[REL] [RotS] Spock Era - Star Trek v1.1

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: elliotg, Icemania

User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: [REL] Spock Era - Star Trek v1.1

Post by ehsumrell1 »

ORIGINAL: Data

anti-android security systems? I take offence at that but I hope the beard will disguise me enough to fool them into thinking I'm no android....maybe I should slap a pair of pointy ears as well [:)]

We So'na would be happy to oblige you Data.... just stop through the Briar Patch...
I'm certain that after a 'nominal' face-stretching, your mother won't even recognize
you (Igard's security won't for sure)!



Image
Attachments
FaceStreched.jpg
FaceStreched.jpg (6.57 KiB) Viewed 86 times
Shields are useless in "The Briar Patch"...
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: [REL] Spock Era - Star Trek v1.1

Post by Data »

I fear I won't recognize myself either...if I'll still have the ability to function properly afterward [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
Cvan
Posts: 60
Joined: Sun Feb 27, 2011 1:20 pm
Location: Deep Space Nine

RE: [REL] Spock Era - Star Trek v1.1

Post by Cvan »

ORIGINAL: ehsumrell1

ORIGINAL: Data

anti-android security systems? I take offence at that but I hope the beard will disguise me enough to fool them into thinking I'm no android....maybe I should slap a pair of pointy ears as well [:)]

We So'na would be happy to oblige you Data.... just stop through the Briar Patch...
I'm certain that after a 'nominal' face-stretching, your mother won't even recognize
you (Igard's security won't for sure)!



Image
You and your face stretching...


Image
Attachments
Siskofacepalm.gif
Siskofacepalm.gif (619.75 KiB) Viewed 86 times
Truth is an excuse for a lack of imagination.
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: [REL] Spock Era - Star Trek v1.1

Post by Data »

Ahh the disappointment, the pain...the acting.
Btw, I wanted a relaxing saturday night in SR2 and J had to bring up eve soundtrak...now that I finally finished listening to it you brought up this fragment and now I just have to watch again a couple of DS9 episodes. Too much good stuff going on....[:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
Cvan
Posts: 60
Joined: Sun Feb 27, 2011 1:20 pm
Location: Deep Space Nine

RE: [REL] Spock Era - Star Trek v1.1

Post by Cvan »

I'm almost over with DS9. That leaves me with TOS and with ENT.
Truth is an excuse for a lack of imagination.
Tophat1815
Posts: 1824
Joined: Mon Jan 16, 2006 4:11 pm

RE: [REL] Spock Era - Star Trek v1.1

Post by Tophat1815 »

You know I really like what you did with this era's ships. These are some very nice works indeed.
Brainsucker
Posts: 100
Joined: Mon Aug 02, 2010 8:18 am

RE: [REL] Spock Era - Star Trek v1.1

Post by Brainsucker »

Hello, is there a Star Trek mod that span from the early Archer Era to the latest Nemesis Era? is it do-able now?
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: [REL] Spock Era - Star Trek v1.1

Post by Data »

Igard has it.....what a surprise, I know. Haven't found the proper link yet, maybe lordxorn's compendium includes it also.
But again, when ST modding is mentioned Igard for sure has it....even if it's about a race that appears in the museum of another race during a couple of minutes in a single episode [:)]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [REL] Spock Era - Star Trek v1.1

Post by Igard »

One single mod that spans all eras? That would be my holy grail of DW mods.[:)]

I'd love to see us do this someday. Start the game with Archer's ships, then as tech advances, move onto the TOS ships. The AI controlled empires would have to keep up though. Perhaps an overall research points value would determine your current shipset.

You can find the mods I've done so far in my cargobay. Just follow the links to the DW mods. And if you haven't already, take a look at the shipyards and you'll find out why I haven't been playing DW much recently.[;)]
anthonykevinluke
Posts: 218
Joined: Fri Aug 31, 2001 8:00 am

RE: [REL] Spock Era - Star Trek v1.1

Post by anthonykevinluke »

Hi Igard,

What are your recommended race settings for this mod; I mean for the 9 races you should use in this mod? Thanks for the info and help.

Regards,

Tony
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [REL] Spock Era - Star Trek v1.1

Post by Igard »

Hiya Tony. Now, let me have  a good think here.

