The Ackdarian Republic of Kiadia 6 – A Play by Play AAR

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vengen
Posts: 38
Joined: Tue Feb 19, 2008 3:12 am

The Ackdarian Republic of Kiadia 6 – A Play by Play AAR

Post by vengen »

The Ackdarian Republic of Kiadia 6 – A Play by Play After Action Report

I don’t have much of an imagination, so my AARs are more of just a game description. I’ve played a few games with Ackdarians so far, and was able to win two by control of 25% of the Galaxy’s colonies. However, I’m by no means an expert player of this game, so any tips anyone can pass my way are appreciated. Bear in mind that I do play ahead of what I post, so my reaction to help likely won’t be instantaneous. Anyway, here’s my game:

Version – 1.0.3.0

Game Setup:
Galaxy – Spiral
Galaxy Size – Standard (700 Stars)
Alien Life – Normal
Expansion – Starting
Aggression – Normal
Research Speed – Normal
Space Creatures – Few
Pirates – Normal

Empire Name – Ackdarian Republic
Galaxy Starting Location – Outer Core (I tried starting two games in the Far Regions, but I always had another empire in my home system with me, so I gave up on that option – too many AI empires in too small of a galaxy I guess).
Home System – Normal
Size – Starting
Tech Level – Basic
Government – Republic
Race – Ackdarian

Starting Empires – 17, all except the Gizurean (due to their having the highest population growth rate in the game) and the Shandar (due to being the nicest reptiles), plus each of these are from the only two families with four races. All the AI empires have Random Governments, Basic Tech Levels, Normal Home Systems, and Random Proximity to the Player.

Do not allow independent colonies to start new empires.

Victory: Territory – Control 25% of the Colonies in the Galaxy.

The Ackdarians start on the Southeastern edge of the galaxy:
Image

The Ackdarian home system is Kiadia:

Planet #1 – Volcanic – Neckros Stone, Osala
Planet #2 – Volcanic – Osala, Emeros Crystal, Aculon – Mining Station
Planet #3 – Volcanic – Emeros Crystal, Aculon, Neckros Stone – Mining Station
Planet #4 – Barren Rock – Iridium, Steel, Lead
Planet #5 – Barren Rock – Steel
Planet #6 – Marshy Swamp – Carbon Fibre, Polymer, Chromium, Megalos Nut – Home Planet (20% of
population is Kiadian)
Moon – EQ375 – Barren Rock – Gold
Planet #7 – Barren Rock – Iridium, Gold
Planet #8 – Gas Giant – Caslon, Hydrogen, Argon – Gas Mining Station
Moon – LO444 – Volcanic – Nekros Stone
Moon – DF83 - Continental – Steel, Carbon Fibre … and an independent colony of 1MM Kiadians
Planet #9 – Frozen Gas Giant – Helium, Krypton, Argon – Gas Mining Station
Moon – AA190 – Barren Rock – Gold, Lead, Steel – Mining Station
Moon – JY215- Barren Rock – Steel, Gold, Iridium – Mining Station

Isn’t Kiadia supposed to be the Kiadian’s home system? I wonder what happened to Ackdar? Oh well.

There are two known systems nearby, both to the Northeast.
Image
YB218 - which is empty.
Yituris - which has two planets (one Volcanic and one Ice). Tyderos is the only resource of note present.

These are the options that I start the game with:
Image

The Ackdarians’ starting military fleet consists of two DDs, two Fri, and two Esc. I split the military ships into two fleets – 1st Fleet for offensive purposes – two DDs and one Fri, and 2nd Fleet for defensive purposes – one Fri and two Esc. The 2nd Fleet is sent to patrol the Gas Mining Station at Kiadia 8.

The Ackdarians also have an Exploration Ship. The closest Black Holes and Super Novas are to the north, so that will be a critical exploration and colonization path. However, they also want to advance up and down the arm, so the exploration ship is sent to the nearest system to the Southwest and four exploration ships are queued up at the Kiadia 6 Space Port.

The Ackdarians also have two Construction Ships. The Expansion Planner shows no demand for anything, so the Construction ships will be used to build four Research Stations in the Ackdarians’ Home System. One Construction ship is sent to Kiadia 2 to build a High Tech Research Station and the other is sent to Kiadia 2 to build an Energy Research Station.

Two Colony Ships are queued up at Kiadia 6 – one for DF83, the Kiadian moon, and the other for the first colonization opportunity outside the Kiadia system.

I try to recruit an agent, but can’t; which leads to some frustration on my part. (I haven’t used agents very much in past games. Plus I tend to jump into computer games without reading the online encyclopedias, then get frustrated when I can’t figure things out. Eventually I breakdown and read the Galactopedia and discover that you can recruit one agent per two colonies you possess, up to a maximum of ten agents. So I won’t be able to recruit an agent until there are two Ackdarian colonies.)

I start the game – set at 2x speed.

2754.02.17
A Venomous Fang Skyjackers (VFS) escort attacks the Gas Mining Station at Kaidia 8. The 2nd Fleet destroys it.

Now that it is known that a pirate faction operates in the area, the Ackdarians build a DD to bring their fleet up to three DDs.

2754.03.24
A Colony Ship is completed and sent to colonize the independent colony of Kiadians on Kiadia 8’s moon, DF83. (Wouldn’t it be easier to just call the moon Kiadia 8A or Kiadia 8B, so the player would immediately know where the moon was; instead of spending our time trying to find some moon whose name doesn’t tell you a thing about its location?) Four Exploration Ships are also completed and one is sent East and one Southeast to explore gas clouds to make sure they are not the location of the Venomous Fang Skyjacker base, one is also sent Northeast up the arm, and the last one is sent North towards the Black Holes and Super Nova.

2754.04.10
A Kiadian Confederacy Exploration Ship is encountered and relations are established with them. They like the Ackdarians’ good reputation, as well as the Medium Gift of 2905 Credits that the Ackdarians send them.

2754.04.25
The High Tech Research Station at Kiadia 2 is completed. The Construction Ship is immediately ordered to build a Weapons Research Station at Kiadia 2.

