Fighting off Pirates, just build more escorts?

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Astorax
Posts: 188
Joined: Sat Apr 10, 2010 10:50 pm

RE: Fighting off Pirates, just build more escorts?

Post by Astorax »

I never make Escorts, Frigates or Destroyers because of the copy issue Fishman is talking about and just use modified Capital Ship designs. I don't arm my freighters, I just use my cap ships to destroy the Pirate Bases as soon as I find one.

Pirates are never a problem except in the very beginning, perhaps, and then you can just pay them off, save your mining base, THEN kill their base.

Edit- I actually never destroy their base until I get all the info I want from them. Very convenient to find out where the Independent Colonies are before eradicating all the pirates.
lostsm
Posts: 170
Joined: Thu Jul 09, 2009 10:06 pm

RE: Fighting off Pirates, just build more escorts?

Post by lostsm »

ORIGINAL: Astorax

I never make Escorts, Frigates or Destroyers because of the copy issue Fishman is talking about and just use modified Capital Ship designs. I don't arm my freighters, I just use my cap ships to destroy the Pirate Bases as soon as I find one.

Pirates are never a problem except in the very beginning, perhaps, and then you can just pay them off, save your mining base, THEN kill their base.

Edit- I actually never destroy their base until I get all the info I want from them. Very convenient to find out where the Independent Colonies are before eradicating all the pirates.
they really should use that info money in better base defense and ships instead of wasting it on girls and booze. but pirates are gona be pirates...
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2guncohen
Posts: 401
Joined: Fri Apr 09, 2010 4:28 pm
Location: Belguim

RE: Fighting off Pirates, just build more escorts?

Post by 2guncohen »

Oke i think i figured out the ships that i thought the private sector made => they are infact pirate ships i received after destroying a station. Seems they where automated to escort ?

Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: Fighting off Pirates, just build more escorts?

Post by Fishman »

ORIGINAL: Astorax

Edit- I actually never destroy their base until I get all the info I want from them. Very convenient to find out where the Independent Colonies are before eradicating all the pirates.
Pirates actually have an infinite amount of info. It appears when you buy a special, if one does not actually exist, the game will MAKE one, so that they can tell you about it, just like when you find a ruin special info. This can result in the comical outcome of a lost "abandoned ship" spawning...right next to your colony.
sbach2o
Posts: 378
Joined: Fri Mar 26, 2010 8:15 am

RE: Fighting off Pirates, just build more escorts?

Post by sbach2o »

ORIGINAL: Fishman
ORIGINAL: Astorax

Edit- I actually never destroy their base until I get all the info I want from them. Very convenient to find out where the Independent Colonies are before eradicating all the pirates.
Pirates actually have an infinite amount of info. It appears when you buy a special, if one does not actually exist, the game will MAKE one, so that they can tell you about it, just like when you find a ruin special info. This can result in the comical outcome of a lost "abandoned ship" spawning...right next to your colony.

I can attest that the info eventually runs out. At least the stuff you can buy for 10000 credits. Then there are the data cores which can be found after destroying a pirate base. These look like they are independent of the purchaseable items and create their derelict ships.

The nice thing is that new pirate bases spawn after a time when the galaxy is short of whatever the game determines is the should-be level of piracy in the galaxy. I can only guess as to whether that level is constant or (as the help topics in Galactopedia suggests) declining with the development level in the galaxy, as my latest 1000 stars 1.0.3 game won't save any more when I play it a while (out of memory - now I know why saving is so slow, it serializes via XML). Anyway, it looks like the number of datacores or joined pirate factions you can gain over time is nearly limitless.

Because of that respawning of new pirate bases and there seems to be an enormous overlap between the information offered for sale, there is no point in letting a pirate base live longer than necessary, I think.

lostsm
Posts: 170
Joined: Thu Jul 09, 2009 10:06 pm

RE: Fighting off Pirates, just build more escorts?

Post by lostsm »

from what I can tell, as long as there are systems with at least one gas giant, or a cloud with a gas resource, and that system/cloud is not settled or has a base or is not under fog of war, then it's a valid location for a new pirate base to spawn. so following those rules it's simple to keep rats around or get them gone for good

the 10k info eventually runs out though, but free info from destroying bases seems to be unlimited
Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: Fighting off Pirates, just build more escorts?

Post by Fishman »

ORIGINAL: sbach2o

I can attest that the info eventually runs out. At least the stuff you can buy for 10000 credits.
It runs out? What does it say when it runs out? I have seen it spawn tons of stuff as I kept buying, although eventually I had too many things to check out and stopped buying, and hadn't run out yet.
sbach2o
Posts: 378
Joined: Fri Mar 26, 2010 8:15 am

RE: Fighting off Pirates, just build more escorts?

Post by sbach2o »

ORIGINAL: Fishman
ORIGINAL: sbach2o

I can attest that the info eventually runs out. At least the stuff you can buy for 10000 credits.
It runs out? What does it say when it runs out? I have seen it spawn tons of stuff as I kept buying, although eventually I had too many things to check out and stopped buying, and hadn't run out yet.

You simply don't get the option to buy information when the pirates don't have anything to offer. It may take a long while because probably any Ancient Ruins site not known to you may be sold, if I am not mistaken. After that, only destroyign their bases may reveal new stuff. This looks like it is spawned as needed.

Potential SPOILER:

For me, the exploration of a very special site revealing the complete galaxy map, among other things, was very helpful regarding getting the sites of all ruins so the pirates couldn't sell any of them. After that there are only ship graveyards, supply bases, outposts and the likes left. There was quite a number of those in my 1000 stars game.

Regarding the ship graveyards: You can check the 'adopted' designs of repaired derelict ships. All have a creation date that matches the start of the game. They were there from the start.
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