Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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SeanD
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Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Post by SeanD »

New “2.0” releases, a mega-update for existing customers and a new contest breathe fresh life into the classic real time tactical series

Matrix Games, Slitherine and Black Hand Studios are thrilled to announce that they are nearing completion of a new relaunch of the Close Combat series, representing countless hours of hard work from the developers and based on community feedback to greatly improve unit pathfinding, friendly and enemy artificial intelligence and more! These new “2.0” releases address some of the most significant issues that have been on the wishlists of Close Combat fans since the original games were released.

In addition to relaunching the Close Combat line with these improvements, everything that’s new will be available at no cost to customers who already own the Matrix Games Close Combat releases in the form of free mega-updates, which have been tested and hailed by many gamers in the community over the past few months.

These new versions mark a fantastic overall improvement to the gameplay of the Close Combat games and show the astonishing distance the series has come since its original form many years ago. If you played Close Combat but haven’t tried the re-releases yet, this is the best time to get in on the action!

To mark the relaunch of the series, Matrix Games is also thrilled to announce the Hoffa’s Body Easter Egg Contest! For all the veteran Close Combat commanders out there who remember finding Hoffa’s body in the classic Close Combat games, we’ve placed Hoffa’s body somewhere on the battlefields of Close Combat – Last Stand Arnhem. The first person to find Hoffa’s body and send us an in-game screenshot of his location along with their serial key will win a free digital copy of any game in the Matrix Games or Slitherine store!

Relaunch and Mega Update Improvements (CC: Cross of Iron, CC: Wacht am Rhein, CC: The Longest Day)
  • Major improvements were made to the way vehicles and soldiers travel to way points and reach the end destination of both simple and highly complex, unhindered paths with a very high degree of success.
  • Soldier pathfinding was improved so that when soldiers fall behind (heavy weapon or momentarily lost) they plot their own path to successfully rejoin their team.
  • Vehicle driver and soldier decision making was improved to help them deal with unexpected obstacles (vehicle moving into their way , or wreck that was knocked out in the course of battle to block a path that was already determined), and get out of dead-end locations.
  • AI improvements were designed in concert with the re-designed pathfinder.
  • The "Bee Dance" of CC2 that was related to conflicts between the AI for the vehicle driver and the AI that tried to keep the team moving along the team's path that would result in a conflict about which portion of the AI to follow or "which way to go” is resolved.
  • Many other minor improvements were made and reported bugs were fixed.
CC: Last Stand Arnhem-only Relaunch and Mega Update Improvements
  • The mechanism for borrowing teams from the reserve battlegroup was redesigned.
  • The Grand Campaign was redesigned for improved play balance
Get more information on Close Combat - Cross of Iron, Close Combat – Last Stand Arnhem, Close Combat – The Longest Day, and Close Combat – Wacht am Rhein from their official product pages.
Sean Drummy

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Emx77
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RE: Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Post by Emx77 »

Great news.

I would like to ask, beside pathfinding, what other AI improvements include? Does AI place and manage units better when defending (for example, not placing teams in open ground instead of buildings)?
STIENER
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RE: Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Post by STIENER »

is there any changes to the BG makeups? a complete list of all changes and improvments would be nice.

also....where do we get the update from??? its not at the members DL section from what i can see???
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Platoon_Michael
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RE: Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Post by Platoon_Michael »

I don't see any download for WAR,not even in the members club.
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RD Oddball
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RE: Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Post by RD Oddball »

Emir, as mentioned the changes that were made to the AI were done to work with the pathfinder.

As Sean mentioned the full list of changes can be found on each product page he provided links for.

Steiner and Michael, I know that both of you as Matrix Club members have already gotten these updates via the beta builds. You'll be able to get these as official updates via the free mega-update for any Close Combat titles you own when they're ready, as Sean also mentioned above.
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RE: Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Post by xe5 »

ORIGINAL: SeanD
To mark the relaunch of the series, Matrix Games is also thrilled to announce the Hoffa’s Body Easter Egg Contest! For all the veteran Close Combat commanders out there who remember finding Hoffa’s body in the classic Close Combat games, we’ve placed Hoffa’s body somewhere on the battlefields of Close Combat – Last Stand Arnhem. The first person to find Hoffa’s body and send us an in-game screenshot of his location along with their serial key will win a free digital copy of any game in the Matrix Games or Slitherine store!

The Matrix email announcement said "Hoffman's body" but this post says "Hoffa's body", so lucky me, I found both!

LSA s/n - Don't post your serial number in the forums. - Admin

I'll take a digital copy of PureSim Baseball 2007.

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Platoon_Michael
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RE: Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Post by Platoon_Michael »

Whats to prevent anyone from just using 5CC to find Hoffa's Body and claim the prize?
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RD Oddball
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RE: Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Post by RD Oddball »

It's not set-up that way Michael. I won't explain exactly how but it won't work if you try that.
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RE: Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Post by xe5 »

LSA s/n - Don't post your serial number in the forums. - Admin
< Message edited by SeanD -- 6/7/2011 5:26:50 PM >

Coincidental that the "serial number" posted was the same as pi to the 15th decimal place?

I'm guessing Hofbauer's corpse will be found in a new interior roof file image, but not necessarily in a building. So beware any new .RFM files [;)]
STIENER
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RE: Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Post by STIENER »

thanks for the reply Oddball....i must have missed where sean said...when there ready???
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Andrew Williams
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RE: Matrix Games Announces a Relaunch and a New Contest for the Close Combat Series!

Post by Andrew Williams »

thrilled to announce that they are nearing completion of a new relaunch of the Close Combat series
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