2754.05.10
DF83 is colonized and 1MM Kiadians join the Ackdarian Republic. As I will at all colonies that are established, two ground units are immediately recruited and a Defensive Base is built. (If the colony is the first in the system, I’ll build a Small Space Port, otherwise it gets a Defensive Base.)

Now that they have two colonies, the Ackdarians can recruit an agent. So they do, and assign him to Counter Intelligence.

2754.05.15
The Energy Research Station at Kiadia 8 is completed. The Construction Ship is immediately ordered to build an Industrial Research Station at Kiadia 8.

2754.06.20
A Calabra Hegemony (Wekkarus) Exploration Ship is encountered in the Yiturus System and relations are established with them. They immediately offer to swap territory maps. The Ackdarians accept since there are no potential colony locations to be given away by doing so. The Calabra hegemony naturally like the Ackdarians and they like the Ackdarians’ reputation, but do not like the Ackdarians’ government (the Calabra hegemony is a Military Dictatorship). The AI suggests that a Free Trade Agreement be offered, but the Ackdarians give them a Medium Gift of gift of 2799 Credits instead.

Arrgh, two Space Slugs are discovered in the Asteroid Field at RL152 to the Northwest of the Kiadia. Nothing else of note is discovered at the system.

Calabra turns out to be to the Southeast of Kiadia.
Image

The second Colony Ship is completed. It will have to be held until a Continental or Ocean Planet is discovered.

A Colony Ship is also queued up at the Kiadian moon (DF83) after completion of the Defensive Base. (If I had been thinking clearly, I would have built the Colony Ship before the Defensive Base.)

The Kiadian Confederacy Exploration Ship previously encountered is moving Northeast, so I assume their home system is to the Southwest. The Ackdarians will have to expand to the North and West (The Kiadian Confederacy is to the Southwest, the Calarba Hegemony is Southeast, and the East is empty space). Plus, they will not have a monopoly on Ocean Planets in this area; nor does the Kiadian colony give them a unique planet type to colonize, as the Kiadian Confederacy is a neighbor. The military of both the Kiadian Confederacy (767) and the Calarba Hegemony (576) are larger than the Ackdarians (200). Although the Ackdarians have an annual surplus of 18k Credits, so they could support a larger military if necessary. Nevertheless, this early in the game they want stay on good terms with thier neighbors and expand as peacefully as possible; although, they may need to turn on thier Southern neighbors later in the game.

Construction starts on two more Exploration Ships to accelerate the exploration of the North and West.

I usually play at 2x and sometimes a whole series of events occur simultaneously making you have to pause the game and ponder the situation for a while.

2754.08.09
A Continental Planet has been discovered at Mantarran to the Northwest and an Ocean Planet has been discovered at Lorideos to the Northeast (although the Exploration Ships are not done exploring the systems yet). The Ackdarian Colony Ship is ordered to colonize the Ocean Planet in the Lorideos System. The Continental Planet in the Mantarran System will be colonized by either the Kiadian Colony Ship already queued up at DF83, or by an Ackdarian Colony Ship built at Kiaidia 6. Two Colony Ships are ordered built at Kiadia 6. Nothing else of note has been discovered so far.

2754.09.06
The industry Research Station at Kaidia 8 has been completed.

The Mining Station at Kiadia 3 is attacked by a VFS escort. The 1st Fleet responds and destroys the pirate escort.

Two Exploration Ships are completed and sent to explore the North and the West.

2754.09.12
The Ackdarians accept the Kiadian Confederacy’s offer to sell them the Epsilon Torpedo K TX-3000 for 9,071 Credits. I have no idea if it’s a good deal or not. Once the offer comes up I can’t do anything except respond to the offer, so I can’t check the research panel to find out how close the Ackdarians are to developing this technology. I guess it’s a good deal, as the Ackdarians do not have the technology, so now at least they can build more powerful warships.

2754.09.27
The Expansion Planner indicates that the Ackdarians are a little low on Caslon, so the Construction Ship that just finished the Research Station at Kiaidia 8 is sent to Mantarran 6 to build a Gas Mining Station. (Two colonies will be established there shortly.) The Ackdarians ignore the Caslon source in the Thaneom System directly to the Southwest of Kiadia because all the system has are three Ice Planets, plus a Space Slug (ugh).

2754.10.04
The Weapons Research Station at Kiadia 2 is completed. The only other resources that the Ackdarians are short of are Luxury Goods with no known location, so the Construction Ship is moved to Kiadia 6 and refueled.

2754.10.20
The Kiadian Colony Ship is complete, so it is sent to colonize the Continental Planet Mantarran 1. The Ackdarian Colony Ship under construction is also assigned to colonize the Ocean Planet Mantarran 2.

The Exploration Planner also shows that there is a continental Planet (with another independent colony of Kiadians) and an Ocean Planet in the Kattamaskar System Southwest of Kiadia, along with Pirates. Sure enough, the system is the home of the Venomous Fang Skyjackers – but they only have a frigate present. I’ll leave them alone until another Kiadian Colony Ship and another Ackdarian Colony Ship are built and ready to colonize the system.
screenshot

I was going to refit my DDs to incorporate torpedoes, but the autodesign has not yet redesigned a DD with them. I’m not big on the ship design aspect of these games, and I have not yet designed a ship in this game. I have been assuming that a redesign automatically occurs when new technology is completed or acquired. It’s not that critical now, so I’ll wait until 2755.01.01 and see if the first day of the year triggers a redesign. (Or, I’ll get around to researching it in the Galactopedia and find information on it there.)

2754.10.28
A VFS frigate attacks the Exploration Ship exploring Kattamaskar, so it moves to the next system. Vodkal is the only resource of note discovered there so far. The Ackdarians will finish exploring the system after the pirates are gone – if I remember.

2754.12.15
The exploration of Mantarran is complete. In addition to the potential colonies; Questurian Skin, Natarran Incense, and Wiconium are present. The Monastery of Mantarran is also present, but unexplored. I manually send the Exploration Ship back to investigate it.

2754.12.22
Lorideos 1 is colonized, formally bringing Kiadians into the Ackdarian Republic (Gifted Scientist: faster research +20%). Two ground units are recruited there and construction of a Small Space Port is started.

