Distant Worlds v1.0.3 Public Beta Now Available

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Erik Rutins
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Distant Worlds v1.0.3 Public Beta Now Available

Post by Erik Rutins »

Thanks again for your patience while we resolve the issues that are still affecting some playstyles and systems in serious ways, we are working to fix the critical issues as quickly as possible and we hope that this update will resolve all reported critical issues, allowing us to move on to more minor issues, tweaks and other improvements for the next updates.

We strongly recommend that if you are experiencing any serious issues, including crashes or save/load problems that you give this update a try. This update will work fine with existing saved games, but please note that some of the original issues may have introduced corruption in old save files. If your old save file continues to have issues, please start a new game.

Here's how to download this update - because it's a public beta, you need to get it from our Members Club. Click on the Members Link in the top nav bar. If you haven't created an account there yet or registered your copy of Distant Worlds, please do so. Once logged in and registered, click on "My Games" then click on the "Private Downloads" link next to Distant Worlds and you will see a link to download the public beta update.

Please note that once this becomes official, it will be available through our normal download and update process (in the Latest Downloads section and through the "Check for Updates" link on your game menu) but we do not like to release public beta updates widely until we are sure they are good to go.

Items fixed/added in this patch:

1. Memory usage extensively optimized and reduced. Large games now consume much less memory. Should resolve the crashes related to Out of Memory and crashes during save/load. 2. Added AutoSave feature - turn on in Game Options screen (O key), can set variable interval between saves from 10-60 minutes 3. Fleets now respond properly to manual control - will not automatically disband 4. Added new buttons in Fleets screen: Repair and Refuel selected fleet, Retrofit selected fleet 5. In Ships and Bases screen, names of damaged ships display as red, and ships under construction display as orange 6. Added new button to Ships and Bases screen: Repair ship 7. Fixed Design screen issues (tm.asp? m=2420971). Also reworked Designs screen as follows: - Can filter designs to show: All, Non-Obsolete, Latest of each type - Can toggle designs as obsolete/not obsolete directly from designs list - Can mass upgrade designs from Designs Screen - multi-select designs and click Upgrade button - Allow retrofit to any non-obsolete design for a given ship type (right-click menu) - AI ship design will no longer auto-obsolete manually created designs 8. Fixed Trade negative money with another empire (tm.asp?m=2418787) 9. Fixed crash when attack abandoned ship (tm.asp?m=2418633) 10. Fixed drawing crash (tm.asp? m=2419321&mpage=1&key=) 11. Fixed Design values for Recreation center and Medical center components (tm.asp?m=2417704) 12. Fixed bug where could build advanced designs without proper tech (tm.asp?m=2419094) 13. Ships evaluate space monsters as stronger threats, keeping their distance from them when attacking (tm.asp?m=2420346) 14. Fixed UI issues after history events from Zenox (tm.asp?m=2419586) 15. Fixed exploration ships sometimes getting stuck, especially when manually assigned to explore a system 16. Refueling bug fixed where ships prefer not to refuel at colonies with incomplete space ports (tm.asp?m=2422103) 17. Can now continue playing after you lose a game, but only if you have not been completely conquered (no colonies left) (tm.asp? m=2420055) 18. Fixed crash research program sometimes not stopping (tm.asp?m=2419493) 19. Ensure Resupply Ships properly deploy and refuel themselves from own supply (tm.asp?m=2420208) 20. Fixed stalled construction problems - construction now much less likely to stall 21. Added Resort Bases to build menu (were missing previously) (tm.asp?m=2418554) 22. Bombard weapons and Torpedo weapons now properly used in designs when upgrading (tm.asp? m=2420919&mpage=1&key=#2420919) 23. Fixed positioning of information in Selection Panel (tm.asp?m=2419234) 24. Canceling a retrofit mission for a ship no longer prevents reassigning another retrofit mission (tm.asp?m=2424223) 25. Fixed retrofitting issues (tm.asp?m=2424082) 26. Fixed crash in Trade screen (tm.asp? m=2426018) 27. Rebalanced and reduced colony income for large empires - corruption stronger when grow very large 28. Ensure that retrofitting always works - ships no longer need free slots at a construction yard, they will simply queue up for retrofit
Erik Rutins
CEO, Matrix Games LLC


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Cheet4h
Posts: 59
Joined: Sat Mar 20, 2010 8:11 am

RE: Distant Worlds v1.0.3 Public Beta Now Available

Post by Cheet4h »

28. Ensure that retrofitting always works - ships no longer need free slots at a construction yard, they will simply queue up for retrofit

Woohoo! Thanks for this one!

I will download and try it, reporting everything that produces errors \o/
RViener
Posts: 123
Joined: Wed Jul 07, 2004 9:31 pm

RE: Distant Worlds v1.0.3 Public Beta Now Available

Post by RViener »

Erik, 1.03 saving and loading large games works but the times are much too long. No crashes. Bob Viener
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PunkReaper
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RE: Distant Worlds v1.0.3 Public Beta Now Available

Post by PunkReaper »

Sorry for this but I lost my original bets testing serial number...... is there any way to retrieve this?
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Andrew Loveridge
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Joined: Mon Jul 20, 2009 1:47 pm

RE: Distant Worlds v1.0.3 Public Beta Now Available

Post by Andrew Loveridge »

If you still have the folder it was installed to there should be a serialreg.txt that will have that info, or if you registered it in the Members Club it will be there.  You can also contact Karlis, he should have a record of it.
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PunkReaper
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Joined: Wed Aug 23, 2006 6:27 pm
Location: England

RE: Distant Worlds v1.0.3 Public Beta Now Available

Post by PunkReaper »

Thank you.... all done and dusted.
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