Master Wishlist Thread

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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hal9000
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RE: Master Wishlist Thread

Post by hal9000 »

ORIGINAL: Shark7

I wish I could filter out all planets with Qaulity lower than 50% in the expansion planner. I have no intention of colonizing such poor worlds.

+1
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Setekh
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RE: Master Wishlist Thread

Post by Setekh »

ORIGINAL: Shark7

I wish I could filter out all planets with Qaulity lower than 50% in the expansion planner. I have no intention of colonizing such poor worlds.

This would be a great addition.
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ajarnlance
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RE: Locking Troops into position...

Post by ajarnlance »

Hi! Newbie here. I love this game but I can't find a way to "lock" troops into staying put on a certain colony. My ships automatically pick up troops and move them around. I know I could set all my troop carrying ships to manual but I would like to suggest a better solution: have a "garrison" button on the troop screen that instructs troops to remain at a specific colony location. Thanks! Lance.
"Resistance is futile" Locutus of Borg (aka Picard).
unclean
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RE: Locking Troops into position...

Post by unclean »

I'd really like to see more performance-related controls since this game runs really slowly on my midrange Core 2 Duo unless I drop my desktop resolution and turn all the graphical settings all the way down.

One thing that might help: I've been noticing that the game seems to use dithering on all its sprites and takes at least a half-second to apply it whenever I zoom or scroll. An option to disable it seems like it might speed things up a bit.

Good game, but the choppiness is grating.

kenata
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RE: Locking Troops into position...

Post by kenata »

This might be an odd request but can you make it so that the various list UI elements don't updated every time there is a change. This is especially bad when I use the expansion planner to select targets for my construction ships. Every time you order a constructor to a new world, it seems to update the entire UI element just for the one little change in art, which is a killer when you get into the late game and have the entire galactic map.
unclean
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RE: Locking Troops into position...

Post by unclean »

ORIGINAL: kenata
This might be an odd request but can you make it so that the various list UI elements don't updated every time there is a change.

+1 to that! Being able to shift-select multiple items at once would be really nice as well.


Being able to do a secondary sort on the columns would be decent, too. For example you could sort by resource density, then by distance to easily find good locations in your territory instead of having to check if an asteroid is halfway across the galaxy.
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Setekh
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RE: Locking Troops into position...

Post by Setekh »

I have to agree with kenata, does seem a bit wasteful.
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csebal
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RE: Locking Troops into position...

Post by csebal »

So many very good observations and i could add at least a dozen more of my own.

That is, if I ever muster my strength to do it. Until then:

Most of this thread +1.

My most important wish:
I would be happy to see a dev that collects and posts user feedback and allows the players to vote on what they would like to see the most, then improved the game based on that feedback.

Advantages:
- We would see what issues are already on the list and not waste your time to write about / explain the same thing someone already mentioned before you.
For example, there is just no way i would read all 32 pages of this thread to see what issues have already been posted before me, which will in turn reduce the chance of me ever posting my ideas a lot. why? Because I would rather not risk wasting everyone's (including mine) time posting stuff that others already posted before me.
- We would see that our efforts (that is.. taking the time to post ideas in a comprehensible fashion) are not wasted.
- You would get a fairly decent idea of what the players would like to see improved and in what order.
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2guncohen
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RE: Locking Troops into position...

Post by 2guncohen »

- I realy realy want to make new pirate factions.
And I want to have the option to provide them a tailor made shipset.

Please do this for us [&o]
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OJsDad
Posts: 41
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RE: Locking Troops into position...

Post by OJsDad »

Hi, newb here. Playing DW+ROTS+Beta Patch. This is a great game, but have some things I would like to see added or changed;

1. I would like a screen to see what resources are being produced where. I know I can see what each colony is producing from the colonies screen, but I would like to be able to highlight a resource, and see where it is being produced at. I noticed on the Expansion Planner window that the top right window doesn't seem to be used for anything, perhaps there.

2. Diplomacy. When being asked by another race to take some action against a third race, it would be nice to be able to open the Diplomacy screen and see what my current relations with the other two races before I accept or decline the request

3. A tab on the Build Order screen for Facilities. From what I can tell, you either get a pop up in the middle of the screen or you have to go to each colony to initiate a facility build.

4. In stead of pop up coming up to ask about building facilities, diplomatic actions or covert actions against another race from my ministers, how about a display on the side like the ship build suggestion notice.

5. When designing ships, I save the design, high light it in the design list, and click the upgrade, and it will be upgraded. Not sure what is being upgraded, but there are no new techs being completed between the time. Not sure if it is something I'm missing, or something not clear on the ship design screen, but may need to rework the design screen.

6. Design and build task forces. Probably not used much in early game but in later game, it would be nice to be able to design and build a task force. First you would assign you ship classes you want as part of the task force, then you can purchase however many of those task forces you want. Ships could still be built individually and not assigned to a TF. The current build order and assigning ships to fleets is not too bad now, but I'm already seeing lag in opening the ships and bases screen.

7. Fleets. Perhaps make Fleets an administrative only unit. Task forces and ships are assigned to a fleet. A fleet could be responsible for a designated geographic area. Also, assign ship yards to fleets. I don't want a ship or TF built at the far end of my empire, for a fleet at the opposite end. It takes too long for ships to transfer, then you have to refuel them. Also, a ship yard could be assigned to more than one fleet.