2754.12.28
While investigating the Monastery of Mantarran a swarm of Giant Kaltors has been released – GREAT!!!! HAVE I MENIONED THAT I DON”T LIKE THE GAME CONCEPT OF SPACE CREATURES YET? There are four Giant Kaltors – one with a strength of 6, one 7 and two 8s. OK, the colonization and mining of the Mantarran System is off for now. I guess the pirate system of Kattamaskar will get cleared and settled sooner than originally planned. The Colony Ships headed for Mantarran 1 and 2 are redirected to Kattanaskar 2 and 3 and the Construction Ship Headed for Mantarran 6 is redirected to Lorideos 6.

Here’s the situation at 2755.01.09:
Image

Some end of the first year stats:

Ackdarian Republic – 3 colony, 6,524 citizens, 280 Military Strength, Republic, Satisfactory
Kiadian Confederacy – 1 colony, 5,059 citizens, 807 Military Strength, Republic, Satisfactory
Calarba Hegemony – 1 colony, 4,638 citizens, 504 Military Strength, Military Dictatorship, Satisfactory

I now realize that the Kiadian Confederacy and the Calarba Hegemony share the same home system of Calarba. This is a disturbing trend that I have noticed of empires sharing a single home system. I think I’m jamming too many AI empires into my galaxies, or I’m letting Random AI Empire location and my starting position on the edge of the galaxy force too many empires into too small of a space around me without enough suitable planets. Although I think the last is unlikely – after all, there are two systems with Continental Planets near Kiadia and they are empty of AI Empires. Although one has Giant Kaltors – @&#*%$ GIANT KALTORS![:@]

I will be very happy when I install an update for this game, get to the “Start a New Game: The Galaxy” screen for the first time, and see a Space Creature setting of NONE!
2755.01.23
Two Colony Ships are completed, but no planets are available for colonization, so they’ll stick around Kiadia 6.

I also consulted the Galactopedia and found that clicking on the “Upgrade Selected” button on the Designs Screen will update the selected design. So I tried it, but the updated DD design does not include torpedoes.

2755.04.07
The Ackdarians accept a Free Trade Agreement from the Kiadian Confederacy. The Ackdarians offer a Free Trade Agreement to the Calarba Hegemony, but it is turned down.

2755.04.14
Kattamaskar 2 has been colonized.

2755.04.17
Kattamaskar 3 has been colonized, and it gets the system’s Small Space Port due to its higher population (it was a Kiadian independet colony).

2755.04.19
Korabbian Spice is discovered at Endo San 5. Unfortunately, Endo San is directly east of Calarba, and both the Kiadian Confederacy and the Calarba Hegemony have established themselves in the system – military ships and Mining Stations. Plus, Endo San is a desert Planet and can’t be colonized by the Ackdarians.

2755.05.14
The 1st Fleet (3 DDs, 1 Fri) destroys the VFS pirate base at Kattamaskar 7. After the destruction of the VFS base, the Dirty Fang Pillagers join the Ackdarian Republic.
Image
They bring a Fri, an Esc and a Base at Tar Murdin to the West of Kiadia. They also bring information on the Secura System, where there is a desert planet with an independent colony of Securans.

…and at Secura 7 I find this:
Image
Man, what is it with Space Creatures in this game!!! Oh wait…I get it now. When you select Fewer Space Creatures at game setup, you get more of them; and when you select More Space Creatures, you get less of them - how diabolical!

Four Ocean worlds have been discovered in the Irgishoe System North of Kiadia. Although the Exploration Ship is not done exploring the system, an Ackdarian colony Ship is immediately sent to colonize Irgishoe 7, and more Colony Ships are ordered built.

2755.08.27
A Naxxilian Exploration Ship is encountered at Lorideos and contact is established with the Naxxilian Republic, who naturally likes the Ackdarians. A Medium Gift of 1,204 Credits is sent to them.

2755.09.10
Irgishoe 7 is colonized.

2755.12.08
Secura 5 is colonized and the Securan Race is brought into the Ackdarian Republic (Natural Happiness: happiness +25%).

And I notice that the DD design has now been updated to include torpedoes. Unfortunately its size is 205, which is too big for the Ackdarians to build. So I get into the Design Screen, make a copy of it, remove the Troop Compartment, and save it under a new name. Now it's ready to be built by the Ackdarians. (They need firepower, not amphibious capacity – or whatever you call the capacity to land troops on a planet.)

2755.12.18
Zerolast 2 has been colonized.

Now that the construction yard of Kiadia 6 has finished some civilian construction, the Ackdarians start construction of 4 DDs so they can deal with some Giant Kaltors. The existing DDs are also ordered to refit.

2756.01.07
The Ackdarian Republic:
Image

Some Stats:
Ackdarian Republic – 8 colonies, 8,117M population, Military Strength: 390, Respectable
Kiadian Confederacy – 1 colony, 5,394M population, Military Strength: 970, Satisfactory, +15 to Ackdarians
Naxxilian Republic – 2 colonies, 4,288M population, Military Strength: 1,097, Satisfactory, +12 to Ackdarians
Calarba Hegemony – 1 colony, 4,934M population, Military Strength: 560, Satisfactory, +2 to Ackdarians

2756.02.06
Irgishoe 6 is colonized.

2756.02.23
A Construction Ship just completed a Mining Station in the Mantarran System. Somehow the Giant Kaltors left them alone. Plus, the build order must have been given by the AI.

2756.03.16
Now the Secura Gangsters are asking for protection money from the Ackdarians – no way.

..and the Mining Station in the Mantarran System is being attacked by the Giant Kaltors.

2756.04.14
Irgishoe 10 is colonized.

2756.05.21
Four DDs are completed – the Ackdarians will now see what seven DDs can do against Giant Kaltors. Plus they start construction on more DDs, just in case.

2756.07.19
The pirate base that joined the Ackdarians has been destroyed by an Ardilus. It’s probably the same one that was encountered at Secura. I saw that one disappear when the Ackdarian colony ship approached Secura 5 to colonize it. I was carefully watching it just in case the Ackdarian ex-pirate ships located at Secura 5 had to defend the colony ship from its attack.

