New Units!

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phcas
Posts: 67
Joined: Sun Sep 07, 2008 4:29 pm

New Units!

Post by phcas »

Hello,

Just started to make a equipment mod. You can use this file with no problems for your campaign and saved games. (there are no graphic problems becausse only existing graphics were used*)(*Later more)

THIS IS JUST A SMALL TRY OUT

A lot of Dutch units are added so you can make a "Raid on Holland 1940 scenario" now.

In the file you will find renamed units and new units

New Units
=========
British 75mm M1A1 ART (580/1046) [For Market Garden scenario's]
Dutch Mariniers (331) [For Fall Gelb 1940 scenario's]
Dutch Huzaren (332/239)
Dutch 57mm 6-Veld ART (333)
Dutch 105mm Howitzer ART (335/472)
Dutch 20mm Oerlikon AA (336/477)
Dutch 40mm Bofors AA (337/583)
Dutch 47mm Böhler AT (339/916)
Dutch Strongpoint (340/383)
Dutch Fregat (341/1118)
German Würzburg Radar (112/590)
Free Polish Paras 43 (1487/532) [For Market Garden scenario's]
Free Polish 75mm M1A1 ART (1491/1046) [For Market Garden scenario's]
Free Polish QF 6 pounder AT (1492/569) [For Market Garden scenario's]
Attachments
equipment.zip
(26.5 KiB) Downloaded 108 times
phcas
Posts: 67
Joined: Sun Sep 07, 2008 4:29 pm

RE: New Units!

Post by phcas »

Oké so far so good.

Now the real work. I have some problems with the graphic .PNG files. As you can see a made a new graphic of Polish paratroops. I used the British paratroops and give them helmets instead of red barets.

There are 2 problems.
First the picture in the game seems a little darker after rework and saving?
Second, I can see the picture in the Editor/units BUT I CAN'T CLICK IT! If I use existing graphics I do not have this problem. Who can help me?

Caspar

Image
Attachments
FPO_Para.jpg
FPO_Para.jpg (18.17 KiB) Viewed 236 times
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Rudankort
Posts: 230
Joined: Sat Dec 04, 2010 4:05 pm
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RE: New Units!

Post by Rudankort »

Do you have white or transparent background in your PNG? It must be transparent, or the icon will not work well.
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Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
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RE: New Units!

Post by Dumnorix »

Hi Caspar
You a Caspar from the Netherlands - joined my old JTCS meets PG2 mod with hunderts of new units ??? Than Greetings and Welcome back my old friend.

Take a look at some of my new units here:
http://www.slitherine.com/forum/viewtopic.php?t=26272 (german motorcycle, horse transport and bicycle)
http://www.slitherine.com/forum/viewtopic.php?t=26376 (soviet motorcycle and horse transport)


H.Balck (a.k.a. Michael from Germany)
phcas
Posts: 67
Joined: Sun Sep 07, 2008 4:29 pm

RE: New Units!

Post by phcas »

Thanks Rudankort, I will try.

Hello Michael, yes it's me Caspar from Holland. I can see you are very activ with Panzer Corps now. I fixed your hill wish in the Balkan scenario. Do you sleep at all? You are always producing so much for wargames.

Greetings Caspar
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Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
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RE: New Units!

Post by Dumnorix »

Hi Caspar
Very good to see you here at PC - I hope, we can start some nice PBEM battles with some of my big maps for PC.
Do you like to join my Big mod team yet ?

Greetings from Good old Germany !

Michael (a.k.a. H.Balck)
phcas
Posts: 67
Joined: Sun Sep 07, 2008 4:29 pm

RE: New Units!

Post by phcas »

Hi Michael,

I first have to leave for a 3 weeks hollyday with my family.

I am trying to make bigger maps for PC but run into the problem of range of aircraft. In bigger maps the airfields are at greater distance from eachother. This makes aicraft have a very limmited range or you have to make unrealistic many airfields in your map, how do you fix that?

Greetings Caspar

(I will be back in 3 weeks)
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Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
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RE: New Units!

Post by Dumnorix »

Hi Caspar
I will modified all units with realistic movement and supply paramenters for 1km = 1 Hex - Than a Bf109e can fly 800km (1575km with additional tanks), but with a smaller ammo parameter - similuate a more airfield base Airbattle - all planes fly out - can fight 2-3 times and must fly back to his airfield.


I wish you nice holidays my friend ! Come back recovered again to work with a fantastic game engine - Panzer Corps.

H.Balck
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