Thinking of the next patch

The creators of WW2: Time of Wrath move to the Pacific theater with Storm over the Pacific. Depicting the epic conflict between Japan and the United States, players choose from 26 available countries with historically accurate orders of battle including land, sea and air units and leaders. Concentrate on directing one country or command several to lead an alliance of nations. Engage in battle over the vast Pacific with 16 unit types modelled with an intuitive supply system and more.
asdf12
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RE: Thinking of the next patch

Post by asdf12 »

Hi Doomtrader

Right now 1280x1024. Tried in non window mode but the brightness scale was way up
which made the game unplayable.


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doomtrader
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RE: Thinking of the next patch

Post by doomtrader »

In windowed mode you can only play in resolution smaller than your desktop resolution.
asdf12
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RE: Thinking of the next patch

Post by asdf12 »

OK Thanks
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Razz1
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RE: Thinking of the next patch

Post by Razz1 »

ORIGINAL: gwgardner

Make sure that the AI repairs its ships.

This means they need to break off with other ships as escorts. Otherwise they could get intercepted and sunk.
Even if they did not have escorts, it would be better to have them try to make it to the correct size port for repair.
The only logic problem I see is: Submarines
Do they stay or retreat to port if they are strength 1/2?

One other feature I would like to see is the AI striking adjacant sea zones.

And third... a command to give all air units to a player.

Country.ChangeOwnershipOfAllAirUnits

This would be a nice option for the Dutch after they surrender.
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Tomokatu
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RE: Thinking of the next patch

Post by Tomokatu »

Razz requested:
And third... a command to give all air units to a player.

Country.ChangeOwnershipOfAllAirUnits

This would be a nice option for the Dutch after they surrender.
 
And quite historical. Many (some) of the NEI aircraft and aircrews involved in the evacuation of civilians from Java were included in the RAAF (as No 13 Squadron, initially -I think) and most of their Dornier Wal flying boats were lost to Japanese air attack while at moorings.
For every action, there is an equal and opposite malfunction
17russia
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RE: Thinking of the next patch

Post by 17russia »

Stupid Idea #12

12) You know hou you can attach a leader to a unit, right? What if units in the game of corps size had 4 or 5 empty boxes like the leadership box. Smaller produced sub-units produced and kept in a pool like leaders could be attached & detached. Sub-units like Art, Tank Battalions (Or companies), AA, Engineers, Signals (to improve leadership rating by 1 point, or influence coordinated attacks or reduce the negative given corridinated attacks involving less than 3 units), Supply trucks, AT, Reserve Battalion (Maybe to lessen losses when attached), Heavy Weaponds Sections, Extra Battalion (Attack). or to really offend people here comfors stations for the Japanese units.
“I got a great deal on some French WW2 army surplus guns. Never used and only dropped once...”
17russia
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RE: Thinking of the next patch

Post by 17russia »

Stupid Idea #13

13) A way to search for the location of leaders, like the way you can select a certain task force on the on may units section. Hit the hilighted leader and it takes you to the unit.
“I got a great deal on some French WW2 army surplus guns. Never used and only dropped once...”
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Razz1
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RE: Thinking of the next patch

Post by Razz1 »

ORIGINAL: Tomokatu

Razz requested:
And third... a command to give all air units to a player.

Country.ChangeOwnershipOfAllAirUnits

This would be a nice option for the Dutch after they surrender.

And quite historical. Many (some) of the NEI aircraft and aircrews involved in the evacuation of civilians from Java were included in the RAAF (as No 13 Squadron, initially -I think) and most of their Dornier Wal flying boats were lost to Japanese air attack while at moorings.

I have not read anything on this or researched it. I do not know how valuable the DEI were in the Air after they surrendured. I just wanted to get some more aircraft over to the British as any squadron that has been started is much better than trying to purchase a new one.

Then is becomes a strategy option, risk loosing the Dutch airforce or try to save her for incorporation into the RAAF after the ineventable surrender of the Dutch.
The Dutch had a few B-139 Glenn Martins, Buffalo's, and really old tac bombers.
Sometimes I can get lucky and save them from destruction but when the DEI surrender... I loose them.
Warspite3
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RE: Thinking of the next patch

Post by Warspite3 »

ORIGINAL: th1207

Don´t know if this was mentioned before, but i´m thinking about wether it would be possible to implement weather effects for sea zones. E.g. Rain, Storm etc. could reduce the chance of succesful Recon or Air Strikes, or influence the effectivness of naval battles. Also imaginable are weather effects for amphibious landings. E.g. Rain = more casualties when disembarking ("Rain" as combat modifier for defenders)=, Storm = no landing possible etc.

Generally i would like to see more "eye candy". Add some pics to the naval batlle screen to increase the immersion for example.

And yes, a list covering all the losses dealt & taken would be cool.

Very good suggestions, I like all of these.
-Warspite3-
17russia
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RE: Thinking of the next patch

Post by 17russia »

Idea #14

The ability to purchase CVL class units like the ones we can pay the cost for to "commission" during the game. Rated at 5/5 or approximately 1/2 the toughness of a fleet carrier. Usefull in escorting internal fleets and supporting the main fleet carriers if need be. A stop gap measure in constructing a full carrier. If I remember correctly the Independance class was bassed on a Baltimore class cruser hull & machinery and could support 45 aircraft.