2756.08.08
Fundar 2 is colonized.

2756.08.14
A Naxxilian Republic Free Trade Agreement offer is accepted by the Ackdarians.

2756.10.20
An Exploration Ship had to flee from a pirate ship in the Uilabre System. The Tatarong Bandits are now in contact with the Ackdarians.

One Giant Kaltor has been killed at Mantarran, and now one with a strength of 11 is under attack by 7 DDs and 1 Fri.

2756.11.07
A Capital Ship has been discovered at Osis 2 and it is now in the service of the Ackdarian Republic.

2756.11.22
The Gas Mining Station at Kiadia 9 is under attack by a pirate Escort from the Dirty Buccaneers. The Ackdarians have no military ships in the area to defend the base, hopefully the escort will do no damage. A third pirate faction now has contact with the Ackdarians.

2756.12.06
The second Giant Kaltor has been destroyed at Mantarran with no losses to the Ackdarians. The Ackdarian ships will refuel and go back to get the other two, and bring two Colony Ships with them.

2756.12.25
Bilcadan 2 is colonized.

The Ackdarians have a Securan Colony Ship headed for the Desert Planet of Endo San 5, the location of the Korabbian Spice. I have not exploited a high demand luxury item like this before, so I’m not sure what impact this will have on the Ackdarians’ relations with the other empires. Now I’m thinking that the new Acdarian colony might be the target of military activity by the Kiadian Confederacy or the Calarba Hegemony, and the Ackdarian Republic’s military forces are poorly deployed to defend the planet. Most the Ackdarians’ naval strength is engaged with the Giant Kaltors at Mantarran.[:@] The 2nd Fleet of 2 Fri and 3 Esc is headed for Kiadia to protect it from pirates, and the only other military ships they have are 2 DDs at Secura, in the far Southwest of the Republic. Two more DDs are under construction at the Secura 5 Space Port (the rest of the Ackdarian construction yards are full with civilian construction.). This could get interesting.
vengen
Posts: 38
Joined: Tue Feb 19, 2008 3:12 am

RE: The Ackdarian Republic of Kiadia 6 – A Play by Play AAR

Post by vengen »

Just in case it's not obvious, my comments on Space Creatures are tongue in cheek.
Gertjan
Posts: 698
Joined: Wed Dec 09, 2009 12:05 pm

RE: The Ackdarian Republic of Kiadia 6 – A Play by Play AAR

Post by Gertjan »

I think I’m jamming too many AI empires into my galaxies, or I’m letting Random AI Empire location and my starting position on the edge of the galaxy force too many empires into too small of a space around me without enough suitable planets

I had the same problem. I think the game puts too many players to close to each other. I like your AAR. Description is more important than the story imho.
vengen
Posts: 38
Joined: Tue Feb 19, 2008 3:12 am

RE: The Ackdarian Republic of Kiadia 6 – A Play by Play AAR

Post by vengen »

Thanks for the response Gertjan.  It's good to know that I'm not the only one with the problem of too many AI Empires too close to me.
vengen
Posts: 38
Joined: Tue Feb 19, 2008 3:12 am

RE: The Ackdarian Republic of Kiadia 6 – A Play by Play AAR

Post by vengen »

2756.12.26 to 2761.10.03

2756.12.26
Looking at the ground troops available to the Ackdarian Republic shows they can recruit Ackdarians, who have a strength of 8800; Securans, 7400; and Kiadians, 12800. The Kiadian troops are by far the most powerful units, so they will likely form the assault troops of the Ackdarian Republic. 10 Kiadian ground units are raised on the Kiadian colony at DF83 in the Kiadia System.

It looks like the recruit ground strength of a race’s ground troops is equal to their Intelligence multiplied by their Aggression. So the Boskarans, at 14,000, have the strongest recruit ground troops; and the Atuuk, at 5,750, have the weakest.

There is also a shortage of Caslon and Gold in the Ackdarian Republic, so construction ships are sent to Secura 7 to build a gas mining station and to LU115 to build a mining station.

2757.01.23
LL689 is colonized and the Wekkarus are brought into the Acdarian Republic:
Image

…. And when I go there, what do I find?
Image

… plus this:
Image
(Note the Giant Kaltor in the lower part of the screen.)

2757.02.03
Two DDs are completed at Secura 5 and added to the 4th Fleet, which will fuel up and, then head to the Tirra System to deal with the Dirty Buccaneers.

2757.02.06
Exploration ships are starting to need fuel, so as they make port they get fuel and a refit.

I check in on the Endu San System and find that Endu San 5 is still uncolonized and only a Kiadian Confederacy gas mining station in the system.

The nine Giant Kaltor hunters have refueled and are on the way back to Mantarran.

2757.03.21
Now the Cruel Outlaws are attacking the Ackdarian Republic gas mining station in Lorideos System. There area also 4 Tatrong Bandit warships in the Vilabre System.

Construction is started on 5 more DDs.

And Endu San 5 has been colonized by the Ackdarian Republic. Five ground units are recruited and construction of a defensive base is begun. Also, medium gifts are sent to all three empires in contact with the Ackdarian Republic: 2,135 to Kiadian Confederacy, 2,002 to the Naxxilian Republic, and 1,877 to the Calarba Hegemony (Wekkarus). Plus the Ackdarian Republic agrees to trade Korabbian Spice with all three empires. (I’m not sure what to do with such a valuable trade good like this, so I’ll be nice to everyone until it can be protected better). The 2nd Fleet (2 Fri and 3 Esc) is sent to Endu San 5 – it’s all that is available.

2757.03.25
UA314 in the Ilukas System is colonized. And this will be the last colonization mentioned unless there is something especially significant about it.

2757.04.05
Three DDs have been completed at Kiadia 6, so they are sent to patrol Endu San 5. The moronic 2nd Fleet is just now starting to go to Endu San, so they are sent to defend Corideos instead.

2757.05.10
A Pharus Republic (Human) Exploration Ship is encountered at Secura and diplomatic contact is made with them. They like the Ackdarian’s reputation and form of government. A medium gift of 2,087 is sent to them.

