Thinking of the next patch

The creators of WW2: Time of Wrath move to the Pacific theater with Storm over the Pacific. Depicting the epic conflict between Japan and the United States, players choose from 26 available countries with historically accurate orders of battle including land, sea and air units and leaders. Concentrate on directing one country or command several to lead an alliance of nations. Engage in battle over the vast Pacific with 16 unit types modelled with an intuitive supply system and more.
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Bleck
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RE: Thinking of the next patch

Post by Bleck »

ORIGINAL: Rasputitsa
Not sure if this has already been mentioned, but should there be yes/no confirmation box, after selecting 'Finish Turn'. [:)]
Preferences >> Interface >> Show end turn confirm dialog [;)]
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Rasputitsa
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RE: Thinking of the next patch

Post by Rasputitsa »

OOOpps !!!!, thanks. [8|]
"In politics stupidity is not a handicap" - Napoleon

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MajFrankBurns
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RE: Thinking of the next patch

Post by MajFrankBurns »

ORIGINAL: Anraz

While the last patch was released two day ago it is high time to think of another patch. Since game is very stable we would like to address minor glitches (if you spot any) also to tune the game balance (however here is a hook since some players like AI aggressiveness and other say that it is too active for their taste). Next points on the list are: adding/improving of AI scripts (partly on player’s request), new events (especially on player`s request) and OOB corrections (I glad that so for there are mot many comments regarding OOB, but still we are open for your suggestions) . For sure there will be a list of sunk ships as it is one of the most requested features. Also we will try to tune some windows. Finally I seek for yo ur council considering the patch.

BTW before to patch will be out as a beta, we are going to publish an improved version of the editor. Stay tuned :)

Always to patch and make AI more aggressive and challenging. Do not listen to the inexperienced for creating an AI as that will just ruin the game in the long run for them and veterans as the inexperienced will gain experience and then find the ai no longer challenging and the veterans will never find it challenging. If possible create more modes of challenge, but, I'd much rather see a more aggressive ai than a passive one. I also don't like just giving them handicaps and resources or gimping the human player as a difficulty or challenge level. Bring on the aggressive and challenging ai like Sid Meier does it please.
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Matto
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RE: Thinking of the next patch

Post by Matto »

Inexperienced player can select low level of difficulty ... so please keep AI as aggressive as it is
Excuse my English ... I hope is better then Your Czech ... 8-)
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doomtrader
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RE: Thinking of the next patch

Post by doomtrader »

Bring on the aggressive and challenging ai like Sid Meier does it please.
You are not talking about CIV IV, right?
MajFrankBurns
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RE: Thinking of the next patch

Post by MajFrankBurns »

ORIGINAL: doomtrader
Bring on the aggressive and challenging ai like Sid Meier does it please.
You are not talking about CIV IV, right?

CIV II.
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Rasputitsa
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RE: Thinking of the next patch

Post by Rasputitsa »

I haven't played enough to make sensible comments, so here goes a possibily stupid comment. Bearing in mind the problem of the one hex islands, is there any use in mixed air units (part fighter, part bomber). The unit would use its fighter combat power for interceptions, etc., its bombing power for longer range airstrikes and full unit power for escorted missions, within fighter range. [:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
bbmike
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RE: Thinking of the next patch

Post by bbmike »

On the Fleets/Groups screen would it be possible to add a column to see which ships can launch Recon, Air Strike or Bombard? Right now it's tedious to click on each group to see who can do what.

On a side note, how come some groups can't do anything? I've only played Iwo Jima so far so it may be part of the scenario but some groups never get to Recon, Air Strike or Bombard.
gwgardner
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RE: Thinking of the next patch

Post by gwgardner »

When clicking on a convoy in the convoy report, OR on the convoy management window, it would be nice if the map would jump to the destination port.

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Razz1
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RE: Thinking of the next patch

Post by Razz1 »

ORIGINAL: bbmike

On the Fleets/Groups screen would it be possible to add a column to see which ships can launch Recon, Air Strike or Bombard? Right now it's tedious to click on each group to see who can do what.

On a side note, how come some groups can't do anything? I've only played Iwo Jima so far so it may be part of the scenario but some groups never get to Recon, Air Strike or Bombard.


This is easy. Only Carriers can Recon or Airstike. You don't have alot of carriers so its not complicated.

Re-name your fleet so you know that it contains a carrier. That way you don't have to use memory.

After a few turns you will know which fleets have carriers and which don't. If you can't keep this in your head you may be demoted to Captain. You wouldn't want that Admiral bbmike.

Another thing to do is Create a fleet with a carrier. Name is what you want TF-1 or Carrier Division 1, then add all ships to it.

That way the Carrier stays on top of the list.
gwgardner
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RE: Thinking of the next patch

Post by gwgardner »

ORIGINAL: Razz

ORIGINAL: bbmike

On the Fleets/Groups screen would it be possible to add a column to see which ships can launch Recon, Air Strike or Bombard? Right now it's tedious to click on each group to see who can do what.

On a side note, how come some groups can't do anything? I've only played Iwo Jima so far so it may be part of the scenario but some groups never get to Recon, Air Strike or Bombard.


This is easy. Only Carriers can Recon or Airstike. You don't have alot of carriers so its not complicated.

Re-name your fleet so you know that it contains a carrier. That way you don't have to use memory.

After a few turns you will know which fleets have carriers and which don't. If you can't keep this in your head you may be demoted to Captain. You wouldn't want that Admiral bbmike.

Another thing to do is Create a fleet with a carrier. Name is what you want TF-1 or Carrier Division 1, then add all ships to it.

That way the Carrier stays on top of the list.
Hello! bbmike is not asking for a work-around. The devs can make it easier and better.

17russia
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RE: Thinking of the next patch

Post by 17russia »

ORIGINAL: jomni
ORIGINAL: 17russia

Stupid Idea #12

12) You know hou you can attach a leader to a unit, right? What if units in the game of corps size had 4 or 5 empty boxes like the leadership box. Smaller produced sub-units produced and kept in a pool like leaders could be attached & detached. Sub-units like Art, Tank Battalions (Or companies), AA, Engineers, Signals (to improve leadership rating by 1 point, or influence coordinated attacks or reduce the negative given corridinated attacks involving less than 3 units), Supply trucks, AT, Reserve Battalion (Maybe to lessen losses when attached), Heavy Weaponds Sections, Extra Battalion (Attack). or to really offend people here comfors stations for the Japanese units.

Sounds like HOI.
Might need a new tech tree.


The problem of HOI was that you could only attach 1 battalion to any one unit at a time. Would love to have the flexability to attach several of the same & different types, kind of like the old Burger King song before they got the strangO dude in the commercials today.
“I got a great deal on some French WW2 army surplus guns. Never used and only dropped once...”
17russia
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RE: Thinking of the next patch

Post by 17russia »

Idea #16

16) Tack Air sure punishes the hell out of naval units. Shouldn't the air units them selves be punished as well? Could a Tack Air attack open up a new window with the ships available to attack in the sea zone (maybe randomly selected by some search equation) so they could be individually targeted and the number of attacks on individual groups be limites to the air units AP? Or is this as complicated as the Arron sisters in Liberity TX, were?
“I got a great deal on some French WW2 army surplus guns. Never used and only dropped once...”
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Razz1
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RE: Thinking of the next patch

Post by Razz1 »

^ That's because the percentage to hit is too high and needs to be turned down.

Each air unit acts slike a Crazy MAD MAN
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