LCU Movement glitch? - NO FABER

Post bug reports and ask for help with other issues here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

LCU Movement glitch? - NO FABER

Post by Speedysteve »

Hi all,

This is the 3rd time i've encountered this and I can't think of any reason why it's happening now:

This time at Nanchang, China. My Allied stack was marching SW in Combat mode and the turn they were supposed to move out they all just reset themselves to 0 movement with no destination! I control the hexside so no problem there. I know in WiTP an air attack would stop movement but this is not the case in AE (at least it hasn't been to 99% of the time if it is possible!)

Any ideas or is it a glitch?

Thanks

Image
Attachments
Untitled.jpg
Untitled.jpg (491.44 KiB) Viewed 90 times
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
vonTirpitz
Posts: 510
Joined: Tue Mar 01, 2005 6:30 pm
Location: Wilmington, NC
Contact:

RE: LCU Movement glitch? - NO FABER

Post by vonTirpitz »

I believe I have seen air attacks reset my LCU movement during my PBEM. IIRC it may be affected by the disruption (and perhaps supply) level of the LCU as well.
Image
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: LCU Movement glitch? - NO FABER

Post by Speedysteve »

Hmm. But this rest the whole stack of 1900 AV? Supply is not an issue (as they're not in a Chinese base they all get supply [;)])
 
Disruption is non existant from land attacks unless an air attack caused the whole stack to warp back 40 miles?
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
vonTirpitz
Posts: 510
Joined: Tue Mar 01, 2005 6:30 pm
Location: Wilmington, NC
Contact:

RE: LCU Movement glitch? - NO FABER

Post by vonTirpitz »

Did the Japanese LCUs attack or bombard on the turn you expected your forces to move? I'm not sure about bombardments but I think if any of your LCUs participated in the defense then they might reset. I cannot say for certain what the reset conditions are in this case so you may wait for additional feedback.
Image
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: LCU Movement glitch? - NO FABER

Post by Speedysteve »

Nope. No Japanese and attacks at Nanchang since I've arrived there.
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
vonTirpitz
Posts: 510
Joined: Tue Mar 01, 2005 6:30 pm
Location: Wilmington, NC
Contact:

RE: LCU Movement glitch? - NO FABER

Post by vonTirpitz »

According to this thread attacks no longer stop movement so perhaps the new code that can allow enemy units to block movement is affecting your situation.

http://www.matrixgames.com/forums/tm.asp?m=2410744

another link

http://www.matrixgames.com/forums/tm.asp?m=2364032

If it is truly a glitch then perhaps you can post a before reset/after reset save file so one of the developers can see what triggered it.

Good luck!

P.S. Let them know what version you are playing. [8D]
Image
User avatar
BigJ62
Posts: 1132
Joined: Sat Dec 28, 2002 9:53 am
Location: Alpharetta, Georgia
Contact:

RE: LCU Movement glitch? - NO FABER

Post by BigJ62 »

upload save before they reset
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: LCU Movement glitch? - NO FABER

Post by Speedysteve »

Turn prior attached.

Let me know where to send the password to
Attachments
wpae018.zip
(2.41 MiB) Downloaded 1 time
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: LCU Movement glitch? - NO FABER

Post by Speedysteve »

Anyone?
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: LCU Movement glitch? - NO FABER

Post by castor troy »

I´ve got the same things happening in my PBEM. Sometimes it works, sometimes it doesn´t. Mine is a bit different though because the leading unit usually moves out, all following units revert to defend. Has nothing to do with any enemy attacks because it also happens when there aren´t any attacks at all.
User avatar
SqzMyLemon
Posts: 4239
Joined: Fri Oct 30, 2009 2:18 pm
Location: Alberta, Canada

RE: LCU Movement glitch? - NO FABER

Post by SqzMyLemon »

I've had the same issues. Stacks losing all previous movement and resetting to "0" movement. Or an entire stack set to follow another unit and the lead unit loses all it's movement and the destination hex is now blank and greyed out, while the following units show they are still following the lead unit but no destination set, movement lost and everything greyed out as well. These are all cases where there was no enemy unit present or an air attack of any kind. On another occasion a stack set to move and follow another unit, lost all movement after being bombed by enemy air units and the unit attacked within the stack had switched from "move" to "combat" mode and all movement of the entire stack was lost. I can't remember if it was the lead unit or a unit following. As far as theatres, it's happened in Malaya, Burma, New Guinea and China so far. I make a real effort to not monkey with a stack once it's set to move, sometimes it seems to happen the next turn after checking on the movement progress of a unit within the stack without clicking on anything except the unit itself and exit.

I will post on the tech forum and include a save the next time this happens. In two PBEM's this has probably happened about 3-4 times in each one. I'm patched up to the latest official patch released, but have not downloaded the latest public beta.
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
User avatar
PaxMondo
Posts: 9812
Joined: Fri Jun 06, 2008 3:23 pm

RE: LCU Movement glitch? - NO FABER

Post by PaxMondo »

Ditto.  Some more discussion in PzB's AAR on this as well.  Just not sure if this is WAD or not.  It is surprising though when it happens.  Really upsets your plans.
Pax
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: LCU Movement glitch? - NO FABER

Post by Speedysteve »

Casn't see how it's WAD....hate calling it a bug since I don't know but it doesn't seem consistent and it appears random. I.E. I can think of situations that have involved Japanese units in the hex, sometimes attacking, sometimes air attack, sometimes not etc.
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
BigJ62
Posts: 1132
Joined: Sat Dec 28, 2002 9:53 am
Location: Alpharetta, Georgia
Contact:

RE: LCU Movement glitch? - NO FABER

Post by BigJ62 »

Found the problem and sent the fix to Michael, a very restrictive trace flag was being used that was causing the trace to fail. Until a fix is published just don't use follow coming from an enemy hex.
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: LCU Movement glitch? - NO FABER

Post by Speedysteve »

Ah. Thanks BigJ. At least I wasn't going mad[;)]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
User avatar
SqzMyLemon
Posts: 4239
Joined: Fri Oct 30, 2009 2:18 pm
Location: Alberta, Canada

RE: LCU Movement glitch? - NO FABER

Post by SqzMyLemon »

ORIGINAL: BigJ62

Found the problem and sent the fix to Michael, a very restrictive trace flag was being used that was causing the trace to fail. Until a fix is published just don't use follow coming from an enemy hex.

Any ideas why it may occur when no enemy units or air interdiction occur in the hex? I will post a save file the next time it happens in one of my PBEM's.
Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)
User avatar
jwilkerson
Posts: 7900
Joined: Sun Sep 15, 2002 4:02 am
Location: Kansas
Contact:

RE: LCU Movement glitch? - NO FABER

Post by jwilkerson »

ORIGINAL: SqzMyLemon

Any ideas why it may occur when no enemy units or air interdiction occur in the hex? I will post a save file the next time is happens in one of my PBEM's.

Because sometimes things ain't right when bugs be about!
[:)]
AE Project Lead
New Game Project Lead
User avatar
PaxMondo
Posts: 9812
Joined: Fri Jun 06, 2008 3:23 pm

RE: LCU Movement glitch? - NO FABER

Post by PaxMondo »

Guys, THANKS again for the excellent support!!!
Pax
Speedysteve
Posts: 15974
Joined: Tue Sep 11, 2001 8:00 am
Location: Reading, England

RE: LCU Movement glitch? - NO FABER

Post by Speedysteve »

Agreed[8D]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
Post Reply

Return to “Tech Support”