War in the Pacific as the Japanese Planned It
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
War in the Pacific as the Japanese Planned It
This continues War in the Pacific as Planned from May 30 1942, recognising that the Japanese hold the strategic superiority.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
May 30/31
May 30/31 1942
The Allies lose the Honolulu, but instead of lunging at the KB, they take more care. SIGINT suggests the Japanese are redeploying.
The Allies lose the Honolulu, but instead of lunging at the KB, they take more care. SIGINT suggests the Japanese are redeploying.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
May 31/June 1
May 31/June 1 1942
The Allies slink off like jackals, while the KB and the invasion convoys approach Tulagi and Lunga.
The Allies slink off like jackals, while the KB and the invasion convoys approach Tulagi and Lunga.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
June 1/2
June 1/2 1942
You may want to compare this with the previous run-through.
Transport TF encountered north of Truk. I can guess where that is headed!
Zeros from Rabaul sweep Port Moresby.
56 IJA fighters encountered by a sweep over Mandalay. I think I'll reduce my range to avoid that beehive.
KB Zeros encountered off Tassafaronga.
Somebody just arrived at Truk and someone else at Rabaul. A large TF is detected north of the head of New Guinea.
You may want to compare this with the previous run-through.
Transport TF encountered north of Truk. I can guess where that is headed!
Zeros from Rabaul sweep Port Moresby.
56 IJA fighters encountered by a sweep over Mandalay. I think I'll reduce my range to avoid that beehive.
KB Zeros encountered off Tassafaronga.
Somebody just arrived at Truk and someone else at Rabaul. A large TF is detected north of the head of New Guinea.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
June 2/3
June 2/3 1942
I disbanded all the HQ squadrons of my air units a bit early--to collect the PPs and return the aircraft and pilots into the pools.
Question:
"Can I lure you into my nest of bases around Noumea?"
Answer:
"Only if you came to visit me first at Rabaul."
"It`s totally contrary to my doctrine since the beggining of the game, don´t want to switch it now."
Japanese transport TFs encountered off Kaveign and Truk.
Zero sweep of Port Moresby.
Magwe found to have a large air garrison. 8(
Bacolod falls to Japan.
Paoshan captured by Japan.
Heavy radio activity at Soerabaya.
I disbanded all the HQ squadrons of my air units a bit early--to collect the PPs and return the aircraft and pilots into the pools.
Question:
"Can I lure you into my nest of bases around Noumea?"
Answer:
"Only if you came to visit me first at Rabaul."
"It`s totally contrary to my doctrine since the beggining of the game, don´t want to switch it now."
Japanese transport TFs encountered off Kaveign and Truk.
Zero sweep of Port Moresby.
Magwe found to have a large air garrison. 8(
Bacolod falls to Japan.
Paoshan captured by Japan.
Heavy radio activity at Soerabaya.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: June 2/3
ORIGINAL: herwin
I disbanded all the HQ squadrons of my air units a bit early--to collect the PPs and return the aircraft and pilots into the pools.
AFAIK it is one or the other. If you answer "No" to the question about getting the PPs, then you are asked about returning the pilots and planes to the pools. If you answer "No" to that, nothing happens, if you answer "Yes" they go to the pools. But, if you answer "Yes" to the first question (about getting the PPs) then you lose the pilots and the planes.
Am I wrong about that?
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: June 2/3
ORIGINAL: witpqs
ORIGINAL: herwin
I disbanded all the HQ squadrons of my air units a bit early--to collect the PPs and return the aircraft and pilots into the pools.
AFAIK it is one or the other. If you answer "No" to the question about getting the PPs, then you are asked about returning the pilots and planes to the pools. If you answer "No" to that, nothing happens, if you answer "Yes" they go to the pools. But, if you answer "Yes" to the first question (about getting the PPs) then you lose the pilots and the planes.
Am I wrong about that?
