Landing Craft availability

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
olorin42
Posts: 76
Joined: Mon Dec 24, 2007 6:25 am
Location: Charlotte NC

Landing Craft availability

Post by olorin42 »

Where are the "barges" / LCVPs at in the Editor? I can't find them to edit what shows up when.
User avatar
tanjman
Posts: 668
Joined: Sat Jan 26, 2002 10:00 am
Location: Griffin, GA

RE: Landing Craft availability

Post by tanjman »

USN LCMs & LCVPs start at slot 7525 (ships tab) 532nd EBS Rgt.
IJN barges start at slot 7671 (ships tab).
Gunner's Mate: A Boatswain's Mate with a hunting license.
olorin42
Posts: 76
Joined: Mon Dec 24, 2007 6:25 am
Location: Charlotte NC

RE: Landing Craft availability

Post by olorin42 »

Followup question - Since they are "built" locally from supplies - If sunk, are they rebuildable?  Meaning is there an infinite supply?
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Landing Craft availability

Post by Terminus »

If respawn is on, yes.
We are all dreams of the Giant Space Butterfly.
Post Reply

Return to “Scenario Design and Modding”