Master Wishlist Thread

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2ndACR
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RE: Master Wishlist Thread

Post by 2ndACR »

 Some of the previous mentioned are very nice and won't repeat them all.

1. Would like a way to tell my AI not to send military ships into another empires system unless it can without pissing them off.
2. Would love to see other empires spread a little more out. 1400 start game against 10 AI and 7 of us are in less than 1/4 of the map. Makes for a very cluttered map.

Those are my biggest would love to see......there are others, but am waiting on next patch to see what changes.
Aelfric
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RE: Master Wishlist Thread

Post by Aelfric »

I am not sure if this has been mentioned before, but in DW, whenever I order a fleet to attack, say, enemy's colony, the ships in the fleet do not jump at the same time. Instead, they jump one by one and get slaughtered by the defenders as they reach the destination. In Sins of Solar Empire, whenever you select a fleet, you have the options to set the ships in the fleet to jump individually (like in DW) or make a coordinated jump, resulting in all of them arriving at the same time at the destination. It would be great if such option gets included in DW as well.

Cheers!

Gertjan
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RE: Master Wishlist Thread

Post by Gertjan »

Aelfric, that's a great suggestion! Move as one group!
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RE: Master Wishlist Thread

Post by Gertjan »

I would like to see a couple of wormholes on every map (not too many). It would also be cool if you could monopolise the wormhole or make it very important trade and diplomacy wise (a la DS9 and Babylon 5).
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Igard
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RE: Master Wishlist Thread

Post by Igard »

ORIGINAL: Aelfric

I am not sure if this has been mentioned before, but in DW, whenever I order a fleet to attack, say, enemy's colony, the ships in the fleet do not jump at the same time. Instead, they jump one by one and get slaughtered by the defenders as they reach the destination. In Sins of Solar Empire, whenever you select a fleet, you have the options to set the ships in the fleet to jump individually (like in DW) or make a coordinated jump, resulting in all of them arriving at the same time at the destination. It would be great if such option gets included in DW as well.

Cheers!



Sounds like a bug to me. I've never had this problem. How long does it take between each ship jumping out?

It would definately be nice to have the ships travel through hyperspace 'In Formation' as apposed to line astern all the time.
Gertjan
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RE: Master Wishlist Thread

Post by Gertjan »

Perhaps it is due to different hyperspace engines?
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BigWolfChris
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RE: Master Wishlist Thread

Post by BigWolfChris »

Not sure if already said
But in the design window, why not compress multiple components??

So, instead of showing 10 cargo components as 10 separate items it is changed too Cargo Bay (x10)
Not only will it help us see how many of each item is on the ship without counting them, but also lets us go through the list faster as well

Of course, when viewing state of construction or damage, will still need to be separate though
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Igard
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RE: Master Wishlist Thread

Post by Igard »

ORIGINAL: Gertjan

Perhaps it is due to different hyperspace engines?

That could well be it. I don't see this problem since I rarely add new ships to old fleets.
nammafia
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RE: Master Wishlist Thread

Post by nammafia »

I would like to have thick lines, which can be toggle on/off, drawn on the map showing the political boundary of my empire, covering only colonized stars/planets.  It will help with the visual further.

Political boundaries for all empires in the game might take some doing because it is difficult to draw a line if you don't know whether the unexplored stars have been claimed.  
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RE: Master Wishlist Thread

Post by nammafia »

I also do not like space monsters.  I'd rather have freak space phenomena which swallow your ships than monsters. 

I also would substitute monsters for roaming migrant fleets which you can trade maps, ships, technologies and resources with when they are in your empire boundary. This feature might allow interesting mods when modding is fully supported by the game.
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Engerya
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RE: Master Wishlist Thread

Post by Engerya »

all of these post are great but i would like to beable to order resources from the private sector so when i order ships or stations my construction ships get all the resources they need delivered to them(they have docking bays by default and strangely enough i seen this happen in game once).

also i think this is a bug if i have 2 types of ships but they are different the ai even if the design ships thing is off makes one obselete which is irratating.

i would love to see a separate construction yard for State and Private ships i am a fan of letting the private sector have the shipyards at the space ports but i can turn some of my planets into shipyard planets meaning they only build and repair military ships.