There's no choice that I can see. Squadrons that are permanently leaving take their pilots and planes with them. Otherwise, the planes and pilots go into the pools if you are based in a suitable location. In either case, you get PPs.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: June 2/3
What I am saying is different. If a squadron is set to Withdraw and you do it on the day it is due, you get a message to the effect (not literal):
1) "Withdraw Group, Planes & Pilots to the Pools?"
2) Answer = Yes then group withdraws with planes and pilots to the pools.
3) Answer = No then no action taken.
But, if you withdraw one or more days early, then:
1) "Withdraw Group, Gaining XX Political Points for the Player?"
2) Answer = Yes then group withdraws, planes and pilots are lost (removed from game), player gains XX political points.
3) Answer = No then go to next question:
4) "Withdraw Group, Planes & Pilots to the Pools?"
5) Answer = Yes then group withdraws with planes and pilots to the pools.
6) Answer = No then no action taken.
You get to keep the planes and pilots OR get political points, not both.
Until I figured that out I had yet a worse shortage of air frames.
1) "Withdraw Group, Planes & Pilots to the Pools?"
2) Answer = Yes then group withdraws with planes and pilots to the pools.
3) Answer = No then no action taken.
But, if you withdraw one or more days early, then:
1) "Withdraw Group, Gaining XX Political Points for the Player?"
2) Answer = Yes then group withdraws, planes and pilots are lost (removed from game), player gains XX political points.
3) Answer = No then go to next question:
4) "Withdraw Group, Planes & Pilots to the Pools?"
5) Answer = Yes then group withdraws with planes and pilots to the pools.
6) Answer = No then no action taken.
You get to keep the planes and pilots OR get political points, not both.
Until I figured that out I had yet a worse shortage of air frames.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: June 2/3
ORIGINAL: witpqs
What I am saying is different. If a squadron is set to Withdraw and you do it on the day it is due, you get a message to the effect (not literal):
1) "Withdraw Group, Planes & Pilots to the Pools?"
2) Answer = Yes then group withdraws with planes and pilots to the pools.
3) Answer = No then no action taken.
But, if you withdraw one or more days early, then:
1) "Withdraw Group, Gaining XX Political Points for the Player?"
2) Answer = Yes then group withdraws, planes and pilots are lost (removed from game), player gains XX political points.
3) Answer = No then go to next question:
4) "Withdraw Group, Planes & Pilots to the Pools?"
5) Answer = Yes then group withdraws with planes and pilots to the pools.
6) Answer = No then no action taken.
You get to keep the planes and pilots OR get political points, not both.
Until I figured that out I had yet a worse shortage of air frames.
Frequently, if I answer yes to the first question, I keep the planes and pilots.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
June 3/4
June 3/4 1942
BB bombardments on Tulagi and Lunga in support of landings.
BB bombardments on Tulagi and Lunga in support of landings.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
June 4/5
June 4/5 1942
Japanese landings at Tulagi and Lunga. KB++ nearby.
Ground combat at Tulagi (114,137)
Japanese Deliberate attack
Attacking force 6732 troops, 37 guns, 2 vehicles, Assault Value = 204
Defending force 1986 troops, 0 guns, 3 vehicles, Assault Value = 45
Japanese adjusted assault: 46
Allied adjusted defense: 55
Japanese assault odds: 1 to 2 (fort level 2)
Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), disruption(-)
fatigue(-), experience(-)
Attacker: fatigue(-), supply(-)
Japanese ground losses:
244 casualties reported
Squads: 0 destroyed, 17 disabled
Non Combat: 0 destroyed, 24 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
113 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 0 destroyed, 17 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
144th Infantry Regiment
Maizuru 1st SNLF
47th Naval Guard Unit
Defending units:
1st Marine Raider Battalion
2nd Pioneer Battalion
14th MAG
Ground combat at Lunga (114,138)
Japanese Deliberate attack
Attacking force 3291 troops, 21 guns, 0 vehicles, Assault Value = 104
Defending force 482 troops, 0 guns, 0 vehicles, Assault Value = 21
Japanese adjusted assault: 37
Allied adjusted defense: 13
Japanese assault odds: 2 to 1 (fort level 1)
Japanese Assault reduces fortifications to 0
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), fatigue(-)
Attacker:
Japanese ground losses:
61 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
50 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
44th Naval Guard Unit
46th Naval Guard Unit
Defending units:
2nd Marine Raider Battalion
Japanese landings at Tulagi and Lunga. KB++ nearby.
