(REL) Place Names Mod by Redmarkus

Post new scenarios and mods here to share with other gamers.

Moderators: Joel Billings, Sabre21, bcgames

User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

ORIGINAL: Ramses

Both versions are active now at witewiki: downloading now.....

This must have been an massive undertaking; I promise you I will enjoy the mod!


Many thanks for your efforts redmarkus [&o]

Regards,

Ramses

Thanks very much. Hope you enjoy and please feel free to post suggested improvements here.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

As noted above, the With Hexes version has been activated for download at the WiKi by Cookie Monster and the link is the same: http://witewiki.com/index.php/Download_Mod
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Tarhunnas
Posts: 2900
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: (REL) Place Names Mod by Redmarkus

Post by Tarhunnas »

ORIGINAL: carnifex

You should remove the RUSSLAND and WEISSRUSSLAND labels, they do nothing for gameplay.

The Valdai Hills label should also be removed - there's no need to identify that one particular area and it's the only terrain feature so labelled.

The naval-related texts regarding the Baltic mine zone and the Black Sea should probably go as well. The naval game is so abstracted that players don't need to reminded of fleet strengths.

As I mentioned before, those shipping lanes serve no purpose that a port icon wouldn't show - it's not like the player is limited to moving along them and they clutter up the map.



Please understand that I offer the above as feedback to my particular tastes and I applaud your effort in general (I'm using the map in my games). But if I learned anything in my career in software QA is to beware of scope creep. You started out doing the town names and now you're listing the number of destroyers in the Black Sea. Keep it simple and keep it relevant. People want to know town names, port locations are useful, and it's nice to know where the factories are. The rest of the stuff just clutters up the map. I know you're having fun and you're thinking what else can I do with this and what other information can I show or what flavor I can add, but at some point it's time to finalize the deliverables and close out the project :)


+ 1
------------------------------
RTW3 Designer
User avatar
Tarhunnas
Posts: 2900
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: (REL) Place Names Mod by Redmarkus

Post by Tarhunnas »

Speaking about names, Rostov should more properly be Rostov-na-Donu, Rostov on the Don, as there is another Rostov, Rostov Veliki, northeast of Moscow. Russian maps always say Rostov-na-Donu, and as far as I have heard, that's what Russians say as well. To say just Rostov is a little bit like saying just York instead of New York. I guess this has nothing to do with your mod though, more about names in the game in general. I must say again, it looks awesome, I am downloading it now!
------------------------------
RTW3 Designer
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

ORIGINAL: Tarhunnas

Speaking about names, Rostov should more properly be Rostov-na-Donu, Rostov on the Don, as there is another Rostov, Rostov Veliki, northeast of Moscow. Russian maps always say Rostov-na-Donu, and as far as I have heard, that's what Russians say as well. To say just Rostov is a little bit like saying just York instead of New York. I guess this has nothing to do with your mod though, more about names in the game in general. I must say again, it looks awesome, I am downloading it now!

Yes, to avoid confusion (most players will not know the kinds of details you're outlining) I stuck with the names that are coded into the game. When the devs fix a name in the game, I will update the relevant map in the mod.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

Also, GoranW's Frontline Mod provides accurate names for anyone who wants to know what they are. It also puts some towns in the 'correct' locations.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Tarhunnas
Posts: 2900
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: (REL) Place Names Mod by Redmarkus

Post by Tarhunnas »

It works fine. This is soooo cooool! Thanks!

However, seeing the town names immediately exposes a lot of spelling errors I had not noted before (not yours, but in the game).

Toropez should be Toropets
Sytschewka should be Sychevka (German instead of english transcription)
Sagorsk should be Zagorsk
Werbilki shuld be Verbilki (again German spelling)

These are just a few around Moscow, I could go on. Of course this is not your responsibility, I don't know maybe I should do an exhaustive list and post this in the Tech support forum?
------------------------------
RTW3 Designer
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

ORIGINAL: Tarhunnas

It works fine. This is soooo cooool! Thanks!

However, seeing the town names immediately exposes a lot of spelling errors I had not noted before (not yours, but in the game).

Toropez should be Toropets
Sytschewka should be Sychevka (German instead of english transcription)
Sagorsk should be Zagorsk
Werbilki shuld be Verbilki (again German spelling)

These are just a few around Moscow, I could go on. Of course this is not your responsibility, I don't know maybe I should do an exhaustive list and post this in the Tech support forum?

