AI for MWiF - Commonwealth
Moderator: Shannon V. OKeets
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RE: AI for MWiF - Commonwealth
[8|] Unfortunately the map doesn't show your rail lines. [8|]
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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RE: AI for MWiF - Commonwealth
The program works out the rail line connections. The player just needs to indicate which resource, which factory, and can then start putting in the sea areas.ORIGINAL: Extraneous
[8|] Unfortunately the map doesn't show your rail lines. [8|]
EDIT: If you really want to know the full path, including rail lines, then there is a tabular listing for that. It can also be 'animated' in that the program will center the detailed map on each hex & sea area in the path in turn.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: AI for MWiF - Commonwealth
ADG WiF also had the tabular listing of "Rail Lines". Personally I found it cumbersome with unnecessarily repetitive information, which could have been handled with an optional table sort.
Using the tabular display of “Rail Lines” doesn’t let you know if enemy units are about to cut your “Rail Lines” unless you know they are there.
Visually showing the "Rail Lines" at the same time with the "Convoy Lines" used would make setup easier without having to bounce back and forth between a tabular display and visual display.
I don’t expect you to make this kind of change at this late date. Like I said it is unfortunate the map doesn't show the “Rail Lines”.
Using the tabular display of “Rail Lines” doesn’t let you know if enemy units are about to cut your “Rail Lines” unless you know they are there.
Visually showing the "Rail Lines" at the same time with the "Convoy Lines" used would make setup easier without having to bounce back and forth between a tabular display and visual display.
I don’t expect you to make this kind of change at this late date. Like I said it is unfortunate the map doesn't show the “Rail Lines”.
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
- composer99
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RE: AI for MWiF - Commonwealth
If the map you are referring to is the one used to display convoy lines, then I believe it is much too large-scale to show rail lines.
~ Composer99
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RE: AI for MWiF - Commonwealth
ORIGINAL: composer99
If the map you are referring to is the one used to display convoy lines, then I believe it is much too large-scale to show rail lines.
So you’re saying that you can show the convoy connections between sea zones but are unable to show the connections through countries?
The countries could be handled exactly like a sea zone with a number in a box showing the number of resources shipped through the country in question.
Since “Rail Lines” are only notated on the tabular list here is another problem for you.
13.6.1 Resources
Transporting resources by sea
A side can only ship 5 resources a turn into, and/or out of, each minor port.
What if you attempt to more than 5 resources through a minor port? Is there a message advising that you are attempting to exceed capacity?
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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RE: AI for MWiF - Commonwealth
Once a port's capacity has been reached, the port is no longer considered a possible node on the resource's path to its destination.ORIGINAL: Extraneous
ORIGINAL: composer99
If the map you are referring to is the one used to display convoy lines, then I believe it is much too large-scale to show rail lines.
So you’re saying that you can show the convoy connections between sea zones but are unable to show the connections through countries?
The countries could be handled exactly like a sea zone with a number in a box showing the number of resources shipped through the country in question.
Since “Rail Lines” are only notated on the tabular list here is another problem for you.
13.6.1 Resources
Transporting resources by sea
A side can only ship 5 resources a turn into, and/or out of, each minor port.
What if you attempt to more than 5 resources through a minor port? Is there a message advising that you are attempting to exceed capacity?
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: AI for MWiF - Commonwealth
ORIGINAL: Shannon V. OKeets
Once a port's capacity has been reached, the port is no longer considered a possible node on the resource's path to its destination.ORIGINAL: Extraneous
ORIGINAL: composer99
If the map you are referring to is the one used to display convoy lines, then I believe it is much too large-scale to show rail lines.
So you’re saying that you can show the convoy connections between sea zones but are unable to show the connections through countries?
The countries could be handled exactly like a sea zone with a number in a box showing the number of resources shipped through the country in question.
Since “Rail Lines” are only notated on the tabular list here is another problem for you.
13.6.1 Resources
Transporting resources by sea
A side can only ship 5 resources a turn into, and/or out of, each minor port.
What if you attempt to more than 5 resources through a minor port? Is there a message advising that you are attempting to exceed capacity?