Ground combat at Tulagi (114,137)
Japanese Deliberate attack
Attacking force 6732 troops, 37 guns, 2 vehicles, Assault Value = 204
Defending force 1986 troops, 0 guns, 3 vehicles, Assault Value = 45
Japanese adjusted assault: 46
Allied adjusted defense: 55
Japanese assault odds: 1 to 2 (fort level 2)
Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), disruption(-)
fatigue(-), experience(-)
Attacker: fatigue(-), supply(-)
Japanese ground losses:
244 casualties reported
Squads: 0 destroyed, 17 disabled
Non Combat: 0 destroyed, 24 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
113 casualties reported
Squads: 1 destroyed, 13 disabled
Non Combat: 0 destroyed, 17 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
144th Infantry Regiment
Maizuru 1st SNLF
47th Naval Guard Unit
Defending units:
1st Marine Raider Battalion
2nd Pioneer Battalion
14th MAG
Ground combat at Lunga (114,138)
Japanese Deliberate attack
Attacking force 3291 troops, 21 guns, 0 vehicles, Assault Value = 104
Defending force 482 troops, 0 guns, 0 vehicles, Assault Value = 21
Japanese adjusted assault: 37
Allied adjusted defense: 13
Japanese assault odds: 2 to 1 (fort level 1)
Japanese Assault reduces fortifications to 0
Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), fatigue(-)
Attacker:
Japanese ground losses:
61 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Allied ground losses:
50 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 1 disabled
Assaulting units:
44th Naval Guard Unit
46th Naval Guard Unit
Defending units:
2nd Marine Raider Battalion
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: June 4/5
But, if you withdraw one or more days early, then:
1) "Withdraw Group, Gaining XX Political Points for the Player?"
2) Answer = Yes then group withdraws, planes and pilots are lost (removed from game), player gains XX political points.
3) Answer = No then go to next question:
4) "Withdraw Group, Planes & Pilots to the Pools?"
5) Answer = Yes then group withdraws with planes and pilots to the pools.
6) Answer = No then no action taken.
You get to keep the planes and pilots OR get political points, not both.
Until I figured that out I had yet a worse shortage of air frames.
You can withdraw or substitute pilots manually first and save the pilots, but in my experience you have to give up the planes or fill the squadron with a different type of plane in order to get the PP's for early withdrawal. If you use the new handy release pilot command you will get all but one pilot out very easily. If you want the last one you have to put him in reserve and use Get Veteran from another squadron.
June 5/6
Naval bombardments of Tulagi and Lunga. Hopefully I've removed most of the targets.
Japanese submarine operations hot up in the Coral Sea.
Major airstrikes on Tulagi and Lunga. This means the Netties are ignoring Port Moresby.
Japanese submarine operations hot up in the Coral Sea.
Major airstrikes on Tulagi and Lunga. This means the Netties are ignoring Port Moresby.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
June 6/7
June 6/7 1942
KB++ hangs out in the coastal hex NE of Tulagi. The rear-guard at Tulagi surrenders, and that at Lunga retreats to Tassafaronga.
The 5th Fleet rearms and refuels in Brisbane and will be sailing with the morning tide to a position in distant support of Port Moresby. Transdiv 17.2 departs Noumea for Ndeni with the expectation that the KB++ will be heading back to Rabaul or over to investigate the 5th Fleet.
The Eastern Fleet continues towards Perth. It will base at Darwin to provide surface support to operations in the eastern DEI and the southern Philippines.
Allied air strike on Subic Bay. That should worry him.
KB++ hangs out in the coastal hex NE of Tulagi. The rear-guard at Tulagi surrenders, and that at Lunga retreats to Tassafaronga.
