WAW Series for ATG

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

Post Reply
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

WAW Series for ATG

Post by tweber »

I wrote a series of new scenarios using similar design and they will be released with AT Gold. Scenarios include:

- WAW is a global conflict starting in 1938, 1939 or 1940 depending on the variant you choose
- Eastern Front
- Pacific War

Key elements include:

- 11 historic variants (e.g., No Stalin purge, Franco joins Axis, Czechs fight)
- 2 step production process with gearing. You need to build engines, steel, pilots, specialists and hulls before you build end units. It takes several months from the start of production until the end units can be built. Production is a bit more complex than the AT Gold random game.
- Specialized locations (e.g., tank factory, air factory, chemical factory) and the use of fuel to constrain mechanized units (e.g., ships, planes, tanks)
- New R&D process. You specifically research infantry, artillery, tank technology vs research with political points. It takes several rounds to achieve a breakthrough
- Hand drawn unit graphics (courtesy of Stuart Zastrow). Some examples are in the picture below showing a infantry corps in the German Fourth Army on the Polish border.
- More flexible minor and major country activations. Almost every minor can be influenced on way or another. The entry of France, Italy, the Soviet Union and the US can be influenced by both sides.
- More accurate map using Google Tile application
- Orders of battle based on 1939 armies and naval fleets. Special named generals (e.g., Zhukov, Romel, Manstein, Patton) active as super staff.
- Allies. Italy is an ally of Germany. The US and UK are allies. The Balkan minors are an ally of Germany in the Eastern Front scenario.

I hope everyone enjoys!

Image
Attachments
waw germany.jpg
waw germany.jpg (168.88 KiB) Viewed 169 times
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: WAW Series for ATG

Post by tweber »

Here is the opening screen for the Global War scenario

Image
Attachments
wawopenner.jpg
wawopenner.jpg (136.38 KiB) Viewed 167 times
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: WAW Series for ATG

Post by tweber »

Here is a strategic shot of the Eastern Front prior to start. The highlighted unit is from Panzer Group 3 from Army Group Central. Note that this scenario was also designed for solitare play.



Image
Attachments
waw eastern front.jpg
waw eastern front.jpg (195.12 KiB) Viewed 169 times
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: WAW Series for ATG

Post by tweber »

Here is the Japanese 1st Carrier Fleet prior to Pearl Harbor in the Pacific War scenario. The Japanese Naval units have a turn of pre-movement so players can try a range of different openings.



Image
Attachments
wawjapan.jpg
wawjapan.jpg (160.9 KiB) Viewed 168 times
User avatar
ernieschwitz
Posts: 4245
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: WAW Series for ATG

Post by ernieschwitz »

Looks great Tweber :)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
User avatar
spelk
Posts: 346
Joined: Tue Oct 14, 2003 9:05 pm
Location: United Kingdom
Contact:

RE: WAW Series for ATG

Post by spelk »

Very impressive tweber! Looking forward to trying it out.
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: WAW Series for ATG

Post by Josh »

ORIGINAL: tweber

Here is the opening screen for the Global War scenario

Image

Thanks for the screenies Tom.
The unit pictures are great, and a refreshing approach IMHO.
I'm *not* a fan of the city symbols though (in the zoomed in mode) they look like Lego. Not that I mind Lego, Lego is cool, but not in ATG [:)]

There is a spelling mistake in this opening screen; scenario instead of sceanario.

And thank you for your hard work. [&o]
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: WAW Series for ATG

Post by tweber »

Updating the location types was not a priority.  I do use separate location graphics depending on the people that live in the city.  If someone has the inspiration to create better location graphics, I would be happy to use. 
Frido1207
Posts: 455
Joined: Thu Nov 16, 2006 10:44 am
Location: Lower Saxony, Germany

RE: WAW Series for ATG

Post by Frido1207 »

ORIGINAL: tweber
Note that this scenario was also designed for solitare play.

does that mean all the other scenarios you mentioned are exclusively for pbem?
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: WAW Series for ATG

Post by lancer »

G'day,

Full marks for the unit graphics. Really good.

Cheers,
Lancer
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: WAW Series for ATG

Post by Josh »

ORIGINAL: th1207

ORIGINAL: tweber
Note that this scenario was also designed for solitare play.

does that mean all the other scenarios you mentioned are exclusively for pbem?