How do players know this has occured are they informed of this?
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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RE: AI for MWiF - Commonwealth
Nothing special is done. How do players handle it in an over-the-board game?ORIGINAL: Extraneous
ORIGINAL: Shannon V. OKeets
Once a port's capacity has been reached, the port is no longer considered a possible node on the resource's path to its destination.ORIGINAL: Extraneous
So you’re saying that you can show the convoy connections between sea zones but are unable to show the connections through countries?
The countries could be handled exactly like a sea zone with a number in a box showing the number of resources shipped through the country in question.
Since “Rail Lines” are only notated on the tabular list here is another problem for you.
What if you attempt to more than 5 resources through a minor port? Is there a message advising that you are attempting to exceed capacity?
How do players know this has occured are they informed of this?
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
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RE: AI for MWiF - Commonwealth
You look at the map.
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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RE: AI for MWiF - Commonwealth
Yep. Same in MWIF.ORIGINAL: Extraneous
You look at the map.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
- michaelbaldur
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RE: AI for MWiF - Commonwealth
ORIGINAL: Shannon V. OKeets
Nothing special is done. How do players handle it in an over-the-board game?ORIGINAL: Extraneous
ORIGINAL: Shannon V. OKeets
Once a port's capacity has been reached, the port is no longer considered a possible node on the resource's path to its destination.
How do players know this has occured are they informed of this?
you know the rules ...
you will NEVER be able to play Mwif in a effect way, without knowing the rules ..
the wif rulebook is my bible
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
I work hard, not smart.
beta tester and Mwif expert
if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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RE: AI for MWiF - Commonwealth
ORIGINAL: Shannon V. OKeets
Nothing special is done. How do players handle it in an over-the-board game?ORIGINAL: Extraneous
ORIGINAL: Shannon V. OKeets
Once a port's capacity has been reached, the port is no longer considered a possible node on the resource's path to its destination.
How do players know this has occurred are they informed of this?
Yep. Same in MWIF.
Let me see if I have this right.
Once a minor port's capacity has been reached, the port is no longer considered a possible node on the resource's path to its destination.
Nothing special is done to notify the players when this occurs.
They have to look at the tactical map, which would be the only one showing the ports.
And some how know that the minor port has reached its capacity.
So basically I’m still going to need a spreadsheet or list to track my resources.
ORIGINAL: michaelbaldur
you know the rules ...
you will NEVER be able to play Mwif in a effect way, without knowing the rules ..
[&:] Huh [&:] I am having problems understanding what you are trying to explain to me.
Please do not take the following as insulting it is just an attempt to understand your post.
If you’re saying that I’m quoting the rules wrongly in some way? I’ll tell you I’m too lazy to type and I copy and paste from the RAW.
If you’re saying that I’m quoting the rules inaccurately? Please post what I am leaving out.
We really aren’t discussing rules at this point. What we are discussing how MWiF handles minor port capacity when shipping resources.
I realize that English is not everyone’s first language that posts here. Belive it or not I do try to be tolerant of others as I would hope they would be to me.
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
- paulderynck
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RE: AI for MWiF - Commonwealth
There is one place where this can be an issue. Murmansk. It just never comes up elsewhere because of the plethora of major ports in the major powers where the resources need to go.
So if you can keep track of what's happening with Murmansk there's no issue here.
So if you can keep track of what's happening with Murmansk there's no issue here.
Paul
RE: AI for MWiF - Commonwealth
I did miss something here for the CW (or I simply overlooked it in the massive number of posts here). The CW has to be especially carefull when to go on the offensive. To many CW players start to early, using units which should stay in defence positions just a couple of turns longer...
That can be very dangerous. Good CW play is always to assess the situation and take into account at that moment if the worst result possible on an attack leaves a serious hole in you're defence. I've seen an eager CW player do an 1941 invasion in Italy by using some units from Sardinia, rolled a terrible result (losing 1 unit and getting disrupted) and than loose Sardinia to an Italian/German counterattack with German PARA and MAR and some heavy fleetlosses due to the Italian Navy (and TRS) leaving port, supported by all the air to sea factors both countries could muster.
