Taking Arnhem Bridge in 3 easy turns

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
Post Reply
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

Taking Arnhem Bridge in 3 easy turns

Post by xe5 »

Step 1:

On the first turn of the grand campaign (1500 Sept 17th) the 1st AB BGs move as shown below...

Image
Attachments
A1.jpg
A1.jpg (298.88 KiB) Viewed 149 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: Taking Arnhem Bridge in 3 easy turns

Post by xe5 »

Step 2:

On the second turn (1800 Sept 17th) the 1st AB BGs move as shown below...



Image
Attachments
A2.jpg
A2.jpg (243.68 KiB) Viewed 149 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: Taking Arnhem Bridge in 3 easy turns

Post by xe5 »

Step 3a:

2/1 does battle with the weak Harder/9SS BG on Arnhem.

Image
Attachments
A3.jpg
A3.jpg (290.18 KiB) Viewed 149 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: Taking Arnhem Bridge in 3 easy turns

Post by xe5 »

Step 3b:

2/1 deploys as shown below. Its 6 lb AT gun, placed as indicated, invariably knocks out the Jagdpanzer in the vicinity of the central VL. Take the 'to Arnhem Road Bridge' VL, kill a couple of Ersatz troops and the Axis AI will offer a truce...

Image
Attachments
A4.jpg
A4.jpg (628.24 KiB) Viewed 149 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: Taking Arnhem Bridge in 3 easy turns

Post by xe5 »

Step 3c:

The battle results...

Image
Attachments
A5.jpg
A5.jpg (253.96 KiB) Viewed 149 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: Taking Arnhem Bridge in 3 easy turns

Post by xe5 »

Step 4:

On the third turn (0000 Sept 18th), move the 1AB BGs as shown below...

Image
Attachments
A6.jpg
A6.jpg (275.42 KiB) Viewed 149 times
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: Taking Arnhem Bridge in 3 easy turns

Post by xe5 »

Step 5:

2/1 takes the Arnhem Road Bridge map without a battle.

Image
Attachments
A7.jpg
A7.jpg (235.65 KiB) Viewed 149 times
Rosseau
Posts: 2931
Joined: Sun Sep 13, 2009 2:20 am

RE: Taking Arnhem Bridge in 3 easy turns

Post by Rosseau »

Are you pointing out some tips for dummies like me, or that the game is flawed in this regard?

I just bought Cross of Iron (for the 2nd time) with the Slitherine sale and and sticking with that for now [;)]
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: Taking Arnhem Bridge in 3 easy turns

Post by xe5 »

The above method has worked pretty much as illustrated in a half-dozen tests. At worst 2/1 has taken a couple casualties against Harder/9SS.
So its both a flaw in the strategic layer AI and a prime example why the static BGs (eg. the Arnhem Rd. Br. bodenstandige BG) shouldnt automatically merge with mobile Axis BGs.
emperor peter
Posts: 72
Joined: Wed Nov 18, 2009 7:43 pm
Location: Genk, Belgium

RE: Taking Arnhem Bridge in 3 easy turns

Post by emperor peter »

The AI doesn't defend. It always moves it's BGs towards enemy controlled maps or VLs. Maybe assign some formation objectives (bridges, roads, chokepoints, LZs) like in TOAW and have the AI build a front line around them.
xe5
Posts: 783
Joined: Sun May 03, 2009 5:06 pm

RE: Taking Arnhem Bridge in 3 easy turns

Post by xe5 »

I wrongly attributed this strat move 'trick' to the grand campaign. All my tests were done on the Arnhem Sector mini-campaign. In the full GC, the strat layer AI performs a different set of funky chicken manuevers in the Arnhem sector.
Post Reply

Return to “Close Combat: Last Stand Arnhem”