How do ARD work?
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- castor troy
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How do ARD work?
Now that I got ARD I wonder how I could get them to work. Manual says they can only work on major flt damage and that´s exactly what I´m trying to do. Repairing major flt (no other damage) on a tiny ACM but I can´t move the small ship into the ARD. Can only stand the damaged vessel down at pier side but no repair yard or repair ship available.
Do ARDs work? [&:]
Do ARDs work? [&:]
RE: How do ARD work?
I think ARDs will help pierside repairs.
- castor troy
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RE: How do ARD work?
ORIGINAL: Puhis
I think ARDs will help pierside repairs.
problem is that if I set the damaged ship to pierside it shows the red # for no repairs possible. [&:]
- topeverest
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RE: How do ARD work?
According to 14.2.3.2 - - - ARD disbanded in port select repair ship repairs, and it should automatically repair a limited amount of major floatation damage. game is specifically vague on how much. I dont have practical experience to offer or how long it takes as rarely used them - and never watched it closely
Andy M
RE: How do ARD work?
ORIGINAL: castor troy
problem is that if I set the damaged ship to pierside it shows the red # for no repairs possible. [&:]
The red# doesn't necessarily mean that no repairs are possible. It just means that the vessel cannot be completely repaired. The ARD will deal with the flotation damage. Does your ACM have other damaged areas which the current port facilities can not fully repair (eg major engine, even if only 1 point)?
Alfred
- vonTirpitz
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RE: How do ARD work?
On a related note, is an ARD destroyed if the port it is disbanded in is captured?
I expect that it would be but am curious to know if anyone has seen it happen.
I expect that it would be but am curious to know if anyone has seen it happen.
RE: How do ARD work?
ARDs work for me. In fact, they even work as documented [:D]
Basically,
- disband the ARD in a port (same requirement as an AR)
- disband the ship to be repaired in the same port
- stand down the ship
- Click "Pier side" to get the "repair ship" option
Regarding CTs experience - he still has the red repair thing because he still has "Pier Side" selected (Post 3). I'm not aware that ARDs will step in and help if not specifically selected. From the original post, I can't tell if that's because it wasn't obvious to click "Pier side" to select "repair ship", or if he tried that and it didn't work for some reason.
A few other notes:
On an AK (forget the tonnage), I think I was getting about 1.5 major float repaired/turn. At least that's what the repair predictor said.
As with ARs and engine damage, often you are better off repairing the system damage first at pier side, then using the repair ship to repair the remaining damage.
I have a BB that has 13 major float damage that claims it will repair in 1 day. Just sent the turn off, so I don't know how true that is. That would be pretty impressive, and a little too good...
Basically,
- disband the ARD in a port (same requirement as an AR)
- disband the ship to be repaired in the same port
- stand down the ship
- Click "Pier side" to get the "repair ship" option
Regarding CTs experience - he still has the red repair thing because he still has "Pier Side" selected (Post 3). I'm not aware that ARDs will step in and help if not specifically selected. From the original post, I can't tell if that's because it wasn't obvious to click "Pier side" to select "repair ship", or if he tried that and it didn't work for some reason.
A few other notes:
On an AK (forget the tonnage), I think I was getting about 1.5 major float repaired/turn. At least that's what the repair predictor said.
As with ARs and engine damage, often you are better off repairing the system damage first at pier side, then using the repair ship to repair the remaining damage.
I have a BB that has 13 major float damage that claims it will repair in 1 day. Just sent the turn off, so I don't know how true that is. That would be pretty impressive, and a little too good...
- castor troy
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RE: How do ARD work?
ORIGINAL: Alfred
ORIGINAL: castor troy
problem is that if I set the damaged ship to pierside it shows the red # for no repairs possible. [&:]
The red# doesn't necessarily mean that no repairs are possible. It just means that the vessel cannot be completely repaired. The ARD will deal with the flotation damage. Does your ACM have other damaged areas which the current port facilities can not fully repair (eg major engine, even if only 1 point)?
Alfred
well, that´s exactly the problem, ther is NO other damage than major floatation and that´s exactly what the ARD was supposed to fix. That´s why I found it strange to see the red # and no possibility to change the ship to shipyard or more expected to repair ship.
RE: How do ARD work?
What about weapons? Any turrets knocked out perhaps?
Alfred
Alfred
- castor troy
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RE: How do ARD work?
ORIGINAL: Alfred
What about weapons? Any turrets knocked out perhaps?
Alfred
going to check that. But the small vessel now has been a couple of days in the same port as the ARD already and nothing of the 24 major flt changed so far and being only an ACM it should be repaired quite fast.
I thought you could dedicate the ships to the ARD, but that´s already my first assumption that wasn´t right. So if you move a 50000 ton capacity ARD to an important place you can´t evne make sure the right ship is repaired? Guess that one was the only one I dared to move out of the WC...
- CaptBeefheart
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RE: How do ARD work?
My experience matches Erstad's. Those ARDs are great--wish I had more of them--and I use them quite close to the front lines.
