when compared with TOAW's FiTE...

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

User avatar
Templer_12
Posts: 1707
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: when compared with TOAW's FiTE...

Post by Templer_12 »

All in all, WitE is the specialized game.
A valuable tool for specialists - no allround, use for all tool.

It is a scalpel for precise cuts and not a Swiss army knife!
User avatar
jjax
Posts: 289
Joined: Thu Feb 24, 2005 3:42 am

RE: when compared with TOAW's FiTE...

Post by jjax »

ORIGINAL: Templer
It is a scalpel for precise cuts and not a Swiss army knife!

I think thats a good analogy, but thats the case for most scenarios in TOAW. It's just the nature of the beast that is TOAW.
--JJAX

User avatar
Zaratoughda
Posts: 714
Joined: Sat Nov 15, 2008 4:00 pm
Location: NE Pa, USA

RE: when compared with TOAW's FiTE...

Post by Zaratoughda »

If you get WitE, I believe you will find that you never play TOAW FitE (and the other TOAW east front scenarios at this scale) again.

There is simply no comparison.

Zaratoughda
User avatar
Panama
Posts: 1362
Joined: Fri Oct 30, 2009 1:48 pm

RE: when compared with TOAW's FiTE...

Post by Panama »

ORIGINAL: Zaratoughda

If you get WitE, I believe you will find that you never play TOAW FitE (and the other TOAW east front scenarios at this scale) again.

There is simply no comparison.

Zaratoughda

Exactly. There is no comparing the two. One is specifically designed for one theater and was released 7 December 2010. The other was designed to be an all purpose design tool and was released in 1998 and re released by Matrix in 2006 as TOAW III. Apples and oranges.
User avatar
Zemke
Posts: 665
Joined: Tue Jan 14, 2003 12:45 am
Location: Oklahoma

RE: when compared with TOAW's FiTE...

Post by Zemke »

TOAW was too general, too same same. I found one of the best scenarios of TOAW to play was the Korean War scenario, the scale and scope seemed to fit the engine well, beyond that I found TOAW did not do large scale well, or very small scale well. TOAW was designed to be flexible and general in nature to have any chance of doing what it was designed to do. I like the comparison to tools Templer used. WitE is a one of a kind tool for one job, eastern front land combat. TOAW is, as Templer said, the Swiss Army knife of war games, does a lot of different things, none great, but good enough to get it done. When I reach into my war gaming tool box I want the best tool I got for the job.
"Actions Speak Louder than Words"
solops
Posts: 1002
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: when compared with TOAW's FiTE...

Post by solops »

ORIGINAL: Flaviusx
Smokes it.
Note that virtually every tester in our group has both games. Every single one of us prefers WITE.

Forget the designer notes and AARs, this is the strongest endorsement I have seen or could imagine.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
User avatar
lparkh
Posts: 423
Joined: Sun Jul 25, 2004 5:38 pm

RE: when compared with TOAW's FiTE...

Post by lparkh »

There's a lot of depth to these points. But since we know WITE is going to be done in west and africa it is more general then some arguments suggest. Maybe it is actually a grand operational WWII battle simulator of a fixed scale? Not just an east front engine.
pionier
Posts: 116
Joined: Sun Dec 09, 2007 6:01 pm

RE: when compared with TOAW's FiTE...

Post by pionier »

Ouh, is Win7 better than WinVista ?

I think it is a bit too early to do more than just a few guesses. I don't know much about the combat system, how depth and how predictable it is! Next year when it is cheaper I will buy this game for christmas' special.
User avatar
SGHunt
Posts: 876
Joined: Wed Jan 20, 2010 6:28 pm
Location: Lancaster, England

RE: when compared with TOAW's FiTE...

Post by SGHunt »

That takes some self-control!
Stuart 'von Jaeger' Hunt

WitE Alpha, Beta Tester

amatteucci
Posts: 385
Joined: Sun May 14, 2000 8:00 am
Location: ITALY

RE: when compared with TOAW's FiTE...

Post by amatteucci »

ORIGINAL: JMass

ORIGINAL: jjax
BTW, I actually like the phased turns and could never understand why so many people did not like them. For better or worst, It added an extra dimension of strategy that took some time to understand.

I like very much the phased turns and I subscribe what you wrote.
Seconded.

Moreover, even after a cursory look, WitE looks (and, indeed, is!) very different from TOAW in two respects: 1) it's a stragetic game and not an operational game forced to function as a strategic one, 2) it's engine was custom-tailored to the Eastern Front (I know that Western Front and North Africa are in the pipeline but I'm sure that the game engine will be further modified to take into account the peculiarities of those fronts).

I think that WitE is a must buy for every wargamer that is an Eastern Front aficionado.
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: when compared with TOAW's FiTE...

Post by ComradeP »

Never expected to see so many fans of phased turns in one thread, I sometimes got the impression that Norm Koger was the only one on the planet who liked his system. TOAW is good on paper, though, so I'm happy that many people enjoyed it much more than I ever could.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
solops
Posts: 1002
Joined: Thu Jan 31, 2002 10:00 am
Location: Central Texas

RE: when compared with TOAW's FiTE...

Post by solops »

ORIGINAL: JMass

ORIGINAL: jjax
BTW, I actually like the phased turns and could never understand why so many people did not like them. For better or worst, It added an extra dimension of strategy that took some time to understand.

I like very much the phased turns and I subscribe what you wrote.