There are a lot of pirates in the galaxy:
Image

2757.06.06
Both remaining Giant Kaltors at Mantarran have been dealt with, two colony ships are sent to Mantarran 1 and 2. Four DDs and the capital ship are sent to are sent to Irgashoe. The other four DDs will hang around Mantarran until the colonies have been established.

The AI advisor keeps advising me to terminate trade of Korabbian Spice with the other empires. I’ll hold off on doing it.

The Mortalen Authority has colonized the Kritanea System, but diplomatic contact has not yet been made. There is also an ocean moon in the system, but the Ackdarian Repulic will leave it for the Calarba Hegemony (Wekkarus). Although it looks like the Kiadian Confederacy is about to finish them off:
Image

How does this happen?
Image
That’s a Kiadian defensive base adjacent to the Calarba Hegemony home world. After thinking about is, I guess you build it when at peace and then it’s ready when you declare war.

Construction of two more construction ships is begun – there are some more resource shortages in the Ackdarian Republic and its colonization is getting close to the black hole where research stations are to be built.

2757.08.12
Three planets in the Mantarran system have now been colonized.

2757.09.21
The Dirty Buccaneers have been dealt with (ships and bases), now it’s on to Kattamaskar 3 for fuel. Then they’ll be sent to Indur 7 to deal with the Secura Gangsters, who are in the process of mauling an Ackdarian construction ship at Kattamaskar.

The Pharus Republic (Human) is upset that the Ackdarian Republic is not trading valuable resources with them (-5). So the Ackdarian Republic agrees to trade Korabbian Spice with them.

2757.12.12
The Pharus Republic (Human) offers a Free Trade Agreement – the Ackdarian Republic accepts.

2757.11.16
A Jaimos Alignment (Securan) exploration ship has been encountered at Secura and diplomatic contact has been established with them. A medium gift of 1,850 credits is sent to them, and the Ackdarian Republic agrees to sell Korabbian Spice to them.

Two DDs are added to the 2nd Fleet at Lorideos 1, and now the pair of ex-pirate ships can be scrapped for their technology.

2757.12.12
The Giant Kaltor at Irgishoe has been dealt with.

All space ports are refitted to the latest design, and few small ones in strategic locations are upgraded to medium.

2757.12.17
The Ackdarian Republic accepts the Jaimo Alighnment’s (Securan) offer of a free Trade Agreement.

2757.12.23
Naxxil 3 is colonized. The system already has a Naxxilian Republic colony in it, so it is the first shared system for the Ackdarians. (It was colonized by the Naxxilian Republic while two Ackdarian colony ships were on the way to colonize it. I cancelled one of the ships, but forgot about the other. So I accidentally colonized a system containing a colony from an empire that I was hoping to keep good relations with.)

2758.01.27
An Ackdarian Republic mining ship has encountered a Mortalen Authority gas mining ship in the Ubrua Scae system, establishing contact with them. They naturally like the Ackdarians and respect their good reputation. The Ackdarians send a medium gift of 1,927 credits and agree to trade Korabbian Spice with them.

This is also a good time to update the empire stats:

Ackdarian Republic – 20 col, pop: 10,736, Military Strength: 1,632, Respectable
Pharus Republic (Human) – 7 col, pop: 8,724, Mil Str: 1,643, Republic, Satisfactory, +24 to Ackdarians
Kiadian Confederacy – 2 col, pop: 6,541, Mil Str: 1,570, Republic, Satisfactory, +30 to Ackdarians
Mortalen Authority – 8 col, pop: 6,684, Mil Str: 828, Military Dictatorship, Satisfactory, +12 to Ackdarians
Naxxilian Republic – 6 col, pop: 6,095, Mil Str: 1,141, Republic, Satisfactory, +27 to Ackdarians (but -6 due to Ackdarian’s trespassing)
Jaimos Alignment (Securan) – 6 col, pop: 5,995, Mil Str: 256, Feudalism, Satisfactory, +20 to Ackdarians
Calarba Hegemony (Wekkarus) – 3 col, pop: 6,784, Mil Str: 848, Military Dictatorship, Satisfactory, +11 to Ackdarians (but -13 – don’t like Republic)

This is the Ackdarian republic:
Image

2758.01.28
Four DDs are sent against the Dread Storm Mercinaries’ base at Esdi Naha.

2758.02.27
Pirates destroy the mining station at AA190 (Kiadia), but Ackdarian Republic warships arrived in time to destroy the pirate ships.

A construction ship is ordered to rebuild the mining station.

2758.04.13
An Ardilus is attacking the space port at recently settled LB468.

2758.04.24
The Ackdarian Republic gets a research bonus.
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2758.05.17
The Ackdarian Republic got a double bonus – one pirate faction destroyed, and another joins them, but not before its base was also destroyed. (The Ackdarians were attacking both factions’ bases at the same time; the first faction’s base was destroyed, triggering the second faction to join the Ackdarians. But by then the second faction joined the Ackdarians, their base had been destroyed, so only the ships were left to join the Ackdarian Republic.)

2758.06.11
Diplomatic contact has been established with the Teekan Syndicate. They like the Ackdarians’ good reputation, and they get a medium gift of 1,910 credits from the Ackdarians.

2758.06.27
The Ardilus of Rinassean has been dealt with, but not before consuming the partially built SSP at LB468.

Only two pirate factions are left, and the Ackdarian Republic is now admired.
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2758.07.13
A construction ship has finished a mining station on AA190, so it is sent to the Destroyer’s Gate black hole to begin construction of a high tech research base.

2758.07.25
The Kiadian Confederacy offers to exchange their galaxy map with the Ackdarians, the Ackdarians refuse. The Ackdarian’s know much more of the galaxy than the Kiadian can possibly know.

The Ackdarian Republic does order the construction of two more exploration ships.

2758.07.27
A second construction ship finishes its work and is directed to Destroyer’s Gate to build an industrial research station.

The Ackdarian Republic refuses the Teeken Syndycates’ offer of Fusion Reactor UX1000 in exchange for the Ackdarians’ declaration of war against the Pharus Republic (Human).