8. For a future expansion, it could be nice to see the economy expanded like the resources are. Have actual industries on different planets. This makes losing a planet with a key industry hurt more. It would also allow for central planning government types to take control of the economy. This could also have a huge impact on blockades, as a planet that cannot ship a key widget could cause a large problem for an empires war effort, whether it affects to building of military units, or the morale of civilians.

9. Armies. Expand ground forces to have different unit types. Design divisions like you design ships, ie HQ, support, armor, infantry, mobile, etc. Then design Armies like TF my assigning divisions types.

10. Instead of a drop down perhaps a tab screen for the Ships and Bases screen.
unclean
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RE: Locking Troops into position...

Post by unclean »

ORIGINAL: OJsDad
1. I would like a screen to see what resources are being produced where. I know I can see what each colony is producing from the colonies screen, but I would like to be able to highlight a resource, and see where it is being produced at. I noticed on the Expansion Planner window that the top right window doesn't seem to be used for anything, perhaps there.

Not sure if this is exactly what you're asking for, but in the Expo planner you can select "my empire resource locations" and click the resources column to sort them.
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OJsDad
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RE: Locking Troops into position...

Post by OJsDad »

ORIGINAL: unclean
ORIGINAL: OJsDad
1. I would like a screen to see what resources are being produced where. I know I can see what each colony is producing from the colonies screen, but I would like to be able to highlight a resource, and see where it is being produced at. I noticed on the Expansion Planner window that the top right window doesn't seem to be used for anything, perhaps there.

Not sure if this is exactly what you're asking for, but in the Expo planner you can select "my empire resource locations" and click the resources column to sort them.

Pretty close. If a colony has more than one resource, they still all get listed together. Would still like to see a list of all sources of a resource. One thing I don't think this is showing are the mining stations that are in gas clouds or gas giants that are not colonized.
SireChaos
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RE: Locking Troops into position...

Post by SireChaos »

I would like to have a way to either subsidize or tax the construction of either freighters or mining ships, in order to persuade the civilian economy to build a larger or smaller number of them.

I would also like to be able to either subsidize or tax the production of specific resources, to steer the civilian economy towards mining specific resources over others.
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Shark7
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RE: Locking Troops into position...

Post by Shark7 »

ORIGINAL: SireChaos

I would like to have a way to either subsidize or tax the construction of either freighters or mining ships, in order to persuade the civilian economy to build a larger or smaller number of them.

I would also like to be able to either subsidize or tax the production of specific resources, to steer the civilian economy towards mining specific resources over others.

My current game has around 1300 civilian ships, the majority of which (1200) are freighters. My but they are busy little bees.
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Evil Steve
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RE: Master Wishlist Thread

Post by Evil Steve »

just changing the subtitle back from "Locking troops into position..." as it was making me slightly tetchy 
JamesM
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RE: Master Wishlist Thread

Post by JamesM »

I would like to see a drop down selection on the overall galactic map showing locations of damaged ships areas.  I find these fields and can never find where they are after I first leave them, unless I have had sent a a construction ship to repair them or a fleet to destroy the monsters.
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OJsDad
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RE: Master Wishlist Thread

Post by OJsDad »

I would also like to see;

11) Not sure yet, but can a ships defenses protect other ships, ie Anti Missile Missles, defense guns, etc. If not, it would be nice to have those techs. It would allow for the development of escort ships for protecting front line combat ships.

12) Task Force formations. For TF's to form different formations for battle. No. 11 above would play into this.

13) Allow different government types to have different levels of control over the economy. Central control goverments are going to micromanage while laize faire are going to be hands off.

14) Weapon platforms. Use these to help protect planets and mining stations.

15) More planet defences. Allow figher bases, planet based guns and missles (besides ion guns). Don't limit to a single of each, but allow as many as player wants. This would perhaps make for hit and run tactics by attacking forces who are not strong enough to take the planet, but want to widdle down the defenses.

16) A notes section to allow players to make various notes. Locations of points of interest, reminders for when you return to a game, etc. (All strategy games need this [:D] )
Balakirev
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RE: Master Wishlist Thread

Post by Balakirev »

As a lurker who bought the game about 8 weeks ago and the add-on recently, I'd like to request the option to switch to a larger font, and a more contrast-based text-on-background for the interface, pedia, etc.  My eyes are still good this far on in life, but they're not quite what they were back when, and I really don't like coming away from playing for a bit with teary eyes that have little to do with being overwhelmed by another galactic power.
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2guncohen
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RE: Master Wishlist Thread

Post by 2guncohen »

- Planetary forcefield to hinder simple overpowering troop invasions.

SireChaos
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RE: Master Wishlist Thread

Post by SireChaos »

ORIGINAL: jamesm

I would like to see a drop down selection on the overall galactic map showing locations of damaged ships areas.  I find these fields and can never find where they are after I first leave them, unless I have had sent a a construction ship to repair them or a fleet to destroy the monsters.

They´re labelled on the main map.

But you´re right, a drop-down for selecting labelled areas would be nice.
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