles fix
And here's the third zip.
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- Updatedpngtiles3.zip
- (226.44 KiB) Downloaded 77 times
- Curtis Lemay
- Posts: 13846
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: PNG tiles fix
And here's the fourth zip.
Once you have all four zips, you should have nine png tiles.
Once you have all four zips, you should have nine png tiles.
- Attachments
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- Updatedpngtiles4.zip
- (205.38 KiB) Downloaded 78 times
RE: PNG tiles fix
Thanks!
RE: Please post graphics mods here
[quote]ORIGINAL: Silvanski
Grey interface available , pm me
[/quote
I am new to TOAW and I am having difficulting easily reading text with the standard graphics behind them. I think the grey background would help me out. Anyone know where I can get this mod.
Thanks
TomC
RE: Please post graphics mods here
you can download it hereORIGINAL: tcarusil
I am new to TOAW and I am having difficulting easily reading text with the standard graphics behind them. I think the grey background would help me out. Anyone know where I can get this mod.
Thanks
TomC
http://sites.google.com/site/toawredux/Home/graphics
The TOAW Redux Dude
RE: Please post graphics mods here
Perfect. Thank you very much.
TomC
TomC
- Curtis Lemay
- Posts: 13846
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: Please post graphics mods here
An alternate solution, of course, is to switch to "Maximum Text Contrast" in the "Options" pull-down. The background becomes black in that mode.