I would like the limits on star bases removed its silly to limit them since most people will want the most powerful station guarding a sector also if i design a station to include trade components it only ca use them if its a space port design which is annoying if i give a station a trade module it should be considered for trade even though its not a Space port.

Stations don't need fuel except to store for ships.

i want a screen that gives detailed info of my private sector purchases from the State and how much i make each year from it.

also i think someone should make it so every one in a while some military ships go rouge and turn to pirating.

i also think black holes should have a minimal range that you can approach before your ships are sucked into them.

also i think the capital planet should get an auto scenery bonus if your the strongest empire

i also would like to see democracies vote for war and trade and other random stuff that helps or sometimes harm your empire like if another empire is at war with your friends you can harm your self by imposing trade sanctions but the congress would vote on it (like in galactic civ 2) and also we need more types of government like Therocarcy, Federation, Oligarchy, or Plutocracy (google them for more detailes on how they work.

i would also like to see sector capitals planets that give boost to research and trade due to a local government aswell as the federal government(like in MOO3 the system capitals helped reduce unrest and collect taxes from that system)
i would much rather have a national tax system with limitations like your are exempt from paying taxes if the planet is 1 newly aquired, 2 low GDP, 3 low population, or 4 high unrest

i would also like to see what armed forces do to lower unrest. and on that note if a planet wants to seceed from your empire they have to fight your ground forces first depending on the type of government (federations and Democracies planet are members states so they can leave if they feel they are unhappy)

we should be able to blockade our own planets if they are at risk of leaving the empire

these are just a few thoughts i have after i play DW for a while longer i can generate more ideas also plese excuse any spellings errors or grammer errors i was rushing for no reason[:D]
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frugaldude
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RE: Master Wishlist Thread

Post by frugaldude »

Sorry if this has been mentioned before.  

I would like to see the game start up included with the game save.
If I load a game I would like to be able to quit that game and have the settings to that game when I start a new game.
HsojVvad
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RE: Master Wishlist Thread

Post by HsojVvad »

Oh I love that idea Engerya. I love if you want a certian resource, you can buy it from the Private Sector. Of course at a price increase but that would be a nice option. You want cheaper product then mine them yourself. Since they are being sold Galaxy wide, you should be able to order it then.

I also like the idea of having a detailed economy report. Even though we don't control it, it will make it look nicer, or I mean look like we are running an empire with the economy mini game. Maybe this screen could let us know, that we can make more money if we mine a certian resource.
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RE: Master Wishlist Thread

Post by sarjen »

I myself want to see some ideas posted here. I added the most important ones (for me) from the original posts.

Most important: right clicking on a moon/planet/object should work as to dispatch an unselected ship there to do a task, i.e. right click on a planet and options pop up: explore with ship 123, build a mining outpost with ship 456, colonize with ship 789 ....

Better fonts for resolutions like 1680x1050 and 1920x1200

Option to give a refit command for whole fleets

After you make a design and click save,the "only show latest design" option shouldn't default back to being on.

Better and true colors for neutral and hostile ships.

AI management in options should include "Build Bases and Mines" (Manually, Suggest, Auto)


quote:
ORIGINAL: Hyfrydle

I would love to see a over all "War Room" for you to be able to give orders, assign objectives, etc to pool of ships. Instead of the AI just doing whatever it wants with automated ships.
For example, have different organizations that you could name. Each organization would have different responsibilities and objectives. One would be the internal patrol group, one the boarder patrol, etc.
Internal patrol would escort and protect ships inside the empire.
The boarder patrol would take care of defending the fringes.
Then have another organization that handles the assaults on other empire\pirate bases.

\quote

Experience for ships that took part in a battle so they can hit harder, fly faster, need less fuel, have more shields .. and so on....

quote: Ships need to ALWAYS fight back if attacked (even if not on auto), I have them had just sitting there, taking the shots without doing anything. /quote

Geroj
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RE: Master Wishlist Thread

Post by Geroj »

Sorry if it was somewhere but I didn’t find any thread with my suggestion of hulls

Ships/bases are little bit all without hulls. I mean that every component has its own material list for production but tiding up that components together need some extra hull. That hull will just add extra resource requirement to ship/base design. Engine thrust and overall ship speed is based on ship size so I skipped relation hull vs. speed. I checked how common or rare metals (silicon is exception) are in game and based on that I created a base list of materials for hull. Amount of material will be multiplied according to ship/base size. In my equation I used exponential function for limitations of creating super oversized and overpowered designs.

