wow. Such insight into Matrix Games financial position re this game. I had no idea you worked within the team. As you well know I still have an issue with the price, however how does plucking figures out the air help?ORIGINAL: MajFrankBurns
ORIGINAL: billyjj
ORIGINAL: bretg80
Still pointless... It's like going down to your favorite car company with a sign and calling the news media to broadcast your perspective about their pricing. Sure, you get your 15 minutes, but they aren't going to change their price because you are complaining about it. Especially if other people are buying their cars.
What affects price. Perceived value, quality and demand.
This game is in demand, it has perceived value and great quality. It is a BMW, Lexus, Rolls Royce, Mercedes, etc. You don't go to a BMW dealer and complain about price. They'll laugh you out of the dealership.
I'm kind of laughing here that this thread is still alive.
I'm not sure what country you live in but in the US buying a car is one big price negotiation, they won't "laugh you out of the dealer" unless you are being completely ridiculous.. wanting to pay 40-50 dollars for a video game instead of 80 is not the same as offering 10K dollars for a 50K car. People complain about the price all day long difference is the car dealer will cut you a deal because you will go somewhere else... here they got you by the nuts because you want something only they can sell, so that is why they are jacking up the price and saying PAY IT OR FUCK OFF. There can really be no demand for the game without supply... with digital downloads supply would be unlimited.. the only "demand" for the game is that you want it... higher price = lower demand..
+1 for billyjj he wins the world cup of reasoning. [:D]
Also let's just do some math here. We'll make it real easy. Let's just say they had 1000 loyal customers willing and ready to pay $60 for this game that comes to 60000 they could have made. But, due to the high price they lost half of their loyal customer base (based on pricing threads in several forums this isn't far from the truth) so they got 500 of their loyal customers to pay $80 for this game and that comes to 40000 so I really don't see how this marketing strategy is going to pay off for them. To just break EVEN to the 60000 they would have to get 750 of their loyal customers out of 1000 to buy it and that ain't happening. Not to mention they pissed off 250 to 500 loyal customers by pricing out of their range. That's going to effect future sales of other games down the line as those customers turn away from Matrixgames for other more reasonable sources like Paradox or Strategy First or Shrapnel or HPS or Battlefront.
Just some food for thought that breaking even point is a long ways off.
As an example...let's just do some math here. We'll make it real easy. Let's just say they had 1000 loyal customers willing and ready to pay $80 for this game that comes to 80000 they could have made. But, due to the high price they lost 10 of their loyal customer base (based on pricing threads in several forums this isn't far from the truth) so they got 990 of their loyal customers to pay $80 for this game and that comes to 79200 so I really don't see how this marketing strategy is going to pay off for them. To just break EVEN to the 80000 they would have to get 1000 of their loyal customers out of 1000 to buy it and that ain't happening. Not to mention they pissed off 10 loyal customers by pricing out of their range. That's going to effect future sales of other games down the line as those customers turn away from Matrixgames for other more reasonable sources like Paradox or Strategy First or Shrapnel or HPS or Battlefront.
point? Figures plucked out the air mean bugger all...your example is just as bad as the pathetic BMW comparisons!
By the way - I can tell just from reading your post that you work in a stats department. [:D]