PBEM: Global Conflict 88'

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MilRevKo
Posts: 294
Joined: Wed Nov 08, 2006 4:48 pm
Location: Main Line, PA

PBEM: Global Conflict 88'

Post by MilRevKo »

Any one interested or does any one have any good information on how well this game works?
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samba_liten
Posts: 367
Joined: Fri Aug 31, 2001 8:00 am
Location: Currently in Kiev

RE: PBEM: Global Conflict 88'

Post by samba_liten »

I believe the designer is currently working on an update for this scenario.
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MilRevKo
Posts: 294
Joined: Wed Nov 08, 2006 4:48 pm
Location: Main Line, PA

RE: PBEM: Global Conflict 88'

Post by MilRevKo »

I am willing to run a pratice game...
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Hyding
Posts: 228
Joined: Fri Feb 08, 2008 8:25 pm

RE: PBEM: Global Conflict 88'

Post by Hyding »

What version of TOAW are you planning to use?
MilRevKo
Posts: 294
Joined: Wed Nov 08, 2006 4:48 pm
Location: Main Line, PA

RE: PBEM: Global Conflict 88'

Post by MilRevKo »

New Matrix Beta
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samba_liten
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Location: Currently in Kiev

RE: PBEM: Global Conflict 88'

Post by samba_liten »

I've been looking at this scenario, and if Narses doesn't want to play, i'm willing to give it a go.
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MilRevKo
Posts: 294
Joined: Wed Nov 08, 2006 4:48 pm
Location: Main Line, PA

RE: PBEM: Global Conflict 88'

Post by MilRevKo »

Sure, frank @ milrevko@gmail.com
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Hyding
Posts: 228
Joined: Fri Feb 08, 2008 8:25 pm

RE: PBEM: Global Conflict 88'

Post by Hyding »

Go for it.

I have not yet loaded 3.4 and I have never converted a COW scenario. If MilRwvKo wants to run a second game?????

If your are interested I may have an online game to moderate that might slow my play. One fast game one slow one?? I'll know in a few days if the moderating will happen or not.
MilRevKo
Posts: 294
Joined: Wed Nov 08, 2006 4:48 pm
Location: Main Line, PA

RE: PBEM: Global Conflict 88'

Post by MilRevKo »

lets play send a turn
Stultum est timere quod vitare non potes -Publilius Syrus
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