Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

Senno
Posts: 489
Joined: Mon Dec 27, 2010 9:42 pm

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Senno »

ORIGINAL: 2ndACR

I have seen some interdiction attacks that I thought they were using mini-nukes on me. I had 8 IL4 inflict 1700 casualties on one of my div. I think it might be a little overpowered. LOL

Yeah, I've been a little worried about those levels of casualties in my games. If it's like that in Summer '41, what's Fall '44 going to be like when it's possibly hundreds of planes? Yowwcchhh.....

Senno
User avatar
Wild
Posts: 440
Joined: Mon Dec 10, 2007 1:09 am

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Wild »

I am very happy to see interdiction, but i too feel it may be a bit overpowered.
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Tarhunnas »

After a few turns now (playing the Soviets) I am starting to feel like the Germans in Normandy iin 1944! It's almost like nobodyy can take a step on the road without getting hit!
------------------------------
RTW3 Designer
Cerion
Posts: 101
Joined: Wed Sep 16, 2009 11:33 am
Location: Europe

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Cerion »

After a few turns now (playing the Soviets) I am starting to feel like the Germans in Normandy iin 1944! It's almost like nobodyy can take a step on the road without getting hit!
In the first turns it is normal that the Russian player feels like that given the enormous superiority of the luftwaffe. What is not normal is that it happens on the contrary in these dates. It seems that the Russian air force has a great power in the interceptions of the first turns.

Is not it a bit over his real possibilities (as it was his condition in June 1941) to obtain at the beginning of July a result as this one? That type of checkup can use the game to limit him a bit in this area?

Regards
User avatar
Tarhunnas
Posts: 2902
Joined: Thu Jan 27, 2011 10:19 am
Location: Hex X37, Y15

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Tarhunnas »

ORIGINAL: Cerion
After a few turns now (playing the Soviets) I am starting to feel like the Germans in Normandy iin 1944! It's almost like nobodyy can take a step on the road without getting hit!
In the first turns it is normal that the Russian player feels like that given the enormous superiority of the luftwaffe. What is not normal is that it happens on the contrary in these dates. It seems that the Russian air force has a great power in the interceptions of the first turns.

Is not it a bit over his real possibilities (as it was his condition in June 1941) to obtain at the beginning of July a result as this one? That type of checkup can use the game to limit him a bit in this area?

Regards

I should have added, this is in september 1942, so not due to any initial german advantage. I am aware that the Luftwaffe was very effecive even in 1942, but there still seems to be a bit too much interdiction to me.
------------------------------
RTW3 Designer
User avatar
Commanderski
Posts: 941
Joined: Sun Dec 12, 2010 8:24 pm
Location: New Hampshire

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Commanderski »

I had one Airbase get attacked 3 times in one move. No losses on either side though. They do seem to love to attack Air bases and HQ units. I have started to assign Flak units with HQ's
User avatar
G Felzien
Posts: 492
Joined: Fri Aug 27, 2010 12:16 pm
Location: Canada

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by G Felzien »

I really like the improved interdiction activity. I am now assigning flak units to all HQs, ABs and mobile units. This has made a difference positive difference for my units.
Garth Vader
Posts: 22
Joined: Tue Jan 11, 2011 1:37 pm

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Garth Vader »

ORIGINAL: 2ndACR

I have seen some interdiction attacks that I thought they were using mini-nukes on me. I had 8 IL4 inflict 1700 casualties on one of my div. I think it might be a little overpowered. LOL

Is this being looked at?

I am playing turn 2 of my first campaign and I had 2 incidents where I lost over 2000 casualties from <20 bombers. In one case I was moving a mot regiment 1 hex to rejoin it with the other 2 and it lost 50% of it's strength.

This is the turn after their airforce was devastated, what's going to happen later?!?
User avatar
karonagames
Posts: 4701
Joined: Mon Jul 10, 2006 8:05 am
Location: The Duchy of Cornwall, nr England

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by karonagames »

Is this being looked at?

Yes, amended code in test atm.
It's only a Game

User avatar
2ndACR
Posts: 5524
Joined: Sun Aug 31, 2003 7:32 am
Location: Irving,Tx

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by 2ndACR »

Thank you sir.&nbsp;
User avatar
cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by cookie monster »

I was also a bit annoyed at how much damage two...yes two German bombers could make
squatter
Posts: 1040
Joined: Sat Jun 24, 2006 5:13 pm

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by squatter »

I'm liking the way interdiction attacks now show up on the map.
&nbsp;
But is anyone else finding that interdiction markers are in the wrong places? Ie I'm seeing loads of Axis interdiction attacks show up on my side of the lines (axis)
&nbsp;
timmyab
Posts: 2046
Joined: Tue Dec 14, 2010 7:48 pm
Location: Bristol, UK