Yes. I like the phased turns as well in spite of the peculiarities. I hope I will come to like WitE's oddities as well.
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand
User avatar
Great_Ajax
Posts: 4923
Joined: Mon Oct 28, 2002 6:00 pm
Location: Alabama, USA

RE: when compared with TOAW's FiTE...

Post by Great_Ajax »

I did a ton of TOAW scenarios but never worked on the FiTE one. I loaded it up a few times and the unit density was just too high to be of any interest to me and it looked like too much work. Some of my works that I enjoyed the most like in 'West Front '44' were at the divisional scale with 10km/hex and thats why I like WiTE so much.

Trey
ORIGINAL: Brad Hunter

ORIGINAL: Wikingus

... I know I know, it's unfair. WiTE is a completely new beast, but I am a long-time TOAW player and WiTE looks a lot like FiTE, with some extra options thrown on top, and with much better graphics.

I'm kind of not sure whether to get the game or not. Can any fellow TOAW player convince me it's worth buying?

El Hefe had alot to do with the TOAW FitE Scenario - he can give you the details.
"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
User avatar
Fastheinz
Posts: 39
Joined: Tue Sep 16, 2003 12:15 am
Location: Michigan
Contact:

RE: when compared with TOAW's FiTE...

Post by Fastheinz »

As an old WiR player I have to say this is a great effort and should consume my life for a few years. Thank you all who made WitE possible![&o]
Now is the time for all good men to come to the aid of their country.
User avatar
Wikingus
Posts: 167
Joined: Sun Sep 26, 2010 11:41 am

RE: when compared with TOAW's FiTE...

Post by Wikingus »

Well I went ahead and bought it so I guess you could say I was convinced. [:D]
User avatar
SlickWilhelm
Posts: 1854
Joined: Sun Jul 22, 2007 1:52 pm
Location: Rochester, MN

RE: when compared with TOAW's FiTE...

Post by SlickWilhelm »

If this thread doesn't convince non-owners to purchase WitE, I doubt anything will. 
Beta Tester - Brother Against Brother
Beta Tester - Commander: The Great War
Beta Tester - Desert War 1940-42
User avatar
Jonathan Pollard
Posts: 584
Joined: Sun Feb 25, 2007 2:48 am
Location: Federal prison
Contact:

RE: when compared with TOAW's FiTE...

Post by Jonathan Pollard »

As someone who has neither game but who has the original TOAW and all of Grigsby's previous Eastern Front titles, I think my next purchase will be TOAW3. If WitE had daily turns like WitP AE, and/or a "wego" system, I would buy it in a heartbeat. It seems too contrived that one side would be able to conduct operations for an entire week without the other side being able to react. My understanding is that FiTE uses 2 turns per week, but I hope it won't be too difficult to edit the scenario into 1 or 2 days per turn.
User avatar
Oleg Mastruko
Posts: 4534
Joined: Sat Oct 21, 2000 8:00 am

RE: when compared with TOAW's FiTE...

Post by Oleg Mastruko »

Funny no one mentioned my favorite East Front TOAW scenario and that was DNO, Drang Nach Osten by Daniel Mc Bride....

Anyhow, not to repeat what others said before me, WITE is completely different beast. In my eyes, the biggest advantage is (IMO) great system for managing support units in WITE, which do not have to be represented as separate counters on the map anymore.

TOAW phased system - I actually liked it, even though I think it was designed with small to medium scenarios in mind. With TOAW people really REALLY pushed the system to the limit with some scenarios so big... I am sure Norm Koger never envisioned his system being used for Barbarossa, whole WW1 or any such monstrosity...

Finally, what killed TOAW for me, was absolutely dreadful, atrocious quality control when it comes to scenarios, both official and unofficial. I mean I could live with some scenario from some Internet dump being total crap, but when TOAW 3 came out, and carried 100+ scenarios with it, of which at least 80 were total BS that's when I realised this whole thing is more work (culling good scenarios from bad from utterly horrific) for my taste.
User avatar
Oleg Mastruko
Posts: 4534
Joined: Sat Oct 21, 2000 8:00 am

RE: when compared with TOAW's FiTE...

Post by Oleg Mastruko »

ORIGINAL: el hefe

I did a ton of TOAW scenarios but never worked on the FiTE one. I loaded it up a few times and the unit density was just too high to be of any interest to me and it looked like too much work. Some of my works that I enjoyed the most like in 'West Front '44' were at the divisional scale with 10km/hex and thats why I like WiTE so much.

Trey you were one of my absolutely favorite scenario designers in TOAW days, played your scenarios A LOT, I think I played some vs you in PBEM during testing.
User avatar
Oleg Mastruko
Posts: 4534
Joined: Sat Oct 21, 2000 8:00 am

RE: when compared with TOAW's FiTE...

Post by Oleg Mastruko »

ORIGINAL: ComradeP

Never expected to see so many fans of phased turns in one thread, I sometimes got the impression that Norm Koger was the only one on the planet who liked his system. TOAW is good on paper, though, so I'm happy that many people enjoyed it much more than I ever could.

Well add me to the list of phased turn fans. They were great for what TOAW was initially intended to do, medium sized scenarios with player commanding forces up to 2-3 corps worth. In those scenarios, if designed WELL, phased system really added another layer of quality and strategy to the game.

Where phased system failed....?

a) When people started designing monster scenarios - phased turns were simply a nuissance in that case.

b) When time per turn was too short. 6 hour turns, with units having 4-5 movement points per turn? FAIL! But that's the design scenario problem not the problem with system as such.
Post Reply

Return to “Gary Grigsby's War in the East Series”