Battle outcome always constant, why?
Moderator: MOD_PanzerCorps
Battle outcome always constant, why?
Hi,
When engaging an enemy unit, let's say my infantry (strength 10) vs enemy infantry (strength 5) and the predicted battle loss is, for example, 1-4 respectively, the outcome is random (I might lose 3 strength instead of predicted 1, or nothing at all, the same goes to enemy). However, when saving first before the engagement and loading the save again right after the engagement, the battle outcome is always the same (I lose again 3 strength etc).
With PG and PG2, this was always random and therefore loading the game again might have improved the outcome.
Will this be fixed?
When engaging an enemy unit, let's say my infantry (strength 10) vs enemy infantry (strength 5) and the predicted battle loss is, for example, 1-4 respectively, the outcome is random (I might lose 3 strength instead of predicted 1, or nothing at all, the same goes to enemy). However, when saving first before the engagement and loading the save again right after the engagement, the battle outcome is always the same (I lose again 3 strength etc).
With PG and PG2, this was always random and therefore loading the game again might have improved the outcome.
Will this be fixed?
RE: Battle outcome always constant, why?
IMO this should not be 'fixed' since it could be used for cheating during PBEM.
Not that I am implying you would resort to that, of course.
Erik
Not that I am implying you would resort to that, of course.
Erik
- IainMcNeil
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RE: Battle outcome always constant, why?
Yes this is by design - it is to prevent people attempting to replay turns to gain an advantage. However we track it anyway so even if they did we would still know about it but better to have no incentive to try.
Iain McNeil
Director
Matrix Games
Director
Matrix Games
RE: Battle outcome always constant, why?
Can't this be disabled for single player?
- IainMcNeil
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RE: Battle outcome always constant, why?
It could be but I doubt many people would want this to be changed and the time could be spent better on other improvements.
Iain McNeil
Director
Matrix Games
Director
Matrix Games
- dorjun driver
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RE: Battle outcome always constant, why?
ORIGINAL: runno
Can't this be disabled for single player?
¿Por que?
x - ARPAnaut
x - ACM
x - AES
Current - Bum
The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
x - ACM
x - AES
Current - Bum
The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
RE: Battle outcome always constant, why?
Some games like Civilization offer as option in single-player to have a new seed with each reload to ensure randomness or what it's more about to ensure an outcome in you favor.
If you really have too you can still limited cheat by changing the order you units attack, but as long you do everything in the same order you get always the same results.
If you really have too you can still limited cheat by changing the order you units attack, but as long you do everything in the same order you get always the same results.
- dorjun driver
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RE: Battle outcome always constant, why?
It’s psychotic to keep doing the same thing, over and over and over again, expecting a different outcome. Just sayin’. *Snerk*
x - ARPAnaut
x - ACM
x - AES
Current - Bum
The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
x - ACM
x - AES
Current - Bum
The paths of glory may lead you to the grave, but the paths of duty may not get you anywhere.
JT
RE: Battle outcome always constant, why?
If you want to cheat, just use the cheat codes, cheater.
They are posted hear for your enjoyment. [:D]
tm.asp?m=2859331
[:'(]
They are posted hear for your enjoyment. [:D]
tm.asp?m=2859331
[:'(]
- IainMcNeil
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RE: Battle outcome always constant, why?
I can see why some people might want it but it's just a lot of work and the time could be spent on other things.
Iain McNeil
Director
Matrix Games
Director
Matrix Games
RE: Battle outcome always constant, why?
hello,just registered. first,let me thank you for this game,xmas sure is early this year
however,I have to agree with Runno-in singleplayer,outcomes should probably be randomized before each battle (pg1 style). I mean,it is still possible to randomize them if you really want (you just have to change the attack order,or move some unrelated unit,and the outcome will be different),it just takes a little bit more time. and while I love the other improvements you guys did,I see this decision as a bit unfortunate.an option to turn it on/off would be really,really nice..
thanks!
however,I have to agree with Runno-in singleplayer,outcomes should probably be randomized before each battle (pg1 style). I mean,it is still possible to randomize them if you really want (you just have to change the attack order,or move some unrelated unit,and the outcome will be different),it just takes a little bit more time. and while I love the other improvements you guys did,I see this decision as a bit unfortunate.an option to turn it on/off would be really,really nice..
thanks!
RE: Battle outcome always constant, why?
Greetings to everyone.
I downloaded and played Panzercorps yesterday and got disappointed by the same thing.
The solution Dragoon offered would be great.
Some things could be considered:
First: Isn't it ridiculous that the outcome of combat one may change when a second combat some hexes far away is resolved before or after combat one but not due to reloading? (However I will not go deeper into causal determinism [:)] )
Second: What is a combat indicator worth when it for example tells you the outcome will be -0 : -3 when it then gets -1 : -1, and that all the time. Wouldn't it be more honest if the outcome indicator tells you -1 : -1 right away?
I would highly appreciate a random seed option for the single player mode. Unless Panzercorps has none, it lacks some vital Panzer General I+II/3D feeling.
