Battlefleet Gothic
RE: Battlefleet Gothic
Yeaaaaaah !!! Nice way, nicodede62, don't stop your project !
I hope a better editor or some better possibilities to edit files for the futur. Actually i love your idea [;)]
(et en + je vois que tu es français. Surtout faut faire du forcing pour avoir de meilleurs possibilité de modding)
I hope a better editor or some better possibilities to edit files for the futur. Actually i love your idea [;)]
(et en + je vois que tu es français. Surtout faut faire du forcing pour avoir de meilleurs possibilité de modding)
- nicodede62
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RE: Battlefleet Gothic
ORIGINAL: KVD
(et en + je vois que tu es français. Surtout faut faire du forcing pour avoir de meilleurs possibilité de modding)
Merci pour le soutien, je pense ne pas être le seul a déplorer le manque de modding [:(].
- Pour l'Empereur -
- nicodede62
- Posts: 194
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RE: Battlefleet Gothic
I have a question for you,
Knowing that there is no race "mechanics" for the Necrons, and as it is impossible to reproduce the end of an planet with of the Tyranids.
Would you be interested, if I put them even knowing that for now, it would just "visual", without particular gameplay. (this which was already a little the case with the other races) ?
Give your opinion [:)].
Knowing that there is no race "mechanics" for the Necrons, and as it is impossible to reproduce the end of an planet with of the Tyranids.
Would you be interested, if I put them even knowing that for now, it would just "visual", without particular gameplay. (this which was already a little the case with the other races) ?
Give your opinion [:)].
- Pour l'Empereur -
RE: Battlefleet Gothic
Well... actually we've got no choice. So why not.
But you've got others races from WH (like Slaans, Orgryns, Demons, etc...) or you can put more factions of exisiting races (like differents Ork clans : Bad Moons, Evil Sunz, Blood Axes, etc...).
But you've got others races from WH (like Slaans, Orgryns, Demons, etc...) or you can put more factions of exisiting races (like differents Ork clans : Bad Moons, Evil Sunz, Blood Axes, etc...).
RE: Battlefleet Gothic
Yeh, go with it, it's your baby. Of course if anyone isn't happy with the way a race is represented, they can just not play them.[;)]
Only thing that could potentially spoil the illusion for me is if the Tyranids start offering free trade agreements. Can you make them sufficiently hostile enough? Does the game allow for that?
I second the 'more factions of existing races idea'. I'd like to see the chaos faction split into the 4 main gods.
Only thing that could potentially spoil the illusion for me is if the Tyranids start offering free trade agreements. Can you make them sufficiently hostile enough? Does the game allow for that?
I second the 'more factions of existing races idea'. I'd like to see the chaos faction split into the 4 main gods.
- nicodede62
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RE: Battlefleet Gothic
Thank you for the answers.
You just give me an idea every two [;)]. It is true that different clans with existing races would be fun:
Ork:
Bad Moons: more income.
Evil Sunz: more speed
Blood Lines: Best spy
Snake Bit: less technology
Chaos
Khorne: less penalties for the war, more aggressive
Nurgle: ??????? (I have no idea for differentiated)
Tzeentch: Best spy
Slaanesh: improved reproduction, better satisfaction on the colonies.
Imperium:
Adeptus Mechanicus: better technology, more income
Inquisition: best Spy
Eldar:
Ulthwé: better maintenance
Saim-Hann: better satisfaction on the colonies.
Iyanden: more aggressive, less penalties for war
Biel-Tan: better maintenance on troops
Thank you for this idea, I'll try to see what it does give in game.
By cons, for other races, I do not really see the usefulness of adding another clan.
You just give me an idea every two [;)]. It is true that different clans with existing races would be fun:
Ork:
Bad Moons: more income.
Evil Sunz: more speed
Blood Lines: Best spy
Snake Bit: less technology
Chaos
Khorne: less penalties for the war, more aggressive
Nurgle: ??????? (I have no idea for differentiated)
Tzeentch: Best spy
Slaanesh: improved reproduction, better satisfaction on the colonies.
Imperium:
Adeptus Mechanicus: better technology, more income
Inquisition: best Spy
Eldar:
Ulthwé: better maintenance
Saim-Hann: better satisfaction on the colonies.