That can be very dangerous. Good CW play is always to assess the situation and take into account at that moment if the worst result possible on an attack leaves a serious hole in you're defence. I've seen an eager CW player do an 1941 invasion in Italy by using some units from Sardinia, rolled a terrible result (losing 1 unit and getting disrupted) and than loose Sardinia to an Italian/German counterattack with German PARA and MAR and some heavy fleetlosses due to the Italian Navy (and TRS) leaving port, supported by all the air to sea factors both countries could muster.
Peter
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RE: AI for MWiF - Commonwealth
Anyone ever use this rule?
4.2 Reinforcements
WHERE DO REINFORCEMENTS GO
Put your on-map naval reinforcements into a PORT you control in the unit’s home country. However, you can place 1 convoy point a turn in either a Commonwealth home country other than the United Kingdom or an aligned (not conquered) minor country [Note: this is only possible if you are playing with Ships in Flames].
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
- paulderynck
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RE: AI for MWiF - Commonwealth
Yes. It is very handy for the CW (possibly the US too) to get a CP out to the pacific or asia maps in a hurry. Also for Germany to get a CP into the Black Sea after the one Rumania owns is destroyed.
Long ago we initially read that rule as applying only to the CW and then realized later it applies to everyone.
Long ago we initially read that rule as applying only to the CW and then realized later it applies to everyone.
Paul
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RE: AI for MWiF - Commonwealth
ORIGINAL: paulderynck
Yes. It is very handy for the CW (possibly the US too) to get a CP out to the pacific or asia maps in a hurry. Also for Germany to get a CP into the Black Sea after the one Rumania owns is destroyed.
Long ago we initially read that rule as applying only to the CW and then realized later it applies to everyone.
So it should be read as follows.
4.2 Reinforcements
WHERE DO REINFORCEMENTS GO
Put your on-map naval reinforcements into a PORT you control in the unit’s home country.
However, you can place 1 convoy point a turn in an aligned (not conquered) minor country or a Commonwealth home country other than the United Kingdom [Note: this is only possible if you are playing with Ships in Flames].
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)
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RE: AI for MWiF - Commonwealth
In the game that Aaron played solitaire, he wanted the Germans to put a convoy in the Caspian Sea to keep his units moving east thereof in supply.ORIGINAL: Extraneous
Anyone ever use this rule?
4.2 Reinforcements
WHERE DO REINFORCEMENTS GO
Put your on-map naval reinforcements into a PORT you control in the unit’s home country. However, you can place 1 convoy point a turn in either a Commonwealth home country other than the United Kingdom or an aligned (not conquered) minor country [Note: this is only possible if you are playing with Ships in Flames].
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
- paulderynck
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RE: AI for MWiF - Commonwealth
He could only have done that if Persia had been aligned to an axis power (and would need cooperation from whichever power if it wasn't Germany).ORIGINAL: Shannon V. OKeets
In the game that Aaron played solitaire, he wanted the Germans to put a convoy in the Caspian Sea to keep his units moving east thereof in supply.ORIGINAL: Extraneous
Anyone ever use this rule?
4.2 Reinforcements
WHERE DO REINFORCEMENTS GO
Put your on-map naval reinforcements into a PORT you control in the unit’s home country. However, you can place 1 convoy point a turn in either a Commonwealth home country other than the United Kingdom or an aligned (not conquered) minor country [Note: this is only possible if you are playing with Ships in Flames].
I forget if that was the case.
Paul
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RE: AI for MWiF - Commonwealth
The other power would be Italy.
19.7 Axis minor countries
Persia and Iraq
Germany can declare that Persia or Iraq is aligning with it during any Axis declaration of war step if that minor is neutral and there are a total of at least 4 German corps in any adjacent countries (excluding the USSR and Turkey).
Italy can declare that Persia or Iraq is aligning with it during any Axis declaration of war step if that minor is neutral and there are a total of at least 4 Italian corps in any adjacent countries (excluding the USSR and Turkey).
Germany has first claim if both of them could make these declarations.
University of Science Music and Culture (USMC) class of 71 and 72 ~ Extraneous (AKA Mziln)