Za Rodinu! (Team Game)

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Redmarkus5
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Za Rodinu! (Team Game)

Post by Redmarkus5 »

RECRUITMENT

We have several applications for the Thunder in the East team game that came in after the team slots were all filled, so I am proposing another team game be setup here.

However, before we proceed we need a STAVKA and an OKH commander. These roles are crucial and need to be filled by Matrix Legion of Merit (5 Stars) members with deep experience of WiTE and multiplayer in general.

So, I will follow these steps:

1. Assign people from the waiting list to draft teams, minus their commanders.

2. Wait for two Legion of Merit volunteers.

3. Handover to the STAVKA and OKH commanders for action to commence.

I suggest that interested players follow the Thunder in the East threads for tips on how to manage and play in this new mode.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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Redmarkus5
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RE: Za Rodinu! (Team Game)

Post by Redmarkus5 »

TEAM ORGANISATION

The teams are being set based on the sequence of posts and PMs I received last time. Apologies to a few who were missed then! There are still a few on the bench now, so a third game may be needed...

OKH
Commander - Redmarkus
AGN - Duality
AGC - Vonsheaffer
AGS - Harovan

STAVKA
Commander - Q-Ball
Baltics - Buchand
West - Tarhannas
Southwest - Capt Flam
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Tarhunnas
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RE: Za Rodinu! (Team Game)

Post by Tarhunnas »

Confirm from me as Western Front commander! Slava Krasnoi Armii!
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cpt flam
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RE: Za Rodinu! (Team Game)

Post by cpt flam »

will take command of Western Front ASAP[:)]
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Harovan
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RE: Za Rodinu! (Team Game)

Post by Harovan »

Gladly taking AGS, email PM'd.
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RE: Za Rodinu! (Team Game)

Post by Duality »

Confirmed. PM Sent.
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Redmarkus5
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RE: Za Rodinu! (Team Game)

Post by Redmarkus5 »

Thanks for the PMs guys. I'm now waiting for two senior volunteers to take on the OKH and STAVKA roles, as well as an email address from Buchand - not sure about the times zones.
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buchand
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RE: Za Rodinu! (Team Game)

Post by buchand »

My pm crossed - if everyone is happy with an inexperienced Baltic front commander I'm in.
Plan? What plan? Attack!!
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Redmarkus5
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RE: Za Rodinu! (Team Game)

Post by Redmarkus5 »

ORIGINAL: buchand

My pm crossed - if everyone is happy with an inexperienced Baltic front commander I'm in.

The historical commander was very inexperienced, so you'll have the same learning curve he faced :)
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Q-Ball
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RE: Za Rodinu! (Team Game)

Post by Q-Ball »

I am interested in STAVKA command if available, though I would want to understand time commitment first; I don't want to hold-up turns!

I've been around, though......
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Redmarkus5
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RE: Za Rodinu! (Team Game)

Post by Redmarkus5 »

ORIGINAL: Q-Ball

I am interested in STAVKA command if available, though I would want to understand time commitment first; I don't want to hold-up turns!

I've been around, though......

Done! You are now the STAVKA commander, if you are ok with the role outlined below. Please PM your email address to me.

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Redmarkus5
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RE: Za Rodinu! (Team Game)

Post by Redmarkus5 »

ORIGINAL: Q-Ball

I am interested in STAVKA command if available, though I would want to understand time commitment first; I don't want to hold-up turns!

I've been around, though......


Sorry - it's late :)

The commitment for STAVKA is:

1. Receive the game turn from OKH.

2. Spend AP on factory moves, SU creation, etc. as you see fit.

3. Alllocate an AP spend limit to subordinate commanders for their own use (as you determine)

4. Execute all air base and air force operations.

5. Allocate reserves to Fronts.

6. Issue general orders to subordinates via email

7. Save the turn and send it to the Baltic command.

8. Receive the file back, make any minor changes needed, save again and send to the Western command.

9. Repeat for the Southwest command and then press F12 and send to OKH for the Axis turn.

Probably one edit and send action per day on average. Are you up for this?
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Q-Ball
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RE: Za Rodinu! (Team Game)

Post by Q-Ball »

I can do that. Provided my Comrades display proper revolutionary spirit!

PM sent
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Texas D
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RE: Za Rodinu! (Team Game)

Post by Texas D »

Good luck Q-Ball, should be an interesting war with the command and control issues.
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jomni
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RE: Za Rodinu! (Team Game)

Post by jomni »

Hint for the developers...
They should develop a multiplayer feature like this because there is demand.
WITE is a good platform to start doing it.
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RE: Za Rodinu! (Team Game)

Post by alfonso »

But,mmm, how much time is needed to complete a turn? It seems as if this game is going to be at real-time speed (1 week per 1 week turn ?)
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Redmarkus5
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RE: Za Rodinu! (Team Game)

Post by Redmarkus5 »

ORIGINAL: alfonso

But,mmm, how much time is needed to complete a turn? It seems as if this game is going to be at real-time speed (1 week per 1 week turn ?)

You may be right, but WiTP fanboys have been playing at less than real time for many years :)
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RE: Za Rodinu! (Team Game)

Post by timmyab »

ORIGINAL: alfonso

But,mmm, how much time is needed to complete a turn? It seems as if this game is going to be at real-time speed (1 week per 1 week turn ?)
Yes, it's likely to last longer than WWII.[:D]
This is one of the key problems with playing it as a pbem game.If the game was server based, a turn a day would be perfectly feasible with a group of committed and dedicated players.
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RE: Za Rodinu! (Team Game)

Post by Tarhunnas »

ORIGINAL: redmarkus4

8. Receive the file back, make any minor changes needed, save again and send to the Western command.

9. Repeat for the Southwest command and then press F12 and send to OKH for the Axis turn.

Just a question. Isn't there a risk that this slows things down? It would be a lot quicker if the Baltic commander sent it directly to the Western commander who sends it to the South commander. Of course that means you have to trust the subordinates more... but of course trust is a bit of a burgeoisie thing... wasn't it Lenin who said "Trust is good but control is better"... but still.
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RE: Za Rodinu! (Team Game)

Post by alfonso »

ORIGINAL: jomni

Hint for the developers...
They should develop a multiplayer feature like this because there is demand.
WITE is a good platform to start doing it.

Yes, there is demand, and in reality it is the only way I can imagine for increasing the scope or detail of wargames. I think we are already at the very limits of a single player to master and control the detail of WITE (or WITP, that seems even more challenging)

But I am not sure if the turn-based system can be adequate. Emailing a turn when you have 4 vs 4 seems already cumbersome. What will happen when we arrive at 20 vs 20 (East+West+Pacific+Production War,...all WWII in one insanely huge game)?

In massive online multiplayer games, all players play at the same time, it is realtime...you control your units, but you are part of an alliance...is there in those games a model for future developments of WWII wargames (and when I say future, I am thinking, mmm, about 2025?[:)]...)
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