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by timmyab »

I'm getting hammered by interdiction at the moment.It's not so much the loss of men and material, it's not knowing if a unit is going to get to where it's needed.This could have disastrous consequences sooner or later.Having said that, I actually think it's realistic and therefore a good thing.I start to cringe now whenever a unit's movement becomes sticky, presumably from interdiction checks, before the inevitable attack.
I've noticed that some areas of the map are especially prone to attack so I've started to develop coping strategies.When I identify an interdiction hotspot I drive low value targets like unneeded HQ's through it to try and draw some fire, high value units go around if they can.
User avatar
cookie monster
Posts: 1690
Joined: Sun May 22, 2005 10:09 am
Location: Birmingham,England

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by cookie monster »

I was getting hammered near Kiev.

Every time I was moving a unit. Blam. It slowed me down no end.

Must of added 5 extra minutes with all the halted moves and then reselection of destination
Reconvet
Posts: 355
Joined: Mon Jan 17, 2011 8:39 pm

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Reconvet »


Please consider to switch off sovjet interdictions in the first turn of all scenarios. Not because it might overly hamper axis moves but because the sovjet air force can get severely whacked before the player gets to apply his desired air doctrine.

In GC '41 SU airbases get hit heavy anyway, no big deal there, but I just started a '42 campaign and lost about 1500 sovjet planes (roughly 20% of red air force) during the axis move due to dozens of suicidal mini-interdictions of sovjet noob pilots against droves of axis interceptors.

I don't mind losing planes because of my own incompetent doctrine settings, but plane losses due to questionable initial scenario settings are just a stupid waste of resources. So please switch off initial sovjet interdiction in all scenarios.

The biggest threat for mankind is ignorance.

amatteucci
Posts: 385
Joined: Sun May 14, 2000 8:00 am
Location: ITALY

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by amatteucci »

ORIGINAL: Reconvet


Please consider to switch off sovjet interdictions in the first turn of all scenarios. Not because it might overly hamper axis moves but because the sovjet air force can get severely whacked before the player gets to apply his desired air doctrine.
Yet, although this behaviour is annoying (for the Soviet player), it is also realistic.
After the start of Barbarossa, the red Air Force managed to send large formations of SB and DB-3 bombers against Axis forces. But these missions accomplished little and, typically, only contributed additional Soviet losses to the overall slaughter, because, brave as they were, Soviet bombers, usually, were no match for German fighters.
So, it seems that the game recreates this situation well.
Reconvet
Posts: 355
Joined: Mon Jan 17, 2011 8:39 pm

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Reconvet »


My example: Start of '42 big campaign, not Barbarossa. Losing 1500 sovjet planes to some 50 axis because of dozens of suicidal interdiction raids composed of ridiculously low numbers (bombers and escorts) and performed by cannon-fodder noob crews during the axis first turn just leaves you baffled when you look at the combat results. Any decent sovjet player would have set up doctrine and front air force deployment in a way less self-destructive way. Anybody feeling that this looks okay for a '42 scenario has to be a lemming-lover...

So please spare SU players the frustration of watching these utterly stupid ill-composed sovjet kamikaze interdictions in turn 1 of all scenarios starting later than june '41.
The biggest threat for mankind is ignorance.

amatteucci
Posts: 385
Joined: Sun May 14, 2000 8:00 am
Location: ITALY

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by amatteucci »

Sorry, I didn't notice you were complaining about the 1942 campaign. I agree that in that case a toning down of AI "aggressiveness" is appropriate.
JocMeister
Posts: 8258
Joined: Wed Jul 29, 2009 10:03 am
Location: Sweden

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by JocMeister »

From what I can tell this is beeing looked at?

Interdiction is doing way, way to much damage atm!
Despite being protected by over 600 AA guns I lost 800 men and 55 artillary to bombing by 6 (yes six) PE-2 bombers... [8|]
And despite thoose 600 AA guns not a single bomber was shot down.






Image
User avatar
Apollo11
Posts: 24835
Joined: Thu Jun 07, 2001 8:00 am
Location: Zagreb, Croatia
Contact:

RE: Have you seen Interdictions in your games when using WitE v1.03 BETA6?

Post by Apollo11 »

Hi all,
ORIGINAL: JocMeister

From what I can tell this is beeing looked at?

Interdiction is doing way, way to much damage atm!
Despite being protected by over 600 AA guns I lost 800 men and 55 artillary to bombing by 6 (yes six) PE-2 bombers... [8|]
And despite thoose 600 AA guns not a single bomber was shot down.

In our internal BETA there are already few changes regarding interdiction... [:)]


Leo "Apollo11"
Image

Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE
Post Reply

Return to “Gary Grigsby's War in the East Series”