70% CAP/30% Rest ... or 70% CAP/30% Training?
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70% CAP/30% Rest ... or 70% CAP/30% Training?
What do you guys think?
RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
If i have enough planes to spare I go for the second if not the first.
- topeverest
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RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
70% CAP, 30% (Active) training is not sustainable in the long run in my experience. You can do it in spurts. 60% CAP and 40% Rest is usually sustained.
Andy M
RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
30 CAP, 10 training
RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
ORIGINAL: topeverest
70% CAP, 30% (Active) training is not sustainable in the long run in my experience. You can do it in spurts. 60% CAP and 40% Rest is usually sustained.
What do you mean Active training? I see training produce 0 fatigue all around, whatever the mission...?
RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
I see a lot of fatigue from training. 100% training is sustainable as long as you accept 20% fatigue and the fact that you won't shift from training to alert immediatelyORIGINAL: fbs
ORIGINAL: topeverest
70% CAP, 30% (Active) training is not sustainable in the long run in my experience. You can do it in spurts. 60% CAP and 40% Rest is usually sustained.
What do you mean Active training? I see training produce 0 fatigue all around, whatever the mission...?
RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
Sorry to provide a disappointing answer:
This completely depends on how you run your trainings, what mission you train your pilots in, what the squad leader stats are, how much time you think you´ve got before throwing them into combat, how many pilots
you have compared to the number of planes, and what the original pilot stats are.
I start to believe that the best bang for a buck is, first, do training only in low plane count training squads. Here you can train the missions that have the least
exp gain when actually flying combat missions (ground attack for example, without an enemy to bomb nearby).
Then move to advanced training with a percentage of mission/train/rest, maybe 2-3 months before you need the pilots.
Escort/sweep/naval search/ASW would be my primary here because these missions produce experience points by flying without enemy contact.
In this situation you can have the squads at rearguard bases already, training, but also offering protection for lower threat areas.
If you got the time you can even produce some multi-purpose talents which supports the use of AC on different mission types.
As a rule of thumb a fighter pilot is always more versatile if he at least has got some secondary A2G (Strafe, Ground attack..) skill as most fighters can be used in that role.
Producing specialists is easy but not neccesarily the optimal choice.
This completely depends on how you run your trainings, what mission you train your pilots in, what the squad leader stats are, how much time you think you´ve got before throwing them into combat, how many pilots
you have compared to the number of planes, and what the original pilot stats are.
I start to believe that the best bang for a buck is, first, do training only in low plane count training squads. Here you can train the missions that have the least
exp gain when actually flying combat missions (ground attack for example, without an enemy to bomb nearby).
Then move to advanced training with a percentage of mission/train/rest, maybe 2-3 months before you need the pilots.
Escort/sweep/naval search/ASW would be my primary here because these missions produce experience points by flying without enemy contact.
In this situation you can have the squads at rearguard bases already, training, but also offering protection for lower threat areas.
If you got the time you can even produce some multi-purpose talents which supports the use of AC on different mission types.
As a rule of thumb a fighter pilot is always more versatile if he at least has got some secondary A2G (Strafe, Ground attack..) skill as most fighters can be used in that role.
Producing specialists is easy but not neccesarily the optimal choice.
RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
For a more in depth answer: neither
1.Take every unit that you can out of the battle area an put them on 100% training. When a pilot gets to 71 level in whatever you are training them for, harvest them.
2. any unit that is unable to train because they are on "security duty" (not tasked for immediate combat but too close to the front line for 100 training) should be set to 10% training. Set Security fighters to 20% CAP, security escort fighters set to 0% CAP, and bombers set to Nav attack.
3. Front line units should never be set to train
Some front lines pilots will get better, others will die. Replace the dead ones with the level 71 pilots you have harvested. If you don't have enough as yet, replace them with recruits and hope for the best.
As things heat up/you get decent a/c, move the training units to the front line. Minimize the number of security units and set them to train instead.
Bottom Line: if you are fighting, you don't want to be training. If you feel that an area is not secure enough to put the units into 100% training, then you set them to security. However, if put them in "security" mode because you are afraid to set 100% training, you don't want to tie up more that 10%-20% in training. If you feel that an area is secure enough for 30% training, then it is secure enough for 100% training.
