War in the East Q&A

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, Sabre21, elmo3

lbadal99
Posts: 15
Joined: Fri Aug 20, 2010 4:58 pm

RE: War in the East Q&A

Post by lbadal99 »

From previous questions about small battalion units that are typically found at HQ level - are the German Heavy Artillery Units modeled in WiTE?  Specifically the heavy Mortar units that fired the 54cm/60cm mortars and the massive 80cm (Dora/Gustav gun used at Sevastopol.  I understand these are not game changers, but they should have impacts on sieges such as Sevastopol, Leningrad, etc..... 
 
Also what about rail artillery - the germans had their own heavy artillery rail units plus a number of french guns captured from the french campaign that they used against Leningrad - are any of these modelled as units in the game.
 
My point is that when you get into siege situations in this game can yopu bring up the siege artillery train to blow down the fortifications?
 
 
jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: War in the East Q&A

Post by jaw »

The Gustav is not in the game; the Karl siege mortar is. There are various calibers of heavy artillery ranging from 170mm up to 600mm but every possible gun that could have been available is not modelled.
jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: War in the East Q&A

Post by jaw »

I should add that getting the heavy artillery in the right place at the right time is not easy and usually not worth the time. At this scale these guns are nice to have but hardly decisive and probably barely noticeable.
lbadal99
Posts: 15
Joined: Fri Aug 20, 2010 4:58 pm

RE: War in the East Q&A

Post by lbadal99 »

JAW, many thanks agree that it is petty at this scale - but would you expect anything less from a grognard?  Thanks for answering. 
 
Another question I posted on a different form and PyleDriver told me to send it to you - on the tabs in the toolbar screen shots, I see an aircraft tab with a parachute - is that for dropping supplies, dropping paratroopers or both?  If you can drop paratroopers, do you need to entrain a parachute division to a HQ unit that has the planes?  I see this valuable if you wanted to capture a key crossing or rail junction by surprise - understand in Russia that paratroopers were not real effective in their trained role, but pretty effective as elite infantry at least in 41/42 - so just a question regarding operations capability of the game.
 
It seemed the the Russians actually tried a bunch of small to brigade level jumps but they typically ended in disaster appreciate you taking time to answer.     
jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: War in the East Q&A

Post by jaw »

ORIGINAL: lbadal99

JAW, many thanks agree that it is petty at this scale - but would you expect anything less from a grognard?  Thanks for answering. 

Another question I posted on a different form and PyleDriver told me to send it to you - on the tabs in the toolbar screen shots, I see an aircraft tab with a parachute - is that for dropping supplies, dropping paratroopers or both?  If you can drop paratroopers, do you need to entrain a parachute division to a HQ unit that has the planes?  I see this valuable if you wanted to capture a key crossing or rail junction by surprise - understand in Russia that paratroopers were not real effective in their trained role, but pretty effective as elite infantry at least in 41/42 - so just a question regarding operations capability of the game.

It seemed the the Russians actually tried a bunch of small to brigade level jumps but they typically ended in disaster appreciate you taking time to answer.     

I saw your question but didn't answer it because Jon (PyleDriver) gets very upset when people hijack his AAR for game questions/answers. I'm glad to answer it here.

Yes, the button is used both for air supply drops and air transport but there are special rules/restrictions for transporting units by air and for making actual air assaults. To conduct either air transport or air assault the unit must be stacked with the air base whose planes will be conducting the transport/assault. For the Germans, the air assault capability only exists briefly when their only air assault capable unit (7th Flieger Division) is on the Eastern Front. They can transport other non-motorized units by air anytime they want but its not usually worth the effort. By contrast the Soviets have lots of airborne brigades throughout the War but attempting air assault while the Germans have air superiority can be suicidal.

I, personally, have never attempted an airborne assault because it is so difficult to get all the necessary units together at the right time to do one and the potential payoff never seems to be worth the effort to try. Like my historical counterparts, I tend to just use the airborne units as elite infantry.
User avatar
PyleDriver
Posts: 5905
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: War in the East Q&A

Post by PyleDriver »

I will add that air dropping supplies is the main use with the tab. As you pull further from railheads its very importiant to remember to supply by air our you can be looking at PzD's with less than 10 MP's the next turn...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
notenome
Posts: 608
Joined: Sun Dec 27, 2009 11:07 pm

RE: War in the East Q&A

Post by notenome »

Hey, so game is looking great and all that, glad y'all in beta.

One question: In TOAW, when one unit tried to disengage from an enemy stack (move away from), there was a chance that the unit would get engaged, sometimes even evaporate. I know there's a movement cost penalty, but is there something else as well in WiTE?