2758.12.14
It looks like an Ackdarian construction ship is a little too close to Destroyer’s Gate, so I ordered it to reposition.
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The Calarba Hegemony (Wekkarus) offers industrial Plant IP200 for 11,196 credits. The Ackdarian Republic turns it down.

2759.02.22
The Calarba Hegemony (Wekkarus) beats the Ackdarians to Vilabre 3, but jut by a few days. (The highlighted colony ship was to colonize it.)
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Oh well, the Ackdarians got to 39 other planets first.

2759.04.14
What is with all the space creatures:
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The Ardiluses of Sreloor and Bilcadan at Zerolast.

2759.05.08
The Mortalen Auhtority gives the Ackdarians a gift of 608 credtis.

2759.05.26
A Giant Kaltor is encountered at Xarton.

2759.06.29
Now there are enough Securans in the Ackdarian Republic to get the second racial bonus:
Image

2759.07.09
The Cruel Outlaws’ base has been discovered. Ackdarian Republic forces are on the way.

One of the two Ardiluses at Zerolast has been taken care of, now for the second one.

2759.07.23
The second Ardilus at Zerolast has been dealt with.

2759.08.21
The Mortalen Authority again sends a gift of 303 credits.

2759.08.25
Not to beat a dead horse, but …
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I count nine of them.

2759.09.16
The Ackdarian Republic accepts a Jaimos Alignment (Securan) Mutual Defense Pact offer.

2759.09.31
Now that I check the Jaimos Alignment’s (Securan) position, they can be very helpful by protecting the Ackdarian Republic’s southwestern flank.
Image

2759.11.08
An exploration ship from the Lazirean Domain (Zenox) has been encountered in the Calandes System and diplomatic relations have been established. (They are to the west of the Ackdarian republic, in the center of the galaxy.)

2760.02.02
The two research stations at Destroyer’s Gate have been completed, so a weapons and an energy research station are ordered built right next to them.

2760.02.23
Arghhhh!
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The Ardulis of Omgal.

2760.03.19
No Pirates!!!
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And the Jaimos Alignment (Securan) is moving north across the Ackdarian’s westward advance.
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Although there are still ocean worlds in the area that Securans can’t colonize.

The Ackdarian Republic is close to wining this game by exploration and colonization alone. I may hold off on colonizing for awhile. (I’ve been building colony ships on Kiadia 6 one right after the other, and also quite a few in a row at Secura 5.)

2760.04.21
The Ardilus at LB468 has been taken care of.

2760.06.24
Oh, I don’t believe this …
Image
The Ardilus of Rinassean. That’s now what, four, that have attacked LB468?

2760.07.01
The Ardilus of Rinasseen has been dealt with.

2760.07.03
The Sluken Sovereignty has been encountered in the Mortalu System. They instinctively dislike the Ackdarians. So the Insectoids dislike the Amphibians, and the Reptilians like the Amphibians. Plus the Amphibians like other Amphibians (and I assume that holds true for all families – the races of each family like each other).

2760.07.03
The weapons research station has been completed at Destroyer’s Gate.

2760.07.15
It looks like the Ackdarian Republic is short of four resources
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The gases are currently being addressed, so the construction ship is sent to Kattamaskar 11 to build a mining station to exploit Vodkal.

The Ackdarian Republic turns down a Mutual Defense Pact offered by the Kiadian Confederacy.

2760.07.24
The energy research station at Destroyer’s Gate has been completed, so the construction ship is ordered to build a defensive base at Destroyers’ Gate.

2760.08.07
Relations are sagging with the Naxxilian Republic due to sharing a system, so the Ackdarian Republic sends them a large gift of 16,141 credits.

2760.08.08
The Calarba Hegemonty (Wekkarus) sends a gift of 1,082 credits.

2760.08.17
Now the Ackdarian Republic’s research should start moving:
Image

2760.11.07
The Naxilian Republic accepts a trade offer from the Ackdarian Republic of some gas extraction technology for the Naxxilian colony at Naxxil 9 (in our only shared system). It looks like the Naxxilian Republic were building some DDs there.

2760.11.15
The Calarba Hegemony (Wekkarus) keeps sending gifts.

2760.12.26
A Great Foselu Union (Ikkuro) mining ship is encountered at Kal Nattu in the center of the galaxy and diplomatic relations are established.

2761.01.04
The Ackdarian republic will recruit two more agents. Their total is now eight. One is sent out to steal the territory map of the Great Foselu Union (Ikkuro).

The Ackdarian Republic already controls 22% of the galaxy’s colonies by simply building one colony ship after another. I’ll slow that down.

The Latest Empire Stats:
Ackdarian Republic; 40 Colonies, Population: 21,857; Militray Strenght: 4,338; Republic; Admired
Pharus Republic (Human); 4 Col, Pop: 10,258; Mil Str: 1,809; Republic; Satisfactory; +38 to Ackdarian Republic; to southwest, one empire away from Acdarian Republic
Great Foselu Union (Ikkuro); 5 Col, Pop: 6,408; Mil Str: 834; Despotism; Satisfactory; +5 to A. R.; unknown direction, unknown distance
Kiadian Confederacy; 2 Col, Pop: 9,307; Mil Str: 1,490; Republic; Satisfactory; +41 to A. R.; to south, adjacent to A. R.
Mortalen Authority; 10 Col, Pop: 9,291; Mil Str: 1,043; Military Dictatorship; Satisfactory; 0 to A. R.; to northeast, adjacent to A. R.
Naxxilian Republic; 10 Col, Pop: 11,034; Mil Str: 1,333; Republic; Satisfactory; +15 to A. R.; to north, adjacent to A.R.
Jaimos Alignment (Securan); 14 Col, Pop: 11,319; Mil Str: 1,074; Fuedalism; Respectable; +36 to A. R.; to southwest, adjacent to A. R.
Sluken Sovereignty; 6 Col, Pop: 9,375; Mil Str: 1,143; Military Dictatorship; Satisfactory; -15 to A. R.; probably to northwest, unknown distance
Teeken Syndicate; 7 Col, Pop: 9,567; Mil Str: 1,697; Mercantile Guild; Respectable; +4 to A. R.; to southwest, one empire away from A. R.
Calarba Hegemony (Wekkarus); 3 Col, Pop: 6,784; Mil Str: 848; Military Dictatorship; Satisfactory; +7 to A. R.; to southwest, adjacent to A. R.
Lazirean Domain (Zenox); 8 Col, Pop: 12,762; Mil Str: 1,561; Monarchy; Respectable; +9 to A. R.; to west, one empire away from A. R.