Iyanden: more aggressive, less penalties for war
Biel-Tan: better maintenance on troops
Thank you for this idea, I'll try to see what it does give in game.
By cons, for other races, I do not really see the usefulness of adding another clan.
- Pour l'Empereur -
RE: Battlefleet Gothic
Nurgle is a tough one..
Maybe all round bonuses but to a lesser extent than the other gods and with a couple of penalties
Bonus: less war weariness, less troop maintenance, happier colonies
Penalty: less mining, poor merchants
Maybe all round bonuses but to a lesser extent than the other gods and with a couple of penalties
Bonus: less war weariness, less troop maintenance, happier colonies
Penalty: less mining, poor merchants
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RE: Battlefleet Gothic
Note, however, that there is a limit of 20 races the game supports, IIRC.
- nicodede62
- Posts: 194
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RE: Battlefleet Gothic
ORIGINAL: Igard
Nurgle is a tough one..
Maybe all round bonuses but to a lesser extent than the other gods and with a couple of penalties
Bonus: less war weariness, less troop maintenance, happier colonies
Penalty: less mining, poor merchants
It is not possible to add penalties.
I try to put a "-" in the file "race", but the command is not taken into account.
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- nicodede62
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RE: Battlefleet Gothic
New version 0.3
-Additions of 2 race: the Necrons, the Tyranid.
-Correction on the existing races.
-Additions of 2 race: the Necrons, the Tyranid.
-Correction on the existing races.
- Pour l'Empereur -
RE: Battlefleet Gothic
Maybe another thing for the developers to think about then. I'll add it to the wish-list thread.
Nurgle really should have a penalty to trade. Who wants to buy Dantha Fur from a smelly diseased nurgling?[:D]
Perhaps just small bonuses then. Maybe their ship maintenance should be good because they can keep things running even when it's decayed. Then again, on that logic, they could have poor ship maintenance.[&:]
Their troop maintenance should receive a big bonus since they don't seem too big on hygeine or keeping their equipment in good condition.
Nurgle really should have a penalty to trade. Who wants to buy Dantha Fur from a smelly diseased nurgling?[:D]
Perhaps just small bonuses then. Maybe their ship maintenance should be good because they can keep things running even when it's decayed. Then again, on that logic, they could have poor ship maintenance.[&:]
Their troop maintenance should receive a big bonus since they don't seem too big on hygeine or keeping their equipment in good condition.
- hellfirejet
- Posts: 1052
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- Location: Scotland
RE: Battlefleet Gothic
Hi guys,I took the plunge and bought this game,I'm delighted that Battlefleet Gothic will be an option for game play,I also note that the Battlefleet Gothic ship art is difficult to track down,as a top view is required for the in game graphics,since I do ship graphics for War Plan Orange & War In The Pacific Admirals Edition,I will try to track down suitable art for Battlefleet Gothic,so that the Warhammer ship graphics will be available for Distant Worlds.[8D]
Regards,
Graham.
I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
Graham.
I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
RE: Battlefleet Gothic
Nice! Look forward to trying the Necrons and Tyranids out! [X(] I am hoping to extend nicodede62's mod by adding (slowly) custom ships for each race if he likes them. Top down images of WH40k ship are impossible to find so there will be much photoshopping to be done on my part. [:'(]
I am also going to be resizing the ships in the process to make all the civilian ships super small whilst the (controllable) battle ships will be larger but also scaled. I hope this way it will give some visual cues to the class of ships just by looking at them since in vanilla they all look so samey - As for the tiny civilian ships, I figure since you can't control the civilian ships anyway they are just annoying the way they are so huge and in your face and it often gets me mixed up which ships are my battle fleet and which are the annoying civ ships. Probably not everyone will like the change, but if you don't like it you can rescale it yourself to your liking. [:'(]
I will also eventually update shipNames so the ships have more realistic default names. Here's a few samples I'm working on. I'm trying my best so that they will try to be to scale with the Capital ship but the Distant World editor doesn't seem to like me. [:(] Ingame, the Capital ship is about as large as the default capital ships. These are some of the Imperium ships so far:
Left: Capital Ship
2nd from left: Cruiser
Top Right: Frigate
Bottom Right: Small Civilian Freighter
I am also going to be resizing the ships in the process to make all the civilian ships super small whilst the (controllable) battle ships will be larger but also scaled. I hope this way it will give some visual cues to the class of ships just by looking at them since in vanilla they all look so samey - As for the tiny civilian ships, I figure since you can't control the civilian ships anyway they are just annoying the way they are so huge and in your face and it often gets me mixed up which ships are my battle fleet and which are the annoying civ ships. Probably not everyone will like the change, but if you don't like it you can rescale it yourself to your liking. [:'(]
I will also eventually update shipNames so the ships have more realistic default names. Here's a few samples I'm working on. I'm trying my best so that they will try to be to scale with the Capital ship but the Distant World editor doesn't seem to like me. [:(] Ingame, the Capital ship is about as large as the default capital ships. These are some of the Imperium ships so far:
Left: Capital Ship
2nd from left: Cruiser
Top Right: Frigate
Bottom Right: Small Civilian Freighter
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- nicodede62
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- Joined: Fri Jan 04, 2008 2:22 pm
- Location: France
RE: Battlefleet Gothic
The battleship is wonderful, very good job. Maybe change the eagle at the front of ship. It's weird, we see that it is not in the right direction.