“I got a great deal on some French WW2 army surplus guns. Never used and only dropped once...”
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Tomokatu
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RE: Thinking of the next patch

Post by Tomokatu »

The Dutch had a few B-139 Glenn Martins, Buffalo's, and really old tac bombers.

That was the thinking at the time. "Anything that can fly..."
 
Only the bombers and the flying boats had the range to reach Darwin or Broome and the RAAF had already discovered (in Malaya) that Buffalos just weren't worth the fuel, but the Dutch trained pilots and the civilian officials were all needed.
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Razz1
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RE: Thinking of the next patch

Post by Razz1 »

ORIGINAL: 17russia

Idea #14

The ability to purchase CVL class units like the ones we can pay the cost for to "commission" during the game. Rated at 5/5 or approximately 1/2 the toughness of a fleet carrier. Usefull in escorting internal fleets and supporting the main fleet carriers if need be. A stop gap measure in constructing a full carrier. If I remember correctly the Independance class was bassed on a Baltimore class cruser hull & machinery and could support 45 aircraft.



I have modeled this in the Rising Sun concerning historical arrival of ships.
Sea Tenders 2/2 (excellant for scouting, can make suprise attack inbetween turn moves), CVE's 3/3 4/4 and I think CVL's are 5/5.
Unfortunately we can not add anymore unit types.

If we could, my vote would be a light carrier that could transfer one plane per turn to another carrier until it reaches one.
The light carriers would be 3/3 where one could use it for offensive until it received one point of damaged. At 2/2 all you can do is scout.

The airstrikes on sea zones would have to be toned down as they are in the Rising Sun.

My other choice for a new unit would be an Engineer. You could build a fort or a road. That would take a loooooooong time.
This would help alot in the 1937 campaign for a road. For a fort, well.. you can always use those.

The Engineer unit would cost 130 PP, be half as strong on offense and double defense of a standard infantry division.
When it comes to attacking forts they would have 4x the strength (2x of standard infantry)
Would they be upgradable to Corps? I don't think so.....but maybe.

Between the carrier and engineer, I prefer the carrier.

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RE: Thinking of the next patch

Post by bbmike »

Not sure if this was mentioned before but in Windowed mode the bottom of the screen is chopped off. Also, is there a way to change the map zoom speed? I use the mouse wheel and it's slow.
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Bleck
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RE: Thinking of the next patch

Post by Bleck »

ORIGINAL: bbmike
Not sure if this was mentioned before but in Windowed mode the bottom of the screen is chopped off
In windowed mode you should use resolution lower than your current desktop resolution.
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tombo
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RE: Thinking of the next patch

Post by tombo »

heres a few suggestions..

1. quick max zoom in/max zoom out feature via minimap (or hot keys) buttons
2. after combat resolution...Unit Advance to evacuated space (from retreating enemy) option.
3. enhance mini map usefulness...show friendly/enemy land unit locations (via color dots)
4. expand land warfare by giving players more control over the units defensive/offensive reactions...such as Hold (max defense), give ground, Capture hex (max attack), etc. The latter of course would be have more or less losses.

enjoying game...

Thanks many.[:)]
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jomni
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RE: Thinking of the next patch

Post by jomni »

ORIGINAL: 17russia

Stupid Idea #12

12) You know hou you can attach a leader to a unit, right? What if units in the game of corps size had 4 or 5 empty boxes like the leadership box. Smaller produced sub-units produced and kept in a pool like leaders could be attached & detached. Sub-units like Art, Tank Battalions (Or companies), AA, Engineers, Signals (to improve leadership rating by 1 point, or influence coordinated attacks or reduce the negative given corridinated attacks involving less than 3 units), Supply trucks, AT, Reserve Battalion (Maybe to lessen losses when attached), Heavy Weaponds Sections, Extra Battalion (Attack). or to really offend people here comfors stations for the Japanese units.

Sounds like HOI.
Might need a new tech tree.
Warspite3
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RE: Thinking of the next patch

Post by Warspite3 »

ORIGINAL: 17russia

Idea #14

The ability to purchase CVL class units like the ones we can pay the cost for to "commission" during the game. Rated at 5/5 or approximately 1/2 the toughness of a fleet carrier. Usefull in escorting internal fleets and supporting the main fleet carriers if need be. A stop gap measure in constructing a full carrier. If I remember correctly the Independance class was bassed on a Baltimore class cruser hull & machinery and could support 45 aircraft.



Yes I agree that a CVL Group would be a good addition. Roughly 65% the effectiveness of a CV and about 65% of the cost and build time could be a little less then a CV. Go even further and add CVE Groups too which could be at 40-50% levels and price.
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jomni
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RE: Thinking of the next patch

Post by jomni »

Good idea.  If the code permits, CVE should only be able to intercept and recon and not launch air strikes.
17russia
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RE: Thinking of the next patch

Post by 17russia »

Idea #15

15) In the classic map mode do you thing the color shading could be more pronounced so that shades of Mountains, Hills, Plains, Jungle, etc could be more easly seen?
“I got a great deal on some French WW2 army surplus guns. Never used and only dropped once...”
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Rasputitsa
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RE: Thinking of the next patch

Post by Rasputitsa »

Not sure if this has already been mentioned, but should there be yes/no confirmation box, after selecting 'Finish Turn'. [:)]
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