NORMAL AI BEHAVOUIR?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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DrewBlack
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NORMAL AI BEHAVOUIR?

Post by DrewBlack »

Hi

Is this normal in the 43-45 scenario a mass disband by Ai?

Thanks


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76mm
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RE: NORMAL AI BEHAVOUIR?

Post by 76mm »

Could all of those tank brigades have been converted into tank corps? [X(]
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RE: NORMAL AI BEHAVOUIR?

Post by DrewBlack »

Hi

It show they where disbanded, does that mean 1) they joined into tank corps or 2) totally disbanded? How did it have AP points to disband 160 units? and why do that?

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Helpless
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RE: NORMAL AI BEHAVOUIR?

Post by Helpless »

it doesn't look right. Need to pass it to Gary.
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RE: NORMAL AI BEHAVOUIR?

Post by Helpless »

Well, Gary says that AI just can't handle that many small units and disbands them. :)
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RE: NORMAL AI BEHAVOUIR?

Post by JAMiAM »

ORIGINAL: Helpless

Well, Gary says that AI just can't handle that many small units and disbands them. :)
I guess the next question is why the AI would create them in the first place, if it knows that it can't handle them?
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Helpless
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RE: NORMAL AI BEHAVOUIR?

Post by Helpless »

I guess the next question is why the AI would create them in the first place, if it knows that it can't handle them?

It is done on turn 1. So AI has nothing to do with the setup.
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RE: NORMAL AI BEHAVOUIR?

Post by JAMiAM »

ORIGINAL: Helpless
I guess the next question is why the AI would create them in the first place, if it knows that it can't handle them?

It is done on turn 1. So AI has nothing to do with the setup.
Ahh...good point. Shoot the scenario designer![:D]
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