Skirmishers in the Civil War Battles

John Tiller's Battleground Series is a Hall of Fame lineup of games covering the Civil War and Napoleonic Wars. We've compiled these classic games into two new affordable collections, incorporating updated versions of these legendary titles. Incredible historical gameplay and great value!
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Hyding
Posts: 228
Joined: Fri Feb 08, 2008 8:25 pm

Skirmishers in the Civil War Battles

Post by Hyding »

It has been quite a few years since I've played these. I forget the effects of skirmishers when toggled on and off.

I just can't find any comments in the manual.

Can anyone remind me?

Thanks in advance.
Hyding
Posts: 228
Joined: Fri Feb 08, 2008 8:25 pm

RE: Skirmishers in the Civil War Battles

Post by Hyding »

I spotted Doc O War discussing this in another post. Like me he can't find skirmisher effects covered very well anywhere.

It seems as he pointed out (and as best I can remember) that they will locate enemy units two hexes away even if LOS is blocked. Those units will be marked by a question mark. There may be a negative effect on the unit using skirmishers when it fires or melees but I am unsure of that.

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simovitch
Posts: 5760
Joined: Tue Feb 14, 2006 7:01 pm

RE: Skirmishers in the Civil War Battles

Post by simovitch »

You will find the answer (and a lot more) in the in-game help files:

Skirmishers
Un-Disrupted, un-Routed Infantry and dismounted Cavalry units in line formation with more than 100 men that do not currently have an enemy unit in their Zone-Of-Control may deploy Skirmishers during the Movement Phase. The Deploy/Recall Skirmishers menu item of the Units Menu or corresponding Toolbar button are used for this purpose. When an Infantry or dismounted Cavalry unit has deployed Skirmishers, the facing icon of the unit changes to reflect this . When a unit has deployed Skirmishers, it can detect the presence of enemy units in an extended zone that covers the 3 hexes ahead of the unit’s normal Zone-Of-Control as in the diagram. However, the presence of an enemy unit in the unit’s normal Zone-Of-Control negates this ability. Enemy units which are detected by the Skirmisher zone and are not otherwise Spotted are shown as Unknown units . While a unit has Skirmishers deployed, all movement by that unit costs one additional Movement Point. When the unit fires, 100 men are subtracted from the strength of the unit to reflect the deployed skirmishers. Likewise, a unit that has Skirmishers deployed has a reduced probability of constructing Breastworks. A unit that moves into a Skirmisher zone of the opposing side pays an additional Movement Point for that movement and all other movement while in the Skirmisher zone. It costs a unit 1 Movement Point to deploy or recall Skirmishers. In addition, Skirmishers may not be recalled after a unit has expended Movement Points in that Movement Phase. Units which participate in Melee, either as attacker or defender, have any deployed Skirmishers automatically recalled as a result of the melee.
simovitch

Hyding
Posts: 228
Joined: Fri Feb 08, 2008 8:25 pm

RE: Skirmishers in the Civil War Battles

Post by Hyding »

Thanks.

The games help files will not run on my computer. I have to rely on manual. Appreciate the very thorough reply.
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