Bombur mod for ATG

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Bombur
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Joined: Fri Jul 02, 2004 4:50 am

Bombur mod for ATG

Post by Bombur »

I´ve been working in the conversion of my mod to ATG, and I have a playable version, there are some issues, however, and I´m not ready to release it, yet, if someone is interested, I could send him a copy. The scenario is AI compatible.
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ernieschwitz
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RE: Bombur mod for ATG

Post by ernieschwitz »

oh, you know i am interested :)

I´d love a copy. And all the info on what issues there are :) I´ll send you an email. :)
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Jeffrey H.
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RE: Bombur mod for ATG

Post by Jeffrey H. »

Maybe next week....
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Bombur
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RE: Bombur mod for ATG

Post by Bombur »

Scenario uploaded, it seems it´s working well, althouth the AI seems to upgrade all the production of resource sites before it starts to do unit research, I think I can fix this feature in a future version....
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Tac2i
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RE: Bombur mod for ATG

Post by Tac2i »

Seems there is an issue with the following graphics: BB Konig.jpg, Koln.jpg and Rail gun.jpg. They are reported as missing.
Tac2i (formerly webizen)
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Bombur
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RE: Bombur mod for ATG

Post by Bombur »

Thank you for feedback. Fix uploaded to the community site
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Tac2i
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RE: Bombur mod for ATG

Post by Tac2i »

BB Konig.jpg and Koln.jpg are still reported as missing. If I look in the graphics folders these two files are spelled as folows: BB K"nig.jpg and K"ln.jpg. I believe is a character translation problem, possibly between a US system and a European system. After manually changing the names to BB König.jpg and Köln.jpg it worked just find. To overcome this issue it might be best to spell them as follows: BB Konig.jpg and Koln.jpg (without the two dots over the o character).
ORIGINAL: Bombur

Thank you for feedback. Fix uploaded to the community site
Tac2i (formerly webizen)
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