For example, if a soviet division was almost sorrounded by german divs

x x
xSx
xxx

as long as that div had movement points, would it be guaranteed to make it out?
User avatar
Joel Billings
Posts: 33050
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: War in the East Q&A

Post by Joel Billings »

Yes, pays more MPs, but there is no opportunity fire (except from air units which may launch an interdiction mission and bomb the moving unit). Also, units can always move 1 hex no matter the MP cost.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
Naughteous Maximus
Posts: 315
Joined: Mon Mar 08, 2010 11:28 pm
Location: Los Angeles, California

RE: War in the East Q&A

Post by Naughteous Maximus »

This is looking to be an awesome game! Now for the question! I was wondering in regards to the editor if you can make multiple changes through out game play, ie. adding new divisions, air units or creating hypothical situations?
lbadal99
Posts: 15
Joined: Fri Aug 20, 2010 4:58 pm

RE: War in the East Q&A

Post by lbadal99 »

This question is for JAW as a follow-up regarding airborne drops.  You indicated that the germans could only use the 7th Fleiger Div for airdrops in the game - why couldn't you use 1st, 2nd, or 3rd Parachute also?  I know 1st Parachute could have historically jumped through at least 42 - is it possible to have the game updated in case you want bto do something audacious? 
 
Thanks len
jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: War in the East Q&A

Post by jaw »

In the game the Fallschirmjager, with the exception of a kampfgruppe of the 2nd, are configured for ground combat only and cannot be used for air assault. With the editor you can do all kinds of things that did not happen in reality.
Schmart
Posts: 662
Joined: Mon Sep 13, 2010 3:07 pm
Location: Canada

RE: War in the East Q&A

Post by Schmart »

In some screenshots I sometimes see a german unit or two who's background colour is half black half grey. What does this signify?
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: War in the East Q&A

Post by elmo3 »

ORIGINAL: Schmart

In some screenshots I sometimes see a german unit or two who's background colour is half black half grey. What does this signify?

Non-elite SS units.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
User avatar
Eambar
Posts: 242
Joined: Thu Apr 01, 2010 10:36 pm

RE: War in the East Q&A

Post by Eambar »

A couple of questions on elite status:

What are the advantages of an elite unit?

Can elite status be earned, or is the status pre-programmed?

Are there non-SS elite units (such as Großdeutschland) on the Axis side?

Are all Soviet Guard units elite, and are there any elite Soviet non-Guard units ?

Thanks for taking the time to answer these and all questions, the game is looking awesome!

Cheers
User avatar
jomni
Posts: 2827
Joined: Mon Nov 19, 2007 12:31 am
Contact:

RE: War in the East Q&A

Post by jomni »

Can production be ignored and keep automated and still win the game as either German or Soviet?
I didn't like the detailed production aspect of Japan in WITP:AE and also Germany in Bombing of the Reich.
It gives me the idea that I if don't tweek it, I don't have a chance of winning or at least get historical results.
randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

RE: War in the East Q&A

Post by randallw »

This is partly a generic question about big strategic wargames in general.
 
In OPART, waypoints are a big, even important thing; without them, computer controlled units are sort of without orders on where to go.  I suppose WitE has this built in?  And games like this pretty much demand it, in some form?
 
Now, if there are waypoints, will the computer send it's units along the way even if most of formation has been destroyed, making the current ones liable to be smashed?
 
In OPART you could load a scenario in the editor, see the waypoints, then play the computer, kind of knowing where it's trying to go.  I suppose this kind of 'cheating' is unavailable here, with no editor to pook around in?
User avatar
paullus99
Posts: 1671
Joined: Wed Jan 23, 2002 10:00 am

RE: War in the East Q&A

Post by paullus99 »

I don't believe production can be changed in WiTE - you play with what was historically available (unless you change things in the editor).

There is an editor - but I'm sure the AI subroutines can't be altered.
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
traubi
Posts: 19
Joined: Sun Nov 15, 2009 3:23 pm

RE: War in the East Q&A

Post by traubi »

oh boy i dont got the time to read all of these.
just one simple question:
how much hex a unit can move in one turn? in wir it was 5/2 but there were much bigger hexes.
thx!
jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: War in the East Q&A

Post by jaw »

ORIGINAL: Doggie3

A couple of questions on elite status:

What are the advantages of an elite unit?

Can elite status be earned, or is the status pre-programmed?

Are there non-SS elite units (such as Großdeutschland) on the Axis side?

Are all Soviet Guard units elite, and are there any elite Soviet non-Guard units ?

Thanks for taking the time to answer these and all questions, the game is looking awesome!

Cheers

Axis elite units get a 15 point bonus in national morale, Soviet units a 10 point bonus.

Axis elite units come that way, Soviet elite status (Guards units) is earned in battle.

Yes, there are both SS and non-SS elite units.

Normally elite Soviet units are guards units but Soviet Ski units receive a special morale bonus so they are sort of elite even if not guards. Some Soviet units begin the game with higher than normal morale (NKVD, airborne) but are not technically elite (i.e their morale will drop when they take casualties and receive replacements).

jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: War in the East Q&A

Post by jaw »

ORIGINAL: jomni

Can production be ignored and keep automated and still win the game as either German or Soviet?
I didn't like the detailed production aspect of Japan in WITP:AE and also Germany in Bombing of the Reich.
It gives me the idea that I if don't tweek it, I don't have a chance of winning or at least get historical results.

All production is automated in WitE. You can only change production (and then AFVs and aircraft only) using the editor and you cannot make those changes to an on-going game (e.g you can't switch all tank production to Panthers in the course of a scenario).
Post Reply

Return to “Gary Grigsby's War in the East Series”