Krause's Sound Mod

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tyrspawn
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Krause's Sound Mod

Post by tyrspawn »

I made a mod that replaces all sounds in the game with high quality alternatives. It works for Highway to the Reich, Battles from the Bulge and Conquest of the Aegean.

Download:
v2 - http://www.krauselabs.net/dump/KrauseSoundsv2.zip

Install:
extract to your HTTR/BFTB/COTA directory and over-write files.

Sources:
Steel Panthers World At War
AKD Sound Mod (for Combat Mission Shock Force)
Audacity

Changelog:
v2: Normalized all AT and artillery sounds. Reduced delay between these sounds firing.
v1: Replace all sounds with new high fidelity alternatives
- Chris Krause
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Arjuna
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RE: Krause's Sound Mod

Post by Arjuna »

Yes sounds are played one ata time per thread. However, we can have up to four sound threads running simultaneously. So in theory, you cna hve four different sound running at once.
Dave "Arjuna" O'Connor
www.panthergames.com
tyrspawn
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RE: Krause's Sound Mod

Post by tyrspawn »

Understood, thanks for the info. 
- Chris Krause
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Seydlitz69
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RE: Krause's Sound Mod

Post by Seydlitz69 »

I just tried it. Awesome. For me it adds a lot of immersion. Great improvement [&o]
"He who has not fought the Germans does not know war". - British Military Aphorism
Rbug
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RE: Krause's Sound Mod

Post by Rbug »

tyrspawn:

Thanks for the excellent mod and all your hard work.

Bob
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vj531
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RE: Krause's Sound Mod

Post by vj531 »

Great! thanks for all your efforts
All the best
Stephen

i5 Win 10 8GB RAM
gabeeg
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RE: Krause's Sound Mod

Post by gabeeg »

Wow, what a difference.  Much more immersive and appealing....thank you.   Looking forward to version 2!
Kind Regards,

Harry
tyrspawn
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RE: Krause's Sound Mod

Post by tyrspawn »

Before I release v2, can you guys think of anything that should be added or changed?

Right now I have removed empty space on canon and explosion sounds.

I may consider normalizing the sounds.
- Chris Krause
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Seydlitz69
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RE: Krause's Sound Mod

Post by Seydlitz69 »

Is a background sound possible? I mean something like in CM or CMSF.
"He who has not fought the Germans does not know war". - British Military Aphorism
tyrspawn
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RE: Krause's Sound Mod

Post by tyrspawn »

Nope unfortunately - I can't script new sound events, as far as I know. It's the first thing I tried to add!
- Chris Krause
GBS
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RE: Krause's Sound Mod

Post by GBS »

ORIGINAL: tyrspawn

Before I release v2, can you guys think of anything that should be added or changed?

Right now I have removed empty space on canon and explosion sounds.

I may consider normalizing the sounds.


An observation - the artillery sounds fantastic but, the sound comes on the first salvo and the followon salvos are silent.

Perhaps thats what you did when you removed empty space as mentioned above.
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
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wodin
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RE: Krause's Sound Mod

Post by wodin »

ORIGINAL: tyrspawn

Nope unfortunately - I can't script new sound events, as far as I know. It's the first thing I tried to add!


Shame, imagine at zoomed out level you hear a very dull thudding sound and the wind...the more you zoomed in the louder and clearer the sound got...also if you zoomed in on moving tanks you hear that, zoom in on a battle then you hear that....and so on....

Sound is so important to atmosphere....a horror movie with the sound off isn't scary at all.....it's all about sound over visual even in films...
tyrspawn
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RE: Krause's Sound Mod

Post by tyrspawn »

Yes exactly, it will only fire one artillery sound at a time, and my artillery sounds were 8-9 seconds, 75% of which was just the sound dying out. In v2 the dying out, low volume rumble of the arty is gone so you can hear individual explosions more clearly.

edit:

v2 uploaded.
- Chris Krause
GBS
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RE: Krause's Sound Mod

Post by GBS »

V2 is better. Very nice job. It is an improvement. Thanks.
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
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Seydlitz69
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RE: Krause's Sound Mod

Post by Seydlitz69 »

Great job! Your Mod adds so much to BftB [&o]
"He who has not fought the Germans does not know war". - British Military Aphorism
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Wiggum
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RE: Krause's Sound Mod

Post by Wiggum »

Great Sound Mod, so much better then the original ones ! 
Im currently using it with the Demo but it works fine.
tyrspawn
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RE: Krause's Sound Mod

Post by tyrspawn »

It works with all of the games. ^_^
- Chris Krause
OlegHasky
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RE: Krause's Sound Mod

Post by OlegHasky »

A kind of diversion but nothing special..

Usualy user made sound mods blowing away.. taking the game to another level.
This one ..just dont.

Original BFTB/COTA game sounds are reflecting precise sound geometric matrix.
This one is haotic.

( just a drop in to the ocean of human orgasms.. [>:])

credit for the initiative anyway..
Time Elapsed.
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Magpius
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RE: Krause's Sound Mod

Post by Magpius »

Nice work here Tyrspawn,
thankyou
[8D]
gabeeg
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RE: Krause's Sound Mod

Post by gabeeg »

ORIGINAL: OlegHasky

Original BFTB/COTA game sounds are reflecting precise sound geometric matrix.
This one is haotic.


Are you kidding me? I am pretty sure some of the rifle sounds in the original BFTB were recorded off of a TV western. Each too there own...but your comments seem a bit over the top...
Kind Regards,

Harry
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