air units, transfers, max range, op points

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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zace
Posts: 183
Joined: Mon Mar 22, 2010 12:46 am

air units, transfers, max range, op points

Post by zace »

I have noticed that if I transfer an air unit a long distance then give it an order to fly a mission it generally just fails to fly the mission.

Is the max range a total of the mission and transfer range for a given turn. IE If i have an air unit with a max range of 20 and a mission range of 6 would it fail to fly a mission of 5 hexes (10 hexes round trip) if I did a base transfer of 11 hexes (total of 21 hexes movement during the turn)?

Any insight from anyone?
Menser
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Joined: Sun May 01, 2005 9:55 pm
Location: Peabody, Massachusetts

RE: air units, transfers, max range, op points

Post by Menser »

is it the same turn or the next turn?
I notice that basically you can only give 1 mission per turn.
The transfer would make anything else moot.
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zace
Posts: 183
Joined: Mon Mar 22, 2010 12:46 am

RE: air units, transfers, max range, op points

Post by zace »

This would be on the same turn.
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khyberbill
Posts: 1941
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Location: new milford, ct

RE: air units, transfers, max range, op points

Post by khyberbill »

They appear to need a day of rest. I see that all the time, especially with long transfers.
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