Image

2761.02.02
The Ackdarian Republic accepts a Naxxilian Republic offer to exchange territory maps – just to stay on good terms with them.

2761.02.21
The Ackdarian Republic accepts the Calarba Hegemony’s (Wekkarus) offer to sell Nuclear Devastator for 3,169 credits. I just happened to be checking the Research Screen and it appeared that the Ackdarians needed more than 3200 credits to finish this tech, so it appears to be a good deal.

2761.06.03
Diplomatic relations have been established with the Sarafor Syndicate (Haakonish) (+10). They naturally like the Ackdarians (Reptilians and Amphibians again). They are to the north of the Ackdarian Republic.
Image

All the space ports in the Ackdarian Republic are ordered to be refitted to the latest design.

2761.07.06
The Ackdarian Republic accepts a Mutual Defense Pact offered by the Pharus Republic (Human).

2761.08.24
The Da Suukha Sovereignty (Ugnari) has been encountered in the Broanee System to the southwest of the Ackdarian Republic.
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2761.09.23
The Mortalen Authority gives the Ackdarians a gift of 150 credits.

2761.10.03
The Ackdarian Republic accepts a Jaimos Alignment (Securan) offer to sell Hyper Drive KH-3 for 25,764 credits.
vengen
Posts: 38
Joined: Tue Feb 19, 2008 3:12 am

RE: The Ackdarian Republic of Kiadia 6 – A Play by Play AAR

Post by vengen »

2762.01.19
The Dildirraan Federation (Atuuk) has been encountered at Cludar System. They have a mining station there (to the north of the Askdarian Republic).
Image

2762.02.26
The Ackdarian Republic refuses to swap territory maps with the Lazirean Domain (Zenox) – they already know Lazirean’s territory.

The Ackdarian Republic’s agent has successfully stolen the territory map of the Great Foselu Union (Ikkuro).

The Ackdarian Republic sends another agent out to steal the territory map of the Sluken Sovereignty.

2762.02.28
The Ackdarian Republic agrees to a free trade agreement offer from the Dildiraan Federation (Atuuk).

2762.05.07
The Ackdarian Republic agrees to the Pharus Republic’s (Human) request to join them in a war against the Teeken Syndicate.

Wow, now the Ackdarian Republic is noble:
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2762.07.08
The Ackdarian Republic agrees to a Kiadian Confederation mutual defense pact offer.

2762.08.02
The Ackdarian Republic agrees to a Jaimos Alignment (Securan) request to join them in their war against the Calarba Hegemony (Wekkarus) – it was only a matter of time before the Ackdarian Republic and the Calarba Hegemony (Wekkarus) fought each other anyway.

The Ackdarian Republic also stops trading Korabbian Spice with the Calarba Hegemony (Wekkarus).

The Calarba Hegemony (Wekkarus) colony in the Vilabre System they share with the Ackdarian Republic would be a prime target, but the Ackdarian Republic does not have any ships with amphibious capacity. Enhanced Ship Yard SY-200 has not quite been completed yet.

2763.02.06
Enhanced Ship yard SY-200 has been completed – just in time as there is a 13 ship Teeken Syndicate fleet attacking the Ackdarian Republic moon of DD254 in the Diltak System. Two troop transports, four cruisers, and ten DDs are laid down.

2763.02.20
Something is wrong with the SSP at DD254. It has no damage listed, but no weapons either. The SSP11 design does call for weapons. It might have been in the process of refitting when it was attacked. (Or maybe it’s been sabotaged?) Also, the war with the Teekan Syndicate has ended, but they continue to attack the SSP.
Image

2763.03.26
The SSP at DD254 has been destroyed.

2763.04.27
Another rookie agent is sent out – to steal the territory map of the Da Suukha Sovereignty (Ugnari).

2763.05.18
The Teekan fleet has left DD254. So a new SSP is constructed there. And their reputation has dropped to dubious – no doubt because they continued their attack at DD254 after the war had ended.

2763.07.06
Vilabre 2 revolts form the Calarba Hegemony (Wekkarus) and joins the Ackdarian Republic. I was just about to invade.
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Also, Enhanced Colonization Module CL-130 has been researched. So now the Ackdarian Republic can colonize marshy swamp planets.
Image

Two transports and about a dozen DDs have been completed in the last month.

2763.09.03
Four cruisers have been completed in the last few days, four more are laid down.

The 17 ships just completed are sent to attack the Calarba Hegemony (Wekkarus) moon CY46 in the Sastea System on the extreme eastern edge of the galaxy.

2764.02.15
CY46 has been captured.

2764.04.01
Four more cruisers have been completed. The 25 or so ships completed in the last year are split into two assault fleets.

2764.04.05
The other Calarba Hegemony (Wekkarus) moon in the Sastea System, MO377, has been captured.

The Ackdarian Republic purchases peace from the Calarba Hegemony (Wekkarus) for 2,000 credits.

2764.05.09
All space ports in the Ackdarian Republic are refit to the latest design.

2764.06.02
The territory map of the Da Suulka Sovereigty (Ugnari) has been stolen.

Now two agents at a time will be sent out – one rookie and one experienced.

2764.10.12
The Teekan Syndicate sends 5,555 credits.

2764.10.15
The Sluken Sovereignty has started colonizing marshy swamp planets in Ackdarian Republic systems on the edge of Ackdarian space - in the Secura and Indur Systems.
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2764.10.28
Construction is started on four more cruisers and two more troop transports. 50 more Naxxilian and Kiadian ground units are mobilized.

2764.12.23
The Ackdarian Republic agrees to a Naxxilian Republic request to declare war on the Sulken Sovereignty.

The Ackdarian Republic is just beginning to refit into DD designs with troop carrying capacity, so there are only a few DDs that can carry troops. Those that can carry troops start loading to launch assaults on the new Sluken colonies that have started to pop up in the Ackdarian Republic. The two main Ackdarian fleets are redeployed to start invading Sluken Sovereignty territory.

