[REL Beta] [Shadows] Star Trek - The Picard Era
-
- Posts: 1824
- Joined: Mon Jan 16, 2006 4:11 pm
RE: [REL] The Romulan Star Empire 1.0
Wow,your just taunting us with those Klingon sneak peaks! Fantastic work!
RE: [REL] TRSE Star Trek Mod v1.1
Version 1.1 released
I changed the name of the mod to TRSE Star Trek Mod since now it includes not only The Romulan Star Empire but also The Klingon Empire too. Didn't make sense leaving the way it was.
I changed the name of the mod to TRSE Star Trek Mod since now it includes not only The Romulan Star Empire but also The Klingon Empire too. Didn't make sense leaving the way it was.
RE: [REL] TRSE Star Trek Mod v1.1
That is a nice piece of work, with some very neat options. Thank you.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
- Rebel Yell
- Posts: 505
- Joined: Sat Jun 21, 2003 7:00 pm
- Location: The Woodlands, TX USA
RE: [REL] TRSE Star Trek Mod v1.1
Awesome Klingons..../drool
RE: [REL] TRSE Star Trek Mod v1.1
Cardassian preview
- Attachments
-
- 20100625_041237.jpg (438.77 KiB) Viewed 239 times
RE: [REL] TRSE Star Trek Mod v1.1
Neaat!
The Borg could replace Space Slugs or Kaltors one day? [:'(]
These ships really look beatiful!
Thank you for your creativity ! [:)]
The Borg could replace Space Slugs or Kaltors one day? [:'(]
These ships really look beatiful!
Thank you for your creativity ! [:)]
RE: [REL] TRSE Star Trek Mod v1.1
Thanks, Bartje. That's a great idea, though I'd rather the borg be more of a threat than just a wee beastie. If we could mod the stats of the kaltors and other monsters then it would work really well. Or, I could just use a small borg scout vessel, a ship that isn't very powerful, but I think we all want to see a borg cube at some point.
As for my creativity, thank you, but I think it's important for me to stress that I didn't draw any of these. They were modelled by a very talented bunch of people around the internet, then their work was uploaded onto battleclinic. All I did was take the 3d model, rotate it to a top-down view and copy the image. Some colours were changed to balance things and running lights were added.
The hardest part is finding race and troop images. Also writing the dialog is a bit of a pain.
If anyone could help me find race images, that would save me alot of time. I'm looking for consistency, so there are some criteria to follow.
- Image must be TNG era or at least look like it could be (the klingons look the same TMP or TNG)
- Character must be looking at the camera or just to the side (I can edit the direction of the eyes)
- Heads and shoulders must be in frame
I know this is a tough ask, but if anyone can help with this it would be a great help.[;)]
As for my creativity, thank you, but I think it's important for me to stress that I didn't draw any of these. They were modelled by a very talented bunch of people around the internet, then their work was uploaded onto battleclinic. All I did was take the 3d model, rotate it to a top-down view and copy the image. Some colours were changed to balance things and running lights were added.
The hardest part is finding race and troop images. Also writing the dialog is a bit of a pain.
If anyone could help me find race images, that would save me alot of time. I'm looking for consistency, so there are some criteria to follow.
- Image must be TNG era or at least look like it could be (the klingons look the same TMP or TNG)
- Character must be looking at the camera or just to the side (I can edit the direction of the eyes)
- Heads and shoulders must be in frame
I know this is a tough ask, but if anyone can help with this it would be a great help.[;)]
RE: [REL] TRSE Star Trek Mod v1.1
Wow! Cardassians...
And a nice job as usual.
And a nice job as usual.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
RE: [REL] TRSE Star Trek Mod v1.2
Version 1.2 released. This is starting to feel like star trek now. I strongly recommend installing the flagshapes, not only was a bit of a nuisance making them, but they greatly add to the experience.
Enjoy folks![:)]
Enjoy folks![:)]
RE: [REL] TRSE Star Trek Mod v1.2
Found the perfect ferengi troop image..
