A few questions. I apologise if the answers are obvious, but couldn't get them, myself...
From the What's New Document:
Clouds even move between player-turns – just without weather effects.
Does this mean that one cannot rely on the weather effects of a given hex under a cloud, or rain, being what one would expect under a cloud, or rain?
From the What's New Document:
Also, note that movement recovery is done twice for each side (start of each player-turn). This will clear
the “Retreated” condition for both sides during their own player-turn (previously an unfair advantage for side-one).
It may even make use of reserve deployments more palatable to players.
I don't suppose there was any thought given to having
half of the movement points 'regenerate' at the end of each turn, eh? Meaning a unit that was pushed around to max MP would be penalized for that, but also given a chance to retreat, as well?
(Yes, of course I should have brought this up before the patch came out
)
From the What's New Document:
23. Old ACOW bug that caused bogus attacker evaporations was found and fixed.
Kudos, and how the heck did you find that?
Lastly:
Thanks again, boys.