What's next for CC?
RE: What's next for CC?
A lot more tactical history, OOBs, scenario ideas etc. for free at the US Army Center of Military History.
Salerno: American Operations From the Beaches to the Volturno, 9 September - 6 October 1943 (93 pp)
Small Unit Actions: France: 2d Ranger Battalion at Pointe du Hoe; Saipan: 27th Division on Tanapag Plain; Italy: 351st Infantry at Santa Maria Infante; France: 4th Armored Division at Singling
Salerno: American Operations From the Beaches to the Volturno, 9 September - 6 October 1943 (93 pp)
Small Unit Actions: France: 2d Ranger Battalion at Pointe du Hoe; Saipan: 27th Division on Tanapag Plain; Italy: 351st Infantry at Santa Maria Infante; France: 4th Armored Division at Singling
RE: What's next for CC?
The battles for the Kokoda Track would be great in this game as they were generally small scale battles.
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
RE: What's next for CC?
How cool could Salerno or the War in the Pacific be with beach landings, landing craft and the ability to load and unload troops from vehicles? .....very cool
...throw in new mountainous masterpieces from SL and oboyoboy
...throw in new mountainous masterpieces from SL and oboyoboy
CCNUT
RE: What's next for CC?
^ that was tried with HTs in a mod for CC3.
If the HT was destroyed the crew was a full sqd of panzergrenadiers.
kinda sorta worked..but not really.
If the HT was destroyed the crew was a full sqd of panzergrenadiers.
kinda sorta worked..but not really.
- Southernland
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RE: What's next for CC?
Yeah that was the englander mod I think. There was lots of innovation in that mod, MGs tacked onto AT guns for close defence, extra close quarter fighting ability for some troops
¡¡ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq oʇ ƃuıoƃ ɯɐ ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ
- Andrew Williams
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RE: What's next for CC?
HT and kangaroo's ccold hold troops and they disembarked when the vehicle was destroyed... just like the crew.
But with CCMT's mount/dismont feature coded into a new release campaigns could start off shore and troops could hit the beaches from the front LCT's etc. as well as half tracks quickly transporting troops around the larger maps.
But with CCMT's mount/dismont feature coded into a new release campaigns could start off shore and troops could hit the beaches from the front LCT's etc. as well as half tracks quickly transporting troops around the larger maps.
- CSO_Talorgan
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RE: What's next for CC?
ORIGINAL: Andrew Williams
I have all the Red Phoenix work saved - 3D working models, an engine, a bunch of research etc.
Much improved from what we have?
- CSO_Talorgan
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RE: What's next for CC?
ORIGINAL: Andrew Williams
But with CCMT's mount/dismont feature coded into a new release campaigns could start off shore and troops could hit the beaches from the front LCT's etc.
Presumably this would also allow transportation across rivers?
RE: What's next for CC?
ORIGINAL: Andrew Williams
But with CCMT's mount/dismont feature coded into a new release campaigns could start off shore and troops could hit the beaches from the front LCT's etc. as well as half tracks quickly transporting troops around the larger maps.
you bet...and (hidden) underground bunker/cave complexes for War in the Pacific...wowie zowie
CCNUT
- CSO_Talorgan
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RE: What's next for CC?
ORIGINAL: Reboot
(hidden) underground bunker/cave complexes for War in the Pacific...
Wouldn't the underbridge element allow this?
- Andrew Williams
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- Southernland
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RE: What's next for CC?
I prefer something a little more snowy...
33 BGs each plus BO equivilent units for the Soviets. 10-12 german Bgs stuck in the kessel with limited fuel and ammo and the Soviets "respawning" at random on each of the Soviet entry points (Sov flags).
The 20-23 "active german BGs would have to project, then maintain a salient to let the trapped forces break out to them
33 BGs each plus BO equivilent units for the Soviets. 10-12 german Bgs stuck in the kessel with limited fuel and ammo and the Soviets "respawning" at random on each of the Soviet entry points (Sov flags).
The 20-23 "active german BGs would have to project, then maintain a salient to let the trapped forces break out to them
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¡¡ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq oʇ ƃuıoƃ ɯɐ ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ
RE: What's next for CC?
[:D]
This place has snow.....
This place has snow.....
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Marc von Hoffrichter
RE: What's next for CC?
Seeing Malibu West there, this has got to be based on Larry Bond's novel.What CC is this for?
Gen. Montgomery: "Your men don't salute much."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
RE: What's next for CC?
Red Phoenix. Never grew wings, rattled around on the ground some then went to sleep in the corner. The files still exist.
Marc von Hoffrichter
- Andrew Williams
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RE: What's next for CC?
That was from back in 2005
Simtek bought me a Daewoo and sent me to London to research Korean restaurants.
Al fell apart because of the London bombings.
Simtek bought me a Daewoo and sent me to London to research Korean restaurants.
Al fell apart because of the London bombings.
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RE: What's next for CC?
Ah. Daewoo Great car, ahem.
I have seen screenshots of things though. These are kept in a secret far away place in the land of the Hobbits...literally!! The Golden God keeps them all safe from prying eyes!
I have seen screenshots of things though. These are kept in a secret far away place in the land of the Hobbits...literally!! The Golden God keeps them all safe from prying eyes!
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Marc von Hoffrichter
RE: What's next for CC?
Reply to the Korsun pocket idea,
I really like this proposal! [&o]
I really like this proposal! [&o]
RE: What's next for CC?
I vote for a campaign focusing on the street fighting in Stalingrad. Then a game focused on the Phillipines with two campaigns, one in 1942 when Japan invaded, and one in 1944-1945 when America retook the islands. I would really like to play as the Americans and Filipinos in 1942 and try to hold off the Japansese.
RE: What's next for CC?
what's next for CC? A game engine that set all the elements (soldiers, vehicles, maps) at the same scale (let's say 10 pixels/meter with the possibility to zoom out with the mouse wheel). Continue to improve the strategic map as it was done for LSA. Allow to make ships and trains with their element restriction. Bring back the below bridge element. I think it's all I want... Give me that Matrix, I bring the rest.