The only thing I can think of is that another ship is already using the ARD. In that case, you could probably set the ship that said "repair ship" to "readiness" or "pier side" and the ARD would free up in a couple of days.
Cheers,
CC
The only thing I can think of is that another ship is already using the ARD. In that case, you could probably set the ship that said "repair ship" to "readiness" or "pier side" and the ARD would free up in a couple of days.
Cheers,
CC
Beer, because barley makes lousy bread.
- castor troy
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RE: How do ARD work?
ORIGINAL: Commander Cody
My experience matches Erstad's. Those ARDs are great--wish I had more of them--and I use them quite close to the front lines.
The only thing I can think of is that another ship is already using the ARD. In that case, you could probably set the ship that said "repair ship" to "readiness" or "pier side" and the ARD would free up in a couple of days.
Cheers,
CC
there is no other damaged ship in that port and the ARD has 50000 capacity anyway so the ACM only uses 1.5% of the capacity. But I can´t even set the ACM to "repair ship". Only thing I can do is set it to "pier side" which is by default anyway when standing down.
RE: How do ARD work?
I have found two things with ARD's. First, if the ARD is damaged it will only work after it is repaired. For example if it accumulated a little damage in it's voyage then repair it first.
Second, there is a maximum amount of float damage that it will fix. If a ship has a large amount of float damage then you might have to send it to a port with a shipyard. No sure what is the limit - 40, 50, 60?
When the ARD is working you will not see any indication of that on the repair screen (I haven't noticed any), it's just that you will be able to repair a greater amount of float damage.
So just make sure the ARD is completely repaired and it should work automagically.
Second, there is a maximum amount of float damage that it will fix. If a ship has a large amount of float damage then you might have to send it to a port with a shipyard. No sure what is the limit - 40, 50, 60?
When the ARD is working you will not see any indication of that on the repair screen (I haven't noticed any), it's just that you will be able to repair a greater amount of float damage.
So just make sure the ARD is completely repaired and it should work automagically.
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- castor troy
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RE: How do ARD work?
ORIGINAL: witpqs
I have found two things with ARD's. First, if the ARD is damaged it will only work after it is repaired. For example if it accumulated a little damage in it's voyage then repair it first.
Second, there is a maximum amount of float damage that it will fix. If a ship has a large amount of float damage then you might have to send it to a port with a shipyard. No sure what is the limit - 40, 50, 60?
When the ARD is working you will not see any indication of that on the repair screen (I haven't noticed any), it's just that you will be able to repair a greater amount of float damage.
So just make sure the ARD is completely repaired and it should work automagically.
ok, going to check that too. thanks for the tips.
If nothing´s going to change, I´ll fire up a save in the support sub forum
- castor troy
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RE: How do ARD work?
ORIGINAL: erstad
ARDs work for me. In fact, they even work as documented [:D]
Basically,
- disband the ARD in a port (same requirement as an AR)
- disband the ship to be repaired in the same port
- stand down the ship
- Click "Pier side" to get the "repair ship" option
Regarding CTs experience - he still has the red repair thing because he still has "Pier Side" selected (Post 3). I'm not aware that ARDs will step in and help if not specifically selected. From the original post, I can't tell if that's because it wasn't obvious to click "Pier side" to select "repair ship", or if he tried that and it didn't work for some reason.
A few other notes:
On an AK (forget the tonnage), I think I was getting about 1.5 major float repaired/turn. At least that's what the repair predictor said.
As with ARs and engine damage, often you are better off repairing the system damage first at pier side, then using the repair ship to repair the remaining damage.
I have a BB that has 13 major float damage that claims it will repair in 1 day. Just sent the turn off, so I don't know how true that is. That would be pretty impressive, and a little too good...
that´s what I don´t get, there isn´t an option for me to set it to repair ship. Guess I´m going to post it in the tech forum.
RE: How do ARD work?
I have the same thing - I can't even switch the ship to "repair ship" option.
obey the fist!
RE: How do ARD work?
You have to have an AR or AS or AD in port for ARD function to work, I think there is a bug had the same problem myself.
RE: How do ARD work?
I use ARDs all the time, but I'm in a new game before they are available so I can't check now. But I think that erstad is correct. I just disband both ships, then select repair ship for the ARD. I do notice that there are ships with # after the days to repair number that lose the # once the ARD is there. I also kinda remember that the ARD can only do one ship at a time. Is that correct? I'm fuzzy.
But, I don't think there's anything wrong with the ARD function, at least not that I've seen.
I just wish they were as fast as the Brit liners.
But, I don't think there's anything wrong with the ARD function, at least not that I've seen.
I just wish they were as fast as the Brit liners.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
- castor troy
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RE: How do ARD work?
ORIGINAL: che200
You have to have an AR or AS or AD in port for ARD function to work, I think there is a bug had the same problem myself.
now that could be it, don´t have one in the base. If so then it seems to be a bug of the ARD not being reckoned.
RE: How do ARD work?
aaah I didn't know that
(in a matter of fact, how could I know?)
(in a matter of fact, how could I know?)
obey the fist!