The cruiser is well done too, but it looks like a big "block". Maybe with colors, it would better [;)].
Finally, for the first images, this is very well. Since there is no way to get an idea these ships seen from above.
Very well, continue like this [&o].
The cruiser is well done too, but it looks like a big "block". Maybe with colors, it would better [;)].
Finally, for the first images, this is very well. Since there is no way to get an idea these ships seen from above.
Very well, continue like this [&o].
- Pour l'Empereur -
RE: Battlefleet Gothic
So far I have included blinking lights and Engine trails to the ships and it helps a lot with the fact that they are not coloured. They look pretty good in game. If you like I can send them to you in a PM to test yourself.
RE: Battlefleet Gothic
There is a bfg mod in progress for sins of a solar empire, perhaps if someone could get hold of the models you could take a snap shot of the top view and use that?
RE: Battlefleet Gothic
Aaaargh, wormguy, i'm jealous of your talent ! [;)]
The question is : have we possibilities to have more designs ships than the 8 families (Matrix Games\Distant Worlds\images\units\ships) ?
The question is : have we possibilities to have more designs ships than the 8 families (Matrix Games\Distant Worlds\images\units\ships) ?
RE: Battlefleet Gothic
Looks terrific.[:)]
KVD, I don't think we can add more ships to the game. Only change the existing ones. There are 9 race families(0-8), so multiple factions may have to share ship sets. e.g. Bad Moonz ships will look the same as Blood Axez.[:(]
I think we can replace base images with ships. That way we could use very few base designs (one or two for each faction) giving us more ships to play with.
KVD, I don't think we can add more ships to the game. Only change the existing ones. There are 9 race families(0-8), so multiple factions may have to share ship sets. e.g. Bad Moonz ships will look the same as Blood Axez.[:(]
I think we can replace base images with ships. That way we could use very few base designs (one or two for each faction) giving us more ships to play with.
- nicodede62
- Posts: 194
- Joined: Fri Jan 04, 2008 2:22 pm
- Location: France
RE: Battlefleet Gothic
I put in front page, a winrar file containing for me the best musics of various 4X [;)].
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RE: Battlefleet Gothic
Thank you KVD [:)] but I am just photoshopping some already cool artwork to make it look like a top down view of the ships. The real person to be praised is whoever it was at Games Workshop who did the orig artwork. [&o]
I think Igard is right about the ships... in vanilla several factions have the same ships. [:(] nicodede62, great music! [8D] But where is it from?
Here are some more ships I have finished. Again, all lights and engine trails included and they really help with the lack of colour. I will post a screenshot of ingame soon so you can also see how the scaling looks.
Top right to left: Space Ports -large to small (Sourced from vanilla but rescaled and added more lighting. Temporary until I can get something better)
Bottom Left: Destroyer
Bottom Right: Escort
I think Igard is right about the ships... in vanilla several factions have the same ships. [:(] nicodede62, great music! [8D] But where is it from?
Here are some more ships I have finished. Again, all lights and engine trails included and they really help with the lack of colour. I will post a screenshot of ingame soon so you can also see how the scaling looks.
Top right to left: Space Ports -large to small (Sourced from vanilla but rescaled and added more lighting. Temporary until I can get something better)
Bottom Left: Destroyer
Bottom Right: Escort
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