Feds - Democracy - mature - level 4 - Normal
Hydran - Monarchy - expanding - level 3 - Normal
Gorn - Monarchy - expanding - level 3 - Normal
Klingon - Feudal - mature - level 4 - Normal
Kzinti - Feudal - expanding - level 3 - Normal
Lyran - Feudal - expanding - level 3 - Normal
Romulan - Republic - mature - level 4 - Normal
Tholian - Monarchy - expanding - level 4 - Excellent

Orions have many small factions as they're pirates, so why not create a few small empires. The only drawback to this is that you'll get Orions scattered throughout the galaxy. These are a few of the Orion factions to consider :-
  • The Orion Cartel
  • The Camboro Cartel
  • The Crimson Shadow (The House of Korgath)
  • Prime Industries
  • The Tiger Heart Cartel
  • The Beast Raiders
  • The Syndicate
  • The Wyldefire Compact
You can make each of the as strong, or as weak as you like (I always make The Syndicate stronger than the others). I'd recommend that the House of Korgath be a Klingon race and not Orion.

You can also make other Klingon 'House' factions if you wish.

Hope that's of some use to you.[:)]
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: [REL] Spock Era - Star Trek v1.1

Post by Data »

Wow, let me frame this and put it on tha wall Igard
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
Maxx75
Posts: 5
Joined: Sat Aug 06, 2011 7:03 am

RE: [REL] Spock Era - Star Trek v1.0

Post by Maxx75 »

Hello There
Cant download the File anymore. File Could be not Found
A Reupp would be Greate

Greets

User avatar
tjhkkr
Posts: 2430
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: [REL] Spock Era - Star Trek v1.1

Post by tjhkkr »

ORIGINAL: Igard

Hiya Tony. Now, let me have  a good think here.

Feds - Democracy - mature - level 4 - Normal
Hydran - Monarchy - expanding - level 3 - Normal
Gorn - Monarchy - expanding - level 3 - Normal
Klingon - Feudal - mature - level 4 - Normal
Kzinti - Feudal - expanding - level 3 - Normal
Lyran - Feudal - expanding - level 3 - Normal
Romulan - Republic - mature - level 4 - Normal
Tholian - Monarchy - expanding - level 4 - Excellent

Orions have many small factions as they're pirates, so why not create a few small empires. The only drawback to this is that you'll get Orions scattered throughout the galaxy. These are a few of the Orion factions to consider :-
  • The Orion Cartel
  • The Camboro Cartel
  • The Crimson Shadow (The House of Korgath)
  • Prime Industries
  • The Tiger Heart Cartel
  • The Beast Raiders
  • The Syndicate
  • The Wyldefire Compact
You can make each of the as strong, or as weak as you like (I always make The Syndicate stronger than the others). I'd recommend that the House of Korgath be a Klingon race and not Orion.

You can also make other Klingon 'House' factions if you wish.
Hope that's of some use to you.[:)]

Which mod is this IGard?
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
tjhkkr
Posts: 2430
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: [REL] Spock Era - Star Trek v1.1

Post by tjhkkr »

* Sincere question *
Did not someone say that the system begins to act flakey if you have more than 30-something races? Or was it closer to 40?
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: [REL] Spock Era - Star Trek v1.1

Post by Data »

Tony asked for the settings on this mod, the one on which this thread was opened (Spock Era) so it applies to it.
I think it will act flakey on both counts depending on the rigs each of us have.
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [REL] Spock Era - Star Trek v1.0

Post by Igard »

ORIGINAL: Maxx75

Hello There
Cant download the File anymore. File Could be not Found
A Reupp would be Greate

Greets


Hi Maxx75. Thank you for reporting. File re-upped.

Here's the link for your convenience : -

http://www.gamefront.com/files/20659347/Star+Trek+Spock+Era+v1.1.zip
User avatar
Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

RE: [REL] Spock Era - Star Trek v1.0

Post by Darkspire »

The new link is the same as the old link [8|]
The file is still missing ...

http://www.gamefront.com/files/20659347 ... a+v1.1.zip First Link

http://www.gamefront.com/files/20659347 ... a+v1.1.zip Second Link

Any chance of the right one being posted [:D]

Thanks

Darkspire
User avatar
Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: [REL] Spock Era - Star Trek v1.0

Post by Data »

Well, A Link Is Like A Parachute, Its No Good Unless Its Open [:)]
Welcome to the Link Private Hell [:D]
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
User avatar
Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

RE: [REL] Spock Era - Star Trek v1.0

Post by Darkspire »

ORIGINAL: Data

Well, A Link Is Like A Parachute, Its No Good Unless Its Open [:)]
Welcome to the Link Private Hell [:D]

Well this link is going to an alternate universe where the files exists or is it a mirror ...

Image
Post Reply

Return to “Design and Modding”