Probably most of the scenarios will be AI capable, well that's my experience from AT. Only the very large and complex scenarios were human-human only.
TPM
Posts: 349
Joined: Thu Feb 08, 2007 3:05 pm

RE: WAW Series for ATG

Post by TPM »

This looks awesome, can't wait!
User avatar
kondor
Posts: 787
Joined: Thu May 27, 2004 5:20 am
Location: Croatia
Contact:

RE: WAW Series for ATG

Post by kondor »

My favorite scenario moved into ATG! Thx Tweber![&o]
mgaffn1
Posts: 175
Joined: Fri Nov 20, 2009 3:54 pm

RE: WAW Series for ATG

Post by mgaffn1 »

outstanding.
Mike
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: WAW Series for ATG

Post by tweber »

Here is another screenshot. The numbers at the top of the screen are the resource bar. Besides political points, it shows how many pilots, hulls, engines, steel, specialists, fuel and manpower a side has. These resources are needed as follows:

1. Pilots are needed to build planes
2. Hulls are needed to build ships
3. Engines are needed to build planes and vehicles
4. Steel is needed to build artillery and armored vehicles
5. Specialists are needed to build staff, engineers and elite infantry (e.g., airbourne)
6. Fuel is needed to effectively move and fight ships, planes and vehicles.
7. Manpower is needed for infantry

Note that resources are built in locations that can build the appropriate units (e.g., a location that can build planes can build pilots and engines). It takes about 4 months to build a resource (which means it takes about 5 months to build a plane) so you have to time your construction based on your offensives.

Fuel is built automatically when supply is built. Supply can be built at an oil field (cost 1 production point), a resource hex (costs 2 production points) or a city (costs 10 production points). You need to stock alot of fuel if you plan to fight a mechanized campaign. If you are careless, you will find yourself fuel constrained by the 3 turn of the Eastern Front campaign.

In the picture, I also highlighted Magdeburg which is a University. You can see the type of research that is produced. By forcing you to buy research with specific research points (vs political points), you have to plan research in further in advance. You cannot just horde political points and decide what to upgrade in the last minute.

Image
Attachments
Openning.jpg
Openning.jpg (213.5 KiB) Viewed 167 times
zzmzzm
Posts: 120
Joined: Sat Oct 23, 2010 10:14 pm

RE: WAW Series for ATG

Post by zzmzzm »

Like these improvements very much. This seems WAW based on ATG becomes a new game which I have fantasized.
Thanks you for these nice works.
ong ma ni bei mei hong
User avatar
jomni
Posts: 2827
Joined: Mon Nov 19, 2007 12:31 am
Contact:

RE: WAW Series for ATG

Post by jomni »

How do you manage manually sending individual units to all those counters? 
This is the biggest chore for me when playing large scenarios of AT.

I like the renaming of the resources to give it a WITP feel.
And how do you think the AI can cope in these large scenaros?
User avatar
cveta
Posts: 341
Joined: Mon Jan 04, 2010 7:05 pm
Location: Croatia

RE: WAW Series for ATG

Post by cveta »

Well At Gold is instaled, now time for testing has come. I belive my family wont see me a lot next few days.
THANKS TOM
Never Underestimate the Power of Stupid People in Large Groups
ghoward
Posts: 150
Joined: Fri Nov 09, 2007 8:32 pm

RE: WAW Series for ATG

Post by ghoward »

Do we know if the AI can follow any of this multi-level resource business, or will the AI just be unable to produce anything in scenarios that use it? Would it be practical to set up a scenario where one side must use the complex production system, but the other side (AI?) uses the basic production model? 2 sets of units, perhaps, or would that just get too big?
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: WAW Series for ATG

Post by tweber »

ORIGINAL: barerabbit

Do we know if the AI can follow any of this multi-level resource business, or will the AI just be unable to produce anything in scenarios that use it? Would it be practical to set up a scenario where one side must use the complex production system, but the other side (AI?) uses the basic production model? 2 sets of units, perhaps, or would that just get too big?

I think you would have do quite a bit of scripting for the AI to work on this scenario. My personal preference is to play with people so I have not focussed on this. If someone wants to give it a go, I would be happy to give pointers.
Post Reply

Return to “Mods and Scenarios”