"Mod Select" for DaBabes

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
vettim89
Posts: 3664
Joined: Fri Jul 13, 2007 11:38 pm
Location: Toledo, Ohio

"Mod Select" for DaBabes

Post by vettim89 »

Back in WiTP days many of us played with Andrew Brown's extended map. In order to facilitate switching back and forth between the stock map and the AB version there was a little utility called "Mod Selct" It was actually just a DOS batch file IIRC. Is it possible one of you IT literate people could write one for DaBabes? With the altered art and PWHEX files, it might be handy
"We have met the enemy and they are ours" - Commodore O.H. Perry
User avatar
n01487477
Posts: 4759
Joined: Tue Feb 21, 2006 12:00 am

RE: "Mod Select" for DaBabes

Post by n01487477 »

ORIGINAL: vettim89

Back in WiTP days many of us played with Andrew Brown's extended map. In order to facilitate switching back and forth between the stock map and the AB version there was a little utility called "Mod Selct" It was actually just a DOS batch file IIRC. Is it possible one of you IT literate people could write one for DaBabes? With the altered art and PWHEX files, it might be handy
Doesn't JSGME do virtually the same thing ?
User avatar
Sardaukar
Posts: 11322
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: "Mod Select" for DaBabes

Post by Sardaukar »

JSGME should probably work just fine, indeed.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
User avatar
vettim89
Posts: 3664
Joined: Fri Jul 13, 2007 11:38 pm
Location: Toledo, Ohio

RE: "Mod Select" for DaBabes

Post by vettim89 »

ORIGINAL: n01487477

ORIGINAL: vettim89

Back in WiTP days many of us played with Andrew Brown's extended map. In order to facilitate switching back and forth between the stock map and the AB version there was a little utility called "Mod Selct" It was actually just a DOS batch file IIRC. Is it possible one of you IT literate people could write one for DaBabes? With the altered art and PWHEX files, it might be handy
Doesn't JSGME do virtually the same thing ?

Pardon my ignorance but what is JSGME?
"We have met the enemy and they are ours" - Commodore O.H. Perry
User avatar
Hotschi
Posts: 548
Joined: Mon Jan 18, 2010 4:04 pm
Location: Austria

RE: "Mod Select" for DaBabes

Post by Hotschi »

A "Mod-Changing Utility", for free, more here;

http://www.users.on.net/~jscones/software/

It works with WitP-AE.
"A big butcher's bill is not necessarily evidence of good tactics"

- Wavell's reply to Churchill, after the latter complained about faint-heartedness, as he discovered that British casualties in the evacuation from Somaliland had been only 260 men.
Post Reply

Return to “Scenario Design and Modding”