I'm not a fan boy either, it's my first Apple product since the Apple II. They wanted $1000 to develop on a Mac, and I could develop on a PC for $100 (not that I hold a grudge, or that they're doing the same thing for iPod development or anything.ORIGINAL: Bamilus
Ralph,
At least you made the iPad actual useful for once! (you can tell I'm not a big fan of Apple [:D])
But in all seriousness that is pretty awesome. I've been pretty disappointed with games on my Motorola Droid and the iPhone for that matter. I know the iPad is more powerful/bigger but I never thought people would be able to convert complex hex wargames to it!
Just so everyone know, this isn't TOAW running on an iPad, it's using some remote desktop software on the iPad to connect to a Windows laptop running TOAW. I've done some work to make sure that TOAW works reasonably well with a touch interface. Developing this on the iPad would take at least $1000 for tools, and 6-12+ months for a simple port, and that work would be specific to the iPad. I'd be able to sell maybe 100 copies at $10 apiece, if I'm lucky. There are some tools coming out that may reduce the development time, and I'll look at it again once they're out.
I DO hope that other people take a look at how it plays on the iPad through remote desktop. I think that you actually could port a complex wargame to the iPad/Android/Windows 7. The biggest advantage that the iPad has is the larger screen. If you tried playing on an iPod, I suspect that the scrolling would be intolerable.
Ralph