ORIGINAL: Evil Steve
Interesting list, Erik. As an aside, is there a way in the expansion to nuance your automated ship design? Design for speed, or defence,or attack, or range etc??
Yes, have a look at this:
ORIGINAL: Evil Steve
Interesting list, Erik. As an aside, is there a way in the expansion to nuance your automated ship design? Design for speed, or defence,or attack, or range etc??
ORIGINAL: Erik Rutins
Improving visibility is on our list. We hope the new revamped empire policy and empire summary screens will help with that, as well as some of the other interface improvements. We have not changed the font, but some of the other improvements make reading small text less necessary.
Regards,
- Erik
ORIGINAL: Erik Rutins
Hi guys,
The two new races are part of the storyline, so not playable races (at least at release). However, one of them is robotic - the other as you can probably guess is the Shakturi. I don't want to spoil the storyline, so I can't say much more than that.
Improving visibility is on our list. We hope the new revamped empire policy and empire summary screens will help with that, as well as some of the other interface improvements. We have not changed the font, but some of the other improvements make reading small text less necessary.
Regards,
- Erik
ORIGINAL: adecoy95
argh, now i dont want to play non expansion distant worlds [:(]
I imagine...
The Shakturi on their way with their minion race of robots leading the way. Distant Worlds galaxy seems certainly doomed to be conquered.
Some unforeseen and unusual event causes the robotic minion race to become independent of the Shakturi. The robotic race arrives first in the galaxy and decides to prepare to face their former masters who will also soon arrive. The robotic race cares little for the galaxy races but will consider cooperating with them to better confront the Shakturi.
Now, it seems, the Distant Worlds galaxy races MAY have a chance to compete with the Shakturi. It may require much cooperation... or much conquering.
ORIGINAL: Wade1000
Or...
The Shakturi, an extreme biological technology race, have been waring for eons against their opposite and final arch nemesis, an extreme robotic technology race.
Both races are now starting to extend their war to the Distant Worlds galaxy for more resources. Any seemingly minor races to them can choose a side or hope to survive as neutral.
ORIGINAL: hondo1375
2. Fuel. In principle, this is a good mechanic, but the current execution is often frustrating. For example, I had a fleet on an offensive in a distant enemy system, and I was moving a resupply ship into place to deploy to refuel the fleet. However, the fleet was low on fuel. Even though the ships were set to manual, they started warping away to refuel at a distant star which would have put them out of action for a long time. If they'd hung around a few more minutes they could have refueled at the resupply ship. I kept grabbing them manually and bringing them back. It felt like herding cats in the end and I gave up. Some way to disable this automated behaviour would be welcome.
More to the point, I think some mechanic where tankers can be sent with fleets and auto refuel the fleet would take a lot of the pain out of this. Other games and RL do it like this, so why not? Also, tankers set to auto should be able to fly around your empire tracking down out of fuel ships limping around and auto refuel them Currently, micomanaging this is zero fun.
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ORIGINAL: Litjan
ORIGINAL: hondo1375
2. Fuel. In principle, this is a good mechanic, but the current execution is often frustrating. For example, I had a fleet on an offensive in a distant enemy system, and I was moving a resupply ship into place to deploy to refuel the fleet. However, the fleet was low on fuel. Even though the ships were set to manual, they started warping away to refuel at a distant star which would have put them out of action for a long time. If they'd hung around a few more minutes they could have refueled at the resupply ship. I kept grabbing them manually and bringing them back. It felt like herding cats in the end and I gave up. Some way to disable this automated behaviour would be welcome.
More to the point, I think some mechanic where tankers can be sent with fleets and auto refuel the fleet would take a lot of the pain out of this. Other games and RL do it like this, so why not? Also, tankers set to auto should be able to fly around your empire tracking down out of fuel ships limping around and auto refuel them Currently, micomanaging this is zero fun.
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The behaviour for fleets has been cause for much debate. If you have ships stay with their fleets, then people complain about half of the fleet not being battle-ready. If you have them wisk of by themselves, people complain about them flying away uncontrollably. I think part of the job of the commander is to make sure they are fueled appropriately - i.e. have them fuel up before going on missions.
If you take away this part of the game, it will loose an important and fun decision making point: How much fuelcells do I put on my ships? Do I make them short-legged, but more powerfull, or do I make them a little "weaker" but have more stamina?
If you feel the fueling logistics are a big hassle for you, just add some more fueltanks to your ships - it is (in a way) the same as adding a "fuel tanker" to your fleet: For the same "money" you will get either (just an example) 10 ships with 10 firepower each plus one tanker. Or 20 ships with 5 firepower each with no tanker.