Yes, I think that's a good contribution to make. If you have the energy to list them all it will certainly please the Russian speaking players. I can't tell which is correct and which is not, because the English text books often use many different forms.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

NO SEA LANES PATCH 1 RELEASED - (Uploading to the Wiki now).

In response to several requests, this patch replaces the maps that were showing sea lanes with blank sea hexes, as per the vanilla game maps. The Black Sea Fleet has also been nuked.

Install last to ensure these are not overwritten by the main mod. Only the 'with hexes' version is available at this stage, as the 'without hexes' maps appear to be much less popular.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

ZOOM 4 WITH PORTS optional add-on released - uploading now.

This minor add-on simply adds Port icons to the Zoom 4 level. There are no other changes. It's the With Hexes version only for now, until I hear demand for a no hexes version.

Image
Attachments
Zoom4withports.jpg
Zoom4withports.jpg (984.85 KiB) Viewed 260 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
goranw
Posts: 1679
Joined: Tue Oct 23, 2001 8:00 am
Location: Uppsala,Sweden
Contact:

RE: (REL) Place Names Mod by Redmarkus

Post by goranw »

Hi!
Your map mods are very beautiful. Clean and well functioning. Exellent letter typos.
Many new ideas that enhance game play.
I use your map mod together with my own.
Regards,
Goran
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

Thanks Goran.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
AKCLIMBER
Posts: 78
Joined: Mon Nov 22, 2010 8:48 pm
Location: Juneau, Alaska

RE: (REL) Place Names Mod by Redmarkus

Post by AKCLIMBER »

I'd wait until Spring. Still snowing/raining here. [:(] It'll get nice next month tho. I'll get the boat ready! [:D]

Thanks again for the map!
ORIGINAL: redmarkus4

ORIGINAL: AKCLIMBER

Thanks for all your hard work! Much appreciated! If you ever find yourself in Southeast Alaska, I owe you a beer or two and a day out on the water, hanging out with humpbacks and orcas or fishing for salmon/halibut!

Cheers!

What was the street address again? I'm going online now to book my flights ;)
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

OK - Spring it is! Can I bring the wife and kids? (There are 4 kids). And what about my cousin and his family? They are staying with us while his legal case is resolved in the High Court over here. And I have a friend named Doug who likes fishing. He's a great guy once you get past the porn addiction thing...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
AKCLIMBER
Posts: 78
Joined: Mon Nov 22, 2010 8:48 pm
Location: Juneau, Alaska

RE: (REL) Place Names Mod by Redmarkus

Post by AKCLIMBER »

Sure, plenty of room up on the glacier for everybody. Lotsa cozy crevasses and ice caves. Internet access is spotty tho so Doug might get awful cranky and heck, I'm a legal kinda guy, so I'd be more than happy to give your cousin some free but dangerously misinformed, incorrect advice.

Cheers!

ORIGINAL: redmarkus4

OK - Spring it is! Can I bring the wife and kids? (There are 4 kids). And what about my cousin and his family? They are staying with us while his legal case is resolved in the High Court over here. And I have a friend named Doug who likes fishing. He's a great guy once you get past the porn addiction thing...
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

LOL. Sounds idyllic. I've been stuck in rainy London for the last few years and the big outdoors is calling...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

A fix for the front line around Tula has been uploaded for CM to administer on the WiKi. Just replace your Zoom 5 map # 02 with this new file.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Encircled
Posts: 2095
Joined: Thu Dec 30, 2010 3:50 pm
Location: Northern England

RE: (REL) Place Names Mod by Redmarkus

Post by Encircled »

Seriously silly question, but I am correct in assuming that if I change my map mid-game it will make no difference to the game whatsoever?
User avatar
cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

RE: (REL) Place Names Mod by Redmarkus

Post by cookie monster »

ORIGINAL: Encircled

Seriously silly question, but I am correct in assuming that if I change my map mid-game it will make no difference to the game whatsoever?

No it only changes the map.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: (REL) Place Names Mod by Redmarkus

Post by Redmarkus5 »

First image updated to show the Mod in action in it's first proper game :)
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
Post Reply

Return to “Scenario Design and Modding”