I downloaded and played Panzercorps yesterday and got disappointed by the same thing.
The solution Dragoon offered would be great.
Some things could be considered:
First: Isn't it ridiculous that the outcome of combat one may change when a second combat some hexes far away is resolved before or after combat one but not due to reloading? (However I will not go deeper into causal determinism [:)] )
Second: What is a combat indicator worth when it for example tells you the outcome will be -0 : -3 when it then gets -1 : -1, and that all the time. Wouldn't it be more honest if the outcome indicator tells you -1 : -1 right away?
I would highly appreciate a random seed option for the single player mode. Unless Panzercorps has none, it lacks some vital Panzer General I+II/3D feeling.
RE: Battle outcome always constant, why?
I like the game the way it is.
But if you really want a different outcome for one particular combat, just do another combat before.
But if you really want a different outcome for one particular combat, just do another combat before.
RE: Battle outcome always constant, why?
With update 1.05
ORIGINAL: Rudankort
Guys, just to clarify this. Indeed, with 1.05 the game reseeds the random generator upon each reload. However, this applies to single player mode only. So, in MP it should behave the same way as before.
I don't really think that we need a separate option for this, most players have no idea what "seed" is and how pseudorandom differs from random, so this would make them really confused. In fact, the reason why I decided to change this (apart from my desire to make rezaf happy ) is that many people were confused that the dice rolls were preserved after reload. As I said, they have no idea of what "seed" is, they just assumed that dice rolls must be different all the time. So, instead of trying to explain this to everybody, I decided to make the game behaving more like people expect it to behave.
- andrewmazlim
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RE: Battle outcome always constant, why?
Well, that's true (constant score/kill), if you're aiming ALWAYS in the... SAME TARGET!
For example...
Let's say you're aiming (in your 1st turn) against a troop unit - and you're getting a -5 kill. If you'll start again the 1st turn, aim to another unit, then to another and then... go back to THAT TROOP unit you got -5, you'll got DIFFERENT resault!!! Especially when I'm attacking with my favorite weapon ("Stukas"!), if I'll got a low "kill", I'm always re-loading the turn, attacking someone else and then, I'm BACK to my "Stuka's" target... and usually I'm getting better "kills".
What I "found" about the entire game is, in each turn you're getting some "high" and some "low" resaults-"kills". So, it's up to you WHERE do you want the best resaults (I want them, always, with my airstrikes).
For example...
Let's say you're aiming (in your 1st turn) against a troop unit - and you're getting a -5 kill. If you'll start again the 1st turn, aim to another unit, then to another and then... go back to THAT TROOP unit you got -5, you'll got DIFFERENT resault!!! Especially when I'm attacking with my favorite weapon ("Stukas"!), if I'll got a low "kill", I'm always re-loading the turn, attacking someone else and then, I'm BACK to my "Stuka's" target... and usually I'm getting better "kills".
What I "found" about the entire game is, in each turn you're getting some "high" and some "low" resaults-"kills". So, it's up to you WHERE do you want the best resaults (I want them, always, with my airstrikes).
"Never in the field of human conflict, has so much, been owed by so many, to so few!"
RE: Battle outcome always constant, why?
For me the most disturbing part about combat, is the large variation, you can get with the same combat. Especially during late war, with experienced units. It can range from the complete wipeout of the enemy unit with no loss for you to the exact opposite result.
This incite you to reload the game after a particularly unfavourable result. It would not be such an issue if the discrepancy between result for the same combat wasn't so large. I won't bother to reload for 2 or 3 additional losses.
I'm speaking about the Solo game here, if I were to play online I could cope with the results. As I do with face to face board wargames.
This incite you to reload the game after a particularly unfavourable result. It would not be such an issue if the discrepancy between result for the same combat wasn't so large. I won't bother to reload for 2 or 3 additional losses.
I'm speaking about the Solo game here, if I were to play online I could cope with the results. As I do with face to face board wargames.
RE: Battle outcome always constant, why?
In 1.05 there is a new cheat code "chess" which makes all combats play exactly as they were predicted (unless rugged defense happens - that is still a random factor). This is by no means a solution to RNG problems some people complain about, but players who like to plan everything from beginning to end and have everything under control might want to try this mode.
RE: Battle outcome always constant, why?
I tried with the new 1.05 patch, and I find that it's much better for solo play.
Thanks
And I do know what seeding is and have some insight on random generator
Thanks
And I do know what seeding is and have some insight on random generator
RE: Battle outcome always constant, why?
About options, I would like the option to have "No luck" combat results, i.e. to get the results displayed int the CrossTarget before combat.
RE: Battle outcome always constant, why?
That's what is the option "chess".ORIGINAL: Delta91
About options, I would like the option to have "No luck" combat results, i.e. to get the results displayed int the CrossTarget before combat.
http://www.slitherine.com/forum/viewtopic.php?t=25990
Like if this was a chess game, where there is no luck or bad luck, not like in war.