Don't use "rest" unless you have a unit on escort that you don't want to fly. If they are for base defense, use 30% CAP and the rest will be reserve in case of attack. If you are escorting bombers, set 20%-30% on rest unless it is a one-time attack. If you are sweeping, I find it best to either rest them completely (no sweep) or don't rest them at all.
Hopefully this makes more sense reading it than it did writing it [:)]
1.Take every unit that you can out of the battle area an put them on 100% training. When a pilot gets to 71 level in whatever you are training them for, harvest them.
2. any unit that is unable to train because they are on "security duty" (not tasked for immediate combat but too close to the front line for 100 training) should be set to 10% training. Set Security fighters to 20% CAP, security escort fighters set to 0% CAP, and bombers set to Nav attack.
3. Front line units should never be set to train
Some front lines pilots will get better, others will die. Replace the dead ones with the level 71 pilots you have harvested. If you don't have enough as yet, replace them with recruits and hope for the best.
As things heat up/you get decent a/c, move the training units to the front line. Minimize the number of security units and set them to train instead.
Bottom Line: if you are fighting, you don't want to be training. If you feel that an area is not secure enough to put the units into 100% training, then you set them to security. However, if put them in "security" mode because you are afraid to set 100% training, you don't want to tie up more that 10%-20% in training. If you feel that an area is secure enough for 30% training, then it is secure enough for 100% training.
Don't use "rest" unless you have a unit on escort that you don't want to fly. If they are for base defense, use 30% CAP and the rest will be reserve in case of attack. If you are escorting bombers, set 20%-30% on rest unless it is a one-time attack. If you are sweeping, I find it best to either rest them completely (no sweep) or don't rest them at all.
Hopefully this makes more sense reading it than it did writing it [:)]
RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
Thank all for the answers, my doubt is mainly what to do with the remained of the % on the groups that are in CAP.
I can't put them in 100% CAP for more than a few days before I run into 80% fatigue. I have used 70% or 80% CAP as something that I can maintain on the long term, without having to tweak every other turn. So I have some 20% or 30% available capacity; I have used to put that in Rest, but then I noticed that even units at 100% training get very little fatigue. So, between setting those 20-30% in Rest or in Training, I think it will be the same fatigue-wise, and with training I may even get some xp points here and there...
I can't put them in 100% CAP for more than a few days before I run into 80% fatigue. I have used 70% or 80% CAP as something that I can maintain on the long term, without having to tweak every other turn. So I have some 20% or 30% available capacity; I have used to put that in Rest, but then I noticed that even units at 100% training get very little fatigue. So, between setting those 20-30% in Rest or in Training, I think it will be the same fatigue-wise, and with training I may even get some xp points here and there...
RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
Remember that if you have radar, you really don't need high CAP values
The ones on the ground will scramble and join the CAP on patrol if a raid is detected. Even 40% CAP is a strain and anything ablove 50% is not sustainable. And if you have radar it is not necessary; I often see 80%-90% of my available fighters defend a base even with only 20% CAP (and good radar)
The ones on the ground will scramble and join the CAP on patrol if a raid is detected. Even 40% CAP is a strain and anything ablove 50% is not sustainable. And if you have radar it is not necessary; I often see 80%-90% of my available fighters defend a base even with only 20% CAP (and good radar)
RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
ORIGINAL: Swenslim
30 CAP, 10 training
Ditto...or 30% CAP and that's all if your pilots don't need much if any training.
30% CAP is sustainable throughout the game - just set it and "forget" about it. Fatigue will rarely rise above 10%, op losses will be greatly lowered and morale will stay in the 90's.
Anything higher than 30% CAP I've found will, sometimes slowly and sometimes quickly (depending on what you set it to), cause fatigue to shoot up, morale to plummet and op losses to increase.
RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
With regard to the original post, is there the misunderstanding that one has to set the percentages to equal 100?
My understanding is that if one sets the CAP to 20-30%, the others will rest if the base is not attacked.. The others ["rest" would be a confusing word here--using it as a noun, when I just used it with a totally different meaning as a verb], if I understand correctly, will also potentially come to CAP aid if the base is attacked.
In my (limited) experience, I only set Rest if I have overflown my pilots and have a high fatigue. Even then, it is only for squadrons that in high risk places, where I fear having no CAP--otherwise I just completely demobilize them. A number of my float planes, which seem to have been preset for 50% search, I have had to temporarily cut back to 10% because of fatigue, and find 25% to be generally sustainable for them.