The 5th Fleet rearms and refuels in Brisbane and will be sailing with the morning tide to a position in distant support of Port Moresby. Transdiv 17.2 departs Noumea for Ndeni with the expectation that the KB++ will be heading back to Rabaul or over to investigate the 5th Fleet.
The Eastern Fleet continues towards Perth. It will base at Darwin to provide surface support to operations in the eastern DEI and the southern Philippines.
Allied air strike on Subic Bay. That should worry him.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: June 2/3
ORIGINAL: herwin
ORIGINAL: witpqs
What I am saying is different. If a squadron is set to Withdraw and you do it on the day it is due, you get a message to the effect (not literal):
1) "Withdraw Group, Planes & Pilots to the Pools?"
2) Answer = Yes then group withdraws with planes and pilots to the pools.
3) Answer = No then no action taken.
But, if you withdraw one or more days early, then:
1) "Withdraw Group, Gaining XX Political Points for the Player?"
2) Answer = Yes then group withdraws, planes and pilots are lost (removed from game), player gains XX political points.
3) Answer = No then go to next question:
4) "Withdraw Group, Planes & Pilots to the Pools?"
5) Answer = Yes then group withdraws with planes and pilots to the pools.
6) Answer = No then no action taken.
You get to keep the planes and pilots OR get political points, not both.
Until I figured that out I had yet a worse shortage of air frames.
Frequently, if I answer yes to the first question, I keep the planes and pilots.
I can support that!
Surface combat TF fanboy
June 7/8
June 7/8 1942
My opponent finally decided to hit Ndeni. He can't maintain the suppression, so I'll just wait him out.
Afternoon Air attack on Ndeni , at 120,143
Weather in hex: Overcast
Raid detected at 112 NM, estimated altitude 12,000 feet.
Estimated time to target is 41 minutes
Japanese aircraft
A6M2 Zero x 74
B5N2 Kate x 139
D3A1 Val x 120
Allied aircraft
F2A-3 Buffalo x 18
Japanese aircraft losses
A6M2 Zero: 1 destroyed
B5N2 Kate: 5 damaged
D3A1 Val: 1 damaged
Allied aircraft losses
F2A-3 Buffalo: 6 destroyed
Catalina I: 1 destroyed on ground
B-17E Fortress: 1 destroyed on ground
PBY-5A Catalina: 3 destroyed on ground
PBY-5 Catalina: 3 destroyed on ground
Allied ground losses:
31 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled
Airbase hits 50
Airbase supply hits 5
Runway hits 46
Aircraft Attacking:
18 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
6 x A6M2 Zero sweeping at 15000 feet
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
18 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
7 x A6M2 Zero sweeping at 15000 feet
18 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
18 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
18 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
27 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
4 x A6M2 Zero sweeping at 15000 feet
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
5 x A6M2 Zero sweeping at 15000 feet
27 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
4 x A6M2 Zero sweeping at 15000 feet
6 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
3 x A6M2 Zero sweeping at 15000 feet
12 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
9 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
5 x A6M2 Zero sweeping at 15000 feet
7 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
3 x A6M2 Zero sweeping at 15000 feet
3 x A6M2 Zero sweeping at 15000 feet
CAP engaged:
VMF-121 with F2A-3 Buffalo (0 airborne, 6 on standby, 9 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 5000 and 10000.
Time for all group planes to reach interception is 25 minutes
---------------------------------------------
Afternoon Air attack on Ndeni , at 120,143
Weather in hex: Overcast
Raid detected at 85 NM, estimated altitude 9,000 feet.
Estimated time to target is 31 minutes
Japanese aircraft
A6M2 Zero x 7
B5N2 Kate x 39
D3A1 Val x 42
Allied aircraft
F2A-3 Buffalo x 1
Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 1 damaged
Allied aircraft losses
Catalina I: 1 destroyed on ground
Airbase hits 8
Airbase supply hits 2
Runway hits 24
Aircraft Attacking:
27 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
12 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
15 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
CAP engaged:
VMF-121 with F2A-3 Buffalo (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 11 minutes
---------------------------------------------
Afternoon Air attack on Ndeni , at 120,143
Weather in hex: Overcast
Raid detected at 52 NM, estimated altitude 13,000 feet.