2765.01.16
More tech.
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Also, here’s a screen shot of the Sluken Sovereignty (the purple systems).
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The one star lane to the south leads to the Secura System, where there is one Sluken colony.

2765.02.02
The Naxxilian Republic agrees to an Ackdarian Republic mutual defense pact proposal.

2765.03.13
The Mortalean Authority sends 407 credits.

2765.04.18
The Sluken Sovereignty planet of Kurolag 5 in the process of being conquered by the Ackdarian Republic:
Image

2765.04.24
Kurolag 5 is captured and the Sluken race joins the Ackdarian Republic.

2765.05.09
The Ackdarian Republic will ignore this. Actually now that I think about it, those ships will be sent to Jomos 5 to take it from the Sluken Sovereignty.
Image

2765.07.14
Both Ackdarian Republic agents have successfully completed their missions, so two more are sent out. Plus two more are recruited, bringing the Ackdarian Republic’s agent total up to the maximum allowed - ten.

2765.07.23
Osis 2 has been captured from the Sluken Sovereignty. But it’s in a system that already has Naxxilian Republic colonies, so the troops will all be loaded up and sent on to capture Omgal 4.

2765.07.27
I forgot to automate all the idle construction ships, so I do it now.

2765.08.19
The Ackdarian Republic troops are off of Osis 2, so it’s traded to the Naxxilian Republic for some sensor tech and their galaxy map.

2765.08.24
The Lazirean Domain (Zenox) ships (the brown ones) need to get out of the way, so the Ackdarian Republic can conquer Secura 3.
SS11

2765.09.04
Secura 3 has been captured.

2765.08.27
Jomos 5 has been captured.

2765.10.07
Game over – Victory to the Ackdarian Republic.

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Image

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The Ackdarian Republic systems are the dark blue ones.

Here’s the final stats:
Ackdarian Republic; 59 colonies; Pop: 63,641; Mil Str: 11,088; Republic, Admired
Dildaran Republic (Atuuk); 2 colonies; Pop: 22,058; Mil Str: 464; Feudalism; Dubious; +11 to A.R.; North of A.R., one empire away
Pharus Republic (Human)*; 6 colonies; Pop: 15,319; Mil Str: 1,891; Republic; Satisfactory; +51 to A.R.; Southwest of A.R., one empire away
Sarafor Syndicate (Haakonish); 12 colonies; Pop: 21,162; Mil Str: 3,272; Mercintile Guild; Satisfactory; +9 to A.R.; Northwest of A.R., one empire away
Great Foselu Union (Ikkuro); 5 colonies; Pop: 9,860; Mil Str: 1,450; Despotism; Satisfactory; -3 to A.R.; West of A.R., adjacent
Kiadian Confederacy*; 2 colonies; Pop: 14,913; Mil Str: 1,203; Republic; Satisfactory; +40 to A.R.; South of A.R., adjacent
Mortalen Authority*; 11 colonies; Pop: 23,459; Mil Str: 1,360; Military Dictatorship; Satisfactory; -30 to A.R.; Northeast of A.R., adjacent
Naxxilian Republic*; 11 colonies; Pop: 20,881; Mil Str: 2,144; Republic; Satisfactory; +46 to A.R.; North of A.R., adjacent
Jaimos Alighnment (Securan)*; 24 colonies; Pop: 27,448; Mil Str: 2,534; Feudalism; Satisfactory; +50 to A.R.; Southwest of A.R., adjacent
Sluken Sovereignty; 9 colonies; Pop: 32,948; Mil Str: 4,808; Despotism; Dubious; -121 to A.R.; North of A.R., one empire away
Teekan Syndicate; 9 colonies; Pop: 18,071; Mil Str: 2,663; Mercintile Guild; Satisfactory; -32 to A.R.; Southwest of A.R., one empire away
Da Suulka Syndicate (Ugnari); 7 colonies; Pop: 9,404; Mil Str: 488; Military Dictatorship; Respectable; -18 to A.R.; West of A.R., one empire away
Calarbra Hegemony (Weekarus); 2 colonies; Pop: 10,253; Mil Str: 844; Monarchy; Satisfactory; +17 to A.R.; South of A.R., adjacent
Lazirean Domain (Zenox); 15 colonies; Pop: 18,594; Mil Str: 3,824; Monarchy; Respectable; +10 to A.R.; West of A.R., adjacent

* - Korabbian Spice traded with these empires.

This game was extremely enjoyable to play. Most of the AI empires did not grow very fast, so I got the feeling that I could have won simply by outcolonizing the AI. On the other hand, maybe control of 25% of the galaxy’s colonies is too low of a threshold. Also, the AI empires in version 1.0.4.5 are definitely more aggressive, so I don’t think outcolonizing the AI will work in that version. But that’s another AAR.

The Ackdarians fit my play style very well – it’s easy to keep fairly good relations with all the races until you decide who to fight and who to ally with. Forming free trade agreements and, later, alliances is fairly easy with the Ackdarians. Plus, their research and ship maintenance bonuses come in handy when you want to build and maintain large fighting fleets.

Having Korabbian Spice basically gave the AI empires another reason to dislike my empire. If I traded it with them, it was a non-issue; but, if I didn’t trade it with them, then it added to their dislike of my empire. The AI was not aggressive about attacking and capturing the source of the spice, but maybe that was because I had it well garrisoned. The next time I encounter an AI empire that refuses to trade an extremely rare luxury resource with me, I will test how well they garrison their source.[:)]
User avatar
ASHBERY76
Posts: 2079
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: The Ackdarian Republic of Kiadia 6 – A Play by Play AAR

Post by ASHBERY76 »

Who controls the Korabbian spice controls the universe.
User avatar
Grotius
Posts: 5842
Joined: Fri Oct 18, 2002 5:34 pm
Location: The Imperial Palace.

RE: The Ackdarian Republic of Kiadia 6 – A Play by Play AAR

Post by Grotius »

Wow! Great AAR. Thanks for posting it. :)
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