Pompak, I like your "security duty" concept. As early IJ, I don't have the completely isolated areas the Allies have. The "harvesting", however, sounds a bit Soylent Green.
Again with limited experience, fatigue is a killer--op losses soar. Putting units on LRCAP and forgetting about that is fatigue-buster. I am mostly at 20% CAP now, because of early IJ operations and fatigue--but could see how 30% is likely sustainable.
Enlighten me on this: Where do I find airframe fatigue?
My understanding is that if one sets the CAP to 20-30%, the others will rest if the base is not attacked.. The others ["rest" would be a confusing word here--using it as a noun, when I just used it with a totally different meaning as a verb], if I understand correctly, will also potentially come to CAP aid if the base is attacked.
In my (limited) experience, I only set Rest if I have overflown my pilots and have a high fatigue. Even then, it is only for squadrons that in high risk places, where I fear having no CAP--otherwise I just completely demobilize them. A number of my float planes, which seem to have been preset for 50% search, I have had to temporarily cut back to 10% because of fatigue, and find 25% to be generally sustainable for them.
Pompak, I like your "security duty" concept. As early IJ, I don't have the completely isolated areas the Allies have. The "harvesting", however, sounds a bit Soylent Green.
Again with limited experience, fatigue is a killer--op losses soar. Putting units on LRCAP and forgetting about that is fatigue-buster. I am mostly at 20% CAP now, because of early IJ operations and fatigue--but could see how 30% is likely sustainable.
Enlighten me on this: Where do I find airframe fatigue?
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RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
My understanding is that if one sets the CAP to 20-30%, the others will rest if the base is not attacked..
The others will not be on rest, they will be on whatever the primary mission is (for example, escort).
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RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
I use either 30% rest in sustained combat, or 20% depending how bad I need CAP, usually 50-60 on cap depending whats needed.
If I am going to train early part of the war, I use 40% CAP, 30% rest 30% train (however make sure you are far away from attacks.
If I am going to train early part of the war, I use 40% CAP, 30% rest 30% train (however make sure you are far away from attacks.
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RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
I don't mix training with combat. If unit is in combat area, 50% CAP. If outside, 100% training.
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RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
ORIGINAL: erstad
My understanding is that if one sets the CAP to 20-30%, the others will rest if the base is not attacked..
The others will not be on rest, they will be on whatever the primary mission is (for example, escort).
But if they have no one to escort, won't they rest?
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RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
ORIGINAL: Sardaukar
I don't mix training with combat. If unit is in combat area, 50% CAP. If outside, 100% training.
I do for added security, maybe im paranoid, but I refuse to go 100% training unless I know my carriers are tucked under an umbrella of CAP at a base like Pearl or San fran.
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RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
ORIGINAL: erstad
My understanding is that if one sets the CAP to 20-30%, the others will rest if the base is not attacked..
The others will not be on rest, they will be on whatever the primary mission is (for example, escort).
But if you are out of harms way or not flying bombing mission within the range, then yes these units not on CAP will rest. My one question is will units on "rest" actually come out of rest if radar detects a raid, and you have some set to CAP?
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RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
ORIGINAL: crsutton
But if you are out of harms way or not flying bombing mission within the range, then yes these units not on CAP will rest.
It's not the same. Units on rest will recover morale and fatigue more rapidly than units on escort, even if the escorts don't fly. I would guess airframe fatigue is also affected but I've never tested that, I have run a few quick tests on morale and fatigue.
Which makes sense. What's going to be more relaxing - getting the day off to swim, drink, and chase the local skanks; or sitting in the ready room waiting for the klaxon to ring?
RE: 70% CAP/30% Rest ... or 70% CAP/30% Training?
ORIGINAL: Misconduct
ORIGINAL: Sardaukar
I don't mix training with combat. If unit is in combat area, 50% CAP. If outside, 100% training.
I do for added security, maybe im paranoid, but I refuse to go 100% training unless I know my carriers are tucked under an umbrella of CAP at a base like Pearl or San fran.
I alternate units on duty, so if I have 2 fighter units, one is 50% CAP, other 100% training, then after a week, I swap. I don't think mixing combat orders and Training works that well. At least I don't see much more improvements compared. For example 50% CAP seems to improve better or same as 30% CAP/30% Training etc. When training, 100% Training seems to be the thing.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-