Estimated time to target is 21 minutes
Japanese aircraft
B5N2 Kate x 6
Allied aircraft
no flights
No Japanese losses
No Allied losses
Runway hits 2
Aircraft Attacking:
6 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
My opponent finally decided to hit Ndeni. He can't maintain the suppression, so I'll just wait him out.
Afternoon Air attack on Ndeni , at 120,143
Weather in hex: Overcast
Raid detected at 112 NM, estimated altitude 12,000 feet.
Estimated time to target is 41 minutes
Japanese aircraft
A6M2 Zero x 74
B5N2 Kate x 139
D3A1 Val x 120
Allied aircraft
F2A-3 Buffalo x 18
Japanese aircraft losses
A6M2 Zero: 1 destroyed
B5N2 Kate: 5 damaged
D3A1 Val: 1 damaged
Allied aircraft losses
F2A-3 Buffalo: 6 destroyed
Catalina I: 1 destroyed on ground
B-17E Fortress: 1 destroyed on ground
PBY-5A Catalina: 3 destroyed on ground
PBY-5 Catalina: 3 destroyed on ground
Allied ground losses:
31 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled
Airbase hits 50
Airbase supply hits 5
Runway hits 46
Aircraft Attacking:
18 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
6 x A6M2 Zero sweeping at 15000 feet
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
18 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
7 x A6M2 Zero sweeping at 15000 feet
18 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
18 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
18 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
27 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
4 x A6M2 Zero sweeping at 15000 feet
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
5 x A6M2 Zero sweeping at 15000 feet
27 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
4 x A6M2 Zero sweeping at 15000 feet
6 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
3 x A6M2 Zero sweeping at 15000 feet
12 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
9 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
5 x A6M2 Zero sweeping at 15000 feet
7 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
3 x A6M2 Zero sweeping at 15000 feet
3 x A6M2 Zero sweeping at 15000 feet
CAP engaged:
VMF-121 with F2A-3 Buffalo (0 airborne, 6 on standby, 9 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 5000 and 10000.
Time for all group planes to reach interception is 25 minutes
---------------------------------------------
Afternoon Air attack on Ndeni , at 120,143
Weather in hex: Overcast
Raid detected at 85 NM, estimated altitude 9,000 feet.
Estimated time to target is 31 minutes
Japanese aircraft
A6M2 Zero x 7
B5N2 Kate x 39
D3A1 Val x 42
Allied aircraft
F2A-3 Buffalo x 1
Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 1 damaged
Allied aircraft losses
Catalina I: 1 destroyed on ground
Airbase hits 8
Airbase supply hits 2
Runway hits 24
Aircraft Attacking:
27 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
27 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
12 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
15 x D3A1 Val bombing from 8000 feet *
Airfield Attack: 2 x 60 kg GP Bomb
CAP engaged:
VMF-121 with F2A-3 Buffalo (0 airborne, 0 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 11 minutes
---------------------------------------------
Afternoon Air attack on Ndeni , at 120,143
Weather in hex: Overcast
Raid detected at 52 NM, estimated altitude 13,000 feet.
Estimated time to target is 21 minutes
Japanese aircraft
B5N2 Kate x 6
Allied aircraft
no flights
No Japanese losses
No Allied losses
Runway hits 2
Aircraft Attacking:
6 x B5N2 Kate bombing from 12000 feet
Airfield Attack: 2 x 250 kg GP Bomb
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: June 7/8
Arrived in California. God willing, I'll be settled in Mariposa on Saturday. Two months of research sabbatical.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: June 7/8
Recommend you research the Pacific War. [:'(]
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: June 7/8
ORIGINAL: witpqs
Recommend you research the Pacific War. [:'(]
All that stuff is in Virginia and England.[;)] One of the four or so areas I do need to research--because I'm teaching it next year--is game AI. [8D]
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com