Marauder Mo action figures!![:D]
Marauder Mo action figures!![:D]
- Attachments
-
- Marauder_Mo_figures.jpg (58.45 KiB) Viewed 212 times
RE: [REL] TRSE Star Trek Mod v1.2
Ferengi Preview
- Attachments
-
- ferengipreview.jpg (206.62 KiB) Viewed 204 times
RE: [REL] TRSE Star Trek Mod v1.2
Dominion Preview
- Attachments
-
- dompreview.jpg (200.9 KiB) Viewed 197 times
RE: [REL] TRSE Star Trek Mod v1.2
Breen Preview
- Attachments
-
- breenpreview.jpg (226.41 KiB) Viewed 198 times
RE: [REL] TRSE Star Trek Mod v1.2
The Dominion ships look GREAT.
I have heard of the Breen. I never knew that the ST universe had actually fleshed them out.
I have heard of the Breen. I never knew that the ST universe had actually fleshed them out.
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
RE: [REL] TRSE Star Trek Mod v1.2
Gorn Hegemony Preview, for some reason DW is scaling these ships bigger than the rest. That's fine though since the gorn ships are supposed to be big and bulky.
Just got the dialog to write for the Gorn, I'll get my 'S' key finger warmed up...[:D]
Just got the dialog to write for the Gorn, I'll get my 'S' key finger warmed up...[:D]
- Attachments
-
- gornpreview.jpg (325.16 KiB) Viewed 202 times
RE: [REL] TRSE Star Trek Mod v1.3
Version 1.3 released
That's 7 races I've modded now. The federation are available from other mods, but I will get round to doing them. That leaves 1 more race to add before all the ship sets are used up. (come on devs get us more ship sets)
There don't seem to be many trek fans on the forums, so if you're a lurker, please speak up. I need your opinions. Should I add the borg or another of the minor races(tholian, sheliak, kztin, lyran, hydran)?
I should also mention, I've seriously played around with the race stats and probably haven't tested enough, so please report any balance issues.
Enjoy and any problems let me know.[;)]
That's 7 races I've modded now. The federation are available from other mods, but I will get round to doing them. That leaves 1 more race to add before all the ship sets are used up. (come on devs get us more ship sets)
There don't seem to be many trek fans on the forums, so if you're a lurker, please speak up. I need your opinions. Should I add the borg or another of the minor races(tholian, sheliak, kztin, lyran, hydran)?
I should also mention, I've seriously played around with the race stats and probably haven't tested enough, so please report any balance issues.
Enjoy and any problems let me know.[;)]
RE: [REL] TRSE Star Trek Mod v1.3
Borg, Vulcan, Species 8472, of course you have to wait for the future patch before you can put all in. If you need help finding images I *might* be able to help with top down shots of Borg and 8472, but not Vulcan sorry.
Keep up the good work dude!
Keep up the good work dude!
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
RE: [REL] TRSE Star Trek Mod v1.3
Forgot species 8472. Ships aren't a problem, it's the bases. I may have to resort to drastic measures for bases, chopping bits off ships and sticking them together! I'll look carefully before I start that.[;)]
Vulcans are another matter. I won't add them to this mod since it's a TNG mod and vulcans are part of the Federation. Wait for my future "Archer Era Mod".[:D]
Vulcans are another matter. I won't add them to this mod since it's a TNG mod and vulcans are part of the Federation. Wait for my future "Archer Era Mod".[:D]
RE: [REL] TRSE Star Trek Mod v1.3
Borg Please!
RE: [REL] TRSE Star Trek Mod v1.3
Ok then, I'll start work on the federation and borg for the next update.
Also, I've managed about 4 hours play now with the new race stats and it's clear things are going to need a little tweaking.
So far it seems too easy to make money. Giving races too many bonuses in ship/troop maintenance and trade is probably the cause.
If you are going to play as ferengi, I suggest setting corruption to maximum. Don't worry, these guys should still be mega rich!
Also, I've managed about 4 hours play now with the new race stats and it's clear things are going to need a little tweaking.
So far it seems too easy to make money. Giving races too many bonuses in ship/troop maintenance and trade is probably the cause.
If you are going to play as ferengi, I suggest setting corruption to maximum. Don't worry, these guys should still be mega rich!