((“final size of ship/base”) x 0,02)^2

1 CHRO
1 GOLD
2 SILI
3 IRID
5 LEAD
7 ACUL
10STEE

escort size 106: extra 5 CHRO, 5 GOLD, 9 SILI, 14 IRID, 23 LEAD, 32 ACUL, 45 STEE
destroyer size 318: extra 41 CHRO, 41 GOLD, 81 SILI, 122 IRID, 203 LEAD, 284 ACUL, 405 STEE
starbase size 954: extra 365 CHRO, 365 GOLD, 729 SILI, 1093 IRID, 1821 LEAD, 2549 ACUL, 3641 STEE


size 318 destroyer need cca 8 x extra mats for hull compared to size 106 escort and is just 3 x bigger
and for comparison of that starbase do the math for yourself :)

It’s just suggestion how to make bigger things more expensive with the addition to mine more metals (in my games I was never in need of mining on any asteroid and that are disappointment). Feel free to alter resource list or equation. And one more thing to make bigger thing still attractive with this just make sure that maintenance will be not affected with this hull materials. It will cause that bigger things will have very big initial cost but in long term they will spare money.
Interesting
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RE: Master Wishlist Thread

Post by Interesting »

I would like to be able to add weapons to private ships so they can moderatelly protect themselfs without other civilizations thinking they are "MILITARY" and thus giving me that annoying message "Remove your Military of our system now!", this ends up reducing my reputation with them to a point where a war eventually starts.

Fix it, so only Military ships are considered "Military".
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BigWolfChris
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RE: Master Wishlist Thread

Post by BigWolfChris »

ORIGINAL: Interesting

I would like to be able to add weapons to private ships so they can moderatelly protect themselfs without other civilizations thinking they are "MILITARY" and thus giving me that annoying message "Remove your Military of our system now!", this ends up reducing my reputation with them to a point where a war eventually starts.

Fix it, so only Military ships are considered "Military".

But, this can be exploited on a major scale
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Malevolence
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RE: Master Wishlist Thread

Post by Malevolence »

ORIGINAL: BigWolf

ORIGINAL: Interesting

I would like to be able to add weapons to private ships so they can moderatelly protect themselfs without other civilizations thinking they are "MILITARY" and thus giving me that annoying message "Remove your Military of our system now!", this ends up reducing my reputation with them to a point where a war eventually starts.

Fix it, so only Military ships are considered "Military".

But, this can be exploited on a major scale

Exploited against who? myself? [:D][:D]
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Engerya
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RE: Master Wishlist Thread

Post by Engerya »

After playing a few more hours i think we really need a way to suppress other empire messages and if neccessary if we have a good rep with them we can say yes to all trade options and gifts and no to military treaties and war request(i.e attack this person or give me this colony or else) this could be an option in the options menu.

also i would love if freighters auto grouped into convoys if they are going towards the same system and that would allow for easier esscort control(i.e. a group of 15 freighters headed for Space port 114 from space port 235 require at least 3 esscorts to assist in their route. you have 157 esscorts 77 are currently on patrol, 42 are esscorting other convoys 38 are available to assign to this convoy) you get the rest but i'll admit that if this is possible it should be left to ai with the option of player intervention.

i would like to be able to do something as to have freighters and military ships avoid areas i don't want them to go to like a special highlighter that prevents the ai from going to those areas except explore ships or direct orders from the player.

i know this has been said before but some kinda unlimited fuel option or a component that does 2 things auto generate fuel from sun light or solar radiation or some kinda fuel source (like antimatter) offers years of travel w/o refueling i suggest changing it so fuel is spent in distance traveled since its a galaxy i think we need to be able to see distance for example leaving system A headed for system B a total distance of 12.4ly and hyperdrives need to to have a ly/day display.
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Magpius
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RE: Master Wishlist Thread

Post by Magpius »

may have been mentioned...
movable on screen dialog boxes.

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