It is your choice whether to manage every detail of your army, or have the friendly AI manage the war on a lower level while you plan the larger scale maneuvers designed to make short work of your enemy. Just as a historical commander, you can choose where you need to step in and when you need to stand back and let your subordinates do their jobs.
After playing a demo of the last game in the system (i.e. before this one), I gave up, despite its many outstanding features, because of the following key issue, in my opinion:
There was absolutely no incentive for the player to let the AI manage lower level units. The player was encouraged to take direct command of each and every low level unit, because of two key benefits: the ability of getting around order delays, and the ability to control everything in detail.
Sadly however, this also removed all the fun from the game!
My point is that - unless some rule has been introduced to allow the player to ISSUE ORDERS TO A LIMITED NUMBER ONLY of low level units, to correctly simulate the inability of the high level commander (= the player!) to be everywhere at the same time - the game will again fail to adequately put the player in the shoes of the high level commander, and again result in a micro-management nightmare.
That would truly be a shame, because this system is otherwise the best WW2